Challenge your state of mind as you fly through simple and complex procedurally generated spaces in search of gems to collect.
發行日期:
2019 年 12 月 18 日
發行商:
標籤

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 6 年之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「Ambienz is meant to be an experience rather than simply a 'game' - it's all about the player's emotional state and how the game can affect it. Before we release the full version we want to test out the experience types to make sure they are effective and can provide the emotional impact we are after. In order to do this we need to engage with a wider audience that can provide us that feedback.」

這款遊戲的搶先體驗時間大約會持續多久?

「We are aiming for a May 2020 release but this is totally dependent on the kind of feedback we get. We are not rushing Ambienz; to realise it's potential as a meditative experience, it needs time to mature.」

正式版預計會與搶先體驗版有何不同?

「Ambienz is made up of a series of experiences based around a core gameplay mechanic. From the first early access version the player will be able to choose which of these to experience. We will continue to add more experiences until we hit an equilibrium that we are happy with. Once we are sure those are the right types of experiences we will then craft a journey that the player will take from experience to experience based on the mood they are in and the mood they want to be in - this is the goal of the final version.」

搶先體驗版目前的開發進度如何?

「Ambienz has a title screen and the player is able to choose each of the experience types to play, once those experiences are completed they are taken back to the title screen. The core mechanics are in place, the procedural music system is in place and we are adding more experiences and building out the procedural systems.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We hope to use Early Access as a way to gauge pricing but at this point we have no real plans to raise or lower the price during and after Early Access.」

在開發過程中,您打算如何與社群互動?

「Community engagement is key. It's how we determine the effectiveness and direction of the experiences we are designing. We hope to engage the community in a constructive dialog. They will be shaping how Ambienz turns out.」
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關於此遊戲

Ambienz: States of Mind is a vision quest experience through worlds of seemingly endless variety and moods. Choose how you’re feeling when you start, and you’ll be floating through procedurally-generated spaces, with an AI composer generating music to accompany you. Every experience is unique. Find and collect gems, evade and hide from enemies in challenges against time, or enter zen mode and fly and float in complete freedom.It’s hypnotic and entrancing. It’s all about your state of mind.

FOR ANYONE
It’s an open journey where the interface is simple and intuitive. Made for all ages and experience levels.

CHOOSE YOUR STATE OF MIND
On launching, the experience will ask you, “How are you feeling right now?” Your answer will plunge you into environments that match the mood you’re in, and slowly, world-by-world, let you experience a progression of other states of mind.

DIVERSE CONTENT
Fly and float through spaces simple and complex, colorful and rich, and inspired by a myriad of aesthetics and styles. The worlds are procedurally generated, which means there’s no end to the number of possibilities that await you.

HYPNOTIC MUSIC
The AI composer adapts to your chosen state of mind and comes up with the appropriate music to guide you along your vision quest.

Letter from the publisher:

Hi there, this is the publisher. Thanks for buying Ambienz, we hope you enjoy the experience.

We wanted to let you know some of the background behind this game and why we chose to publish it. It was developed by just two people. Byron, a very experienced game developer in the UK who’s worked for games studios like EA, Sega, and Lionhead, and Joseph, a Professor working at a school in the USA teaching game development to the next generation of game developers. In other words, this wasn’t made by some faceless corporation pumping out mass market games but an artisanal approach to game development, made by hand by two people who cared about it a lot.

Byron wrote the code while Joseph designed the levels. Joseph is a child of the 60’s, which might go some way to explain some of the ‘trippier’ levels. To both of them, Ambienz is an attempt at providing an antidote to the turmoil and hate that the world seems to be going through at the moment. It’s designed to be something you can pick up and chill out to rather than be fast paced and adrenaline-filled. You won’t find any violence in this game, just abstract procedurally generated levels to explore and relax in.

One of the other reasons we decided to publish this game was the technology behind it. On the outside it may look humble but on the inside there’s a lot going on. Each level is procedurally generated which means technically, if you wanted to, you could go on playing forever. Then there’s the music. It sounds simple but the music is being composed in real-time using an ‘AI’ procedural music generator. It’s like having a live musician improvising a tune right next to you - that’s what the music generator in Ambienz is doing. It’s impressive technology.

So, we hope you enjoy it and if you do, please leave us a review!

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    建議配備:
    • 需要 64 位元的處理器及作業系統
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