BoC is a historical 4X strategy game. Play on diverse planets with climate simulation and non-linear progression over the last 60,000 years of human evolution. Develop your own ancient civilization starting as a nomadic tribe from the last Ice Age.
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Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We are a small indie team and full game isn`t done yet, our goal is to make BOC the best game it can possibly be, and working alongside our community in Early Access is the best choise to continue the developement. Aside the game, we have also develop the entire game engine technology, is this engine that focused on be efficient that gabe us the possibility to bring this vast worlds, manage a engine is not easy but brings epic game possibilities.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Our current estimation is around 14 up to 16 months but it could be even change depending on how we are able to reach our milestones and implement our planned features. We just want to ensure that the game is exactly where it needs to be at release 1.0 date.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Throughout Early Access, we plan to release a number of updates that will add a vast array of new content to the game, ranging from additional civilization trees, more diverse biomes, new diplomatic features, and additional content for every aspect of the game. Also, we will be seeing regular improvements and bug fixes.

We expect BOC change and grow wildly over the course of the Early Access program, and are fully committed to working closely with our players to improve each side of the game'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The early access brings the esence of BOC experience as we envision it, but the content of the game is limited at this time. As we update the early access, you can expect a lot of additional content.
For all game features that will be present on Early Access, please check "About This" section below.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'BOC will have a set introductory Early Access price before a increase upon its official release.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We have worked with our community on different places since more than two years, we even want improve that in our development of the game, so any and all feedback, comments, suggestions and criticism is more than welcome. As such, we encourage our Early Access users to join us on Reddit and Discord, where the whole development team is available and looking forward to hearing your feedback and suggestions.'
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Over dit spel

BoC is a realistic historical turn-based strategy game. Featuring diverse planets, climate simulation and a non-linear progression over more than 60,000 years of human evolution. Our approach will take players through the ancient world, starting in the Ice Age (60,000 B.C) up until to era of great ancient empires and the fall of the Western Roman Empire.

MAIN FEATURES



  • A Vast World to Build; We achieved a global scale in our scenarios, from micro maps 8x8 up to 768x640, which is more than 491.000 hexagonal tiles. this breaks the current world record by three times, bringing a huge expansion world for plays, due to the size of our maps, exploring will be different, we won't have a fog of war because units’ sight will be limited literally by the Earth’s curvature, yes, our maps have exactly same earth's curvature!


  • A Dynamic Progression System, akin to some RPG non-linear progression paths. In BOC, unlike other strategy games where the player chooses a particular faction, what we have is a sandbox-like combination of progression and cultures. At the beginning of the game, under your command you will only have a tiny nomadic tribe.



  • Realistic Worlds, from the beginning our effort has been focused on achieving realistic terrain & geography, as well as creating gorgeous landscapes within a 4X context. We have developed our own program shaders to achieve these realistic visuals. The game engine technology for the generation of the world map is based on realistic simulations. The worlds of BOC are divided into circles of latitude like the real world, which will determine the type of terrain, as well as the amount of sunlight, temperature, and weather.

  • Climatic Simulation & Dynamic Environments System; A world that will change progressively as time goes by. These changes in the environment will also make an impact on the terrain. All factors of terrain like height and biome will have a tactical weight. We are working very hard to provide great immersive worlds to play in. The climate and environment simulation are fundamental; your terrain bonus and features are strongly determined by climate and environment simulations.

  • Control Every Aspect of Your Army and Their Movements, one of the things that make our project stand from the crowd is that we have decided to offer a 4X world in which you can actually feel that you have an army, not just mere board game pieces, Our technology provides a large capacity of game entities for limitless, sandbox battles.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i3 / amd ryzen 3 1200
    • Geheugen: 8 GB RAM
    • Grafische kaart: Nvidia GTX 9xx
    • Opslagruimte: 2 GB beschikbare ruimte
    • Aanvullende opmerkingen: Low profile at 1080p @ 30fps
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i3 8100
    • Geheugen: 16 GB RAM
    • Grafische kaart: Nvidia GTX 1660 Ti 6GB Vram
    • Opslagruimte: 8 GB beschikbare ruimte
    • Aanvullende opmerkingen: High profile at 1440p @ 60fps
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