You are a cave dweller with a massive appetite. Armed with only your wits, you set out to build a dessert empire. Collect, process, and combine ingredients. Cook over an open fire. Explore an open world in search of customers for your tasty treats.
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5 user reviews - Need more user reviews to generate a score
Release Date:
Jan 11, 2021

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has been in development for about 2 years, which is sufficient for a farming RPG, but not for all of the features that are planned to bring life to the world.

While most of the core mechanics are in place, filling the game with more content requires more time and community input.”

Approximately how long will this game be in Early Access?

“6-12 months, depending on the state the game is in and how the community feels about it.”

How is the full version planned to differ from the Early Access version?

“Features like multiplayer and larger areas to explore are long-term goals which can only be achieved through additional development time. Though the scope of the game may change laterally over time, one goal for the end of Early Access is that the game should be bigger.”

What is the current state of the Early Access version?

“Several major features are missing and the map is small.

Scope and scale
The map is not overly large as early objectives are being fleshed out. The number of recipes is currently small, though most of the crafting/cooking system is implemented.

Map
The Early Access build includes a traversable 2D map area of about 250x50 meters plus a few caves.

TODO
Player name cannot be changed. Heavy CPU usage, possibly due to number of draw calls. "Recipes" screen cannot scroll to show more than 12 recipes. No cake decoration minigame. No dating simulation. Non-functional multiplayer.”

Will the game be priced differently during and after Early Access?

“No permanent price changes are anticipated until at least late 2021 when the game has been out of Early Access for several months. This is due to the belief that a solid game in Early Access is equal in value to a recent hard-launched game with similar features.”

How are you planning on involving the Community in your development process?

“Active engagement with players through various points of contact is necessary to keep the updates and content on track. What works, what doesn't, and what needs to be added are questions that necessitate a team, and it is hoped that Early Access players can be part of that team.”
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About This Game

You are a cave dweller with a massive appetite. Armed with only your wits, you set out to build a dessert empire. Collect, process, and combine ingredients. Farm crops, discover new recipes, and cook over an open fire. Explore an open world in search of customers for your tasty treats.

Cave Confectioner is a back-to-the-land farming and cooking game. Make things. Sell things. Get to know the locals.

Explore an open world


Go almost anywhere, do almost anything, eat almost anything. The temperate climate makes crops grow fast and food plentiful. Meander through meadows or sprint ahead and grab all you can.

Combine ingredients


An intuitive crafting system lets you at least attempt to combine everything with everything, whether or not the things go together. Combine natural ingredients with manmade things and fixtures of the world. Dozens of end products are formed by unique recipes, and only the correct combinations yield the goods.

Choose your own path


Craft things, sell foodstuffs to cave people, poke around and see how nature reacts. There is no "quest" or "mission" dialog box telling you where to go. Advancement is achieved through secrets and exploration.

Built to last


This developer has done the heavy lifting to give you a constant 60 FPS. A custom C++/OpenGL engine is used, Windows executables are built with MinGW, Linux executables are built against a specific glibc version and tested on the latest versions of Ubuntu. There is no third-party proprietary software except for Steam. Anything that breaks is fixable.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or greater
    • Processor: x86 or x86-64 with SSE2 @ 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB video memory, shader model 4.0+
    • Storage: 80 MB available space
    Recommended:
    • OS: Windows 7 or greater
    • Processor: x86-64 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 256 MB video memory, shader model 4.0+
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    Minimum:
    • OS: 64-bit Ubuntu 19.10 or equivalent
    • Processor: x86-64 @ 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB video memory, OpenGL 3
    • Storage: 80 MB available space
    • Additional Notes: Requires glibc >= 2.25 and libssl 1.1
    Recommended:
    • OS: 64-bit Ubuntu 19.10 or equivalent
    • Processor: x86-64 @ 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 256 MB video memory, OpenGL 3
    • Network: Broadband Internet connection
    • Storage: 80 MB available space

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