Transform any photo into 7 production-ready PBR maps in seconds. Node-based material editor, 130+ presets, seamless texture synthesis, real-time 3D preview with HDR lighting, GPU-accelerated batch export, and Steam Workshop sharing. The fastest texture pipeline ever built.

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Køb TextureWorks

SÆRTILBUD! Tilbuddet slutter d. 26. marts

-50%
$29.99
$14.99
 

Om denne software

TextureWorks Pro is an Artificial Intelligence Based easy texture generation and PBR material generation tool for your 3D/2D Games, CGI render etc!

Stop waiting. Start creating.

TextureWorks Pro turns hours of texture work into seconds. Drop in any photograph, sketch, or scan and walk away with a complete set of production-ready PBR materials. Normal, Specular, Displacement, Roughness, Metallic, Emissive, and Ambient Occlusion maps -- all generated instantly, all editable in real-time.

No subscriptions. No cloud dependencies. No steep learning curve. Just results.

ONE IMAGE. SEVEN MAPS. ZERO FRICTION.

Load a photo. Every PBR map generates automatically. Adjust parameters with sliders and watch your maps update live. What used to take an afternoon now takes less time than making coffee.

Each map is powered by production-grade algorithms -- Sobel/Prewitt/Scharr edge detection for normals, variance-based analysis for roughness, saturation-weighted thresholding for metallic, brightness gating with Gaussian glow for emissive -- all running at GPU speed.

CREATE TEXTURES THAT DON'T EXIST YET

TextureWorks Pro doesn't just convert photos -- it creates entirely new textures from scratch.

Feed in a small sample patch and the built-in texture synthesis engine generates full-resolution textures that capture the look and feel of the original, without repeating patterns or visible seams. Need a seamlessly tiling version of any texture? One click. The algorithm handles the rest.

This isn't a filter. It's a generative engine that understands texture structure at a fundamental level.

NODE-BASED MATERIAL EDITOR

Build complex procedural materials from scratch using a powerful visual node graph. Connect generators, filters, blend modes, and transforms -- and watch your material compile in real-time.

* 60+ built-in nodes -- Perlin Noise, Voronoi, Simplex, Gradient, Bricks, Checkerboard, Edge Detect, Blur, Warp, Levels, Curves, Blend, and dozens more

* 298 extended nodes -- An entire ecosystem of procedural generators and effects, all GPU-rendered

* 130 ready-made presets across 13 categories -- Metal, Stone, Wood, Fabric, Sci-Fi, Fantasy, Organic, Terrain, Architectural, Abstract, Stylized, Natural, and Special Effects

* Sub-graphs -- Package node groups into reusable components. Build once, use everywhere

* Real-time GLSL rendering -- Parameters update instantly via GPU uniforms. No waiting for recompilation when you tweak a slider

* Send to Pipeline -- One button passes all rendered maps directly into the main application for preview and export

Every preset is a starting point. Open it, customize it, make it yours.

SEE YOUR MATERIAL BEFORE YOU EXPORT

The real-time 3D PBR preview shows exactly how your material will look in-engine -- before you ever leave TextureWorks.

* Cook-Torrance PBR shading with GGX distribution, Schlick-GGX geometry, and Fresnel reflections

* Three preview meshes -- Sphere, Cube, and Plane

* Interactive controls -- Rotate the model, move the light, zoom in on details

* 20+ HDR environment maps -- Studios, outdoor scenes, dramatic sunsets, and neutral reference lighting

* Load your own HDRI -- Import any .hdr or .exr environment for scene-accurate lighting

* Image-Based Lighting with irradiance mapping, specular prefiltering, and BRDF lookup tables

* Bake Light Color -- Apply colored lighting directly into your diffuse map with physically accurate ratio calculations

What you see is what you get. Every map, every parameter, every lighting change -- reflected instantly in the preview.

BATCH PROCESS HUNDREDS OF TEXTURES

Queue up an entire folder of images and generate all seven PBR maps for each one -- unattended. Set your parameters once and let TextureWorks handle the rest.

* Selective map export -- choose exactly which maps to generate

* Optional texture synthesis per image in the batch

* Optional seamless tiling per image in the batch

* Light color baking included in exports

* Progress tracking with cancel support

Process your entire asset library overnight. Come back to a folder full of game-ready materials.

GPU ACCELERATED

TextureWorks automatically detects your GPU and selects the fastest compute path available. NVIDIA CUDA delivers the biggest speedups, with intelligent fallback to CPU when needed. Texture synthesis, map generation, and material rendering all benefit from hardware acceleration.

Your GPU info, VRAM, and active backend are displayed right in the interface -- no guesswork.

STEAM WORKSHOP -- SHARE EVERYTHING

Upload your node-based materials to the Steam Workshop and share them with the community. Browse thousands of materials created by other artists. Subscribe to anything and it downloads automatically -- ready to open in the Material Editor.

Every upload includes a PBR-rendered 3D preview so subscribers can see exactly how the material looks under realistic lighting before downloading.

Build a library. Share your work. Benefit from the community.

BUILT FOR SPEED, NOT COMPLEXITY

Other tools bury you in menus, force you into monthly subscriptions, and expect you to spend weeks learning their workflow before you produce anything useful.

TextureWorks Pro works the moment you open it. Load an image, get your maps, preview in 3D, export. Done.

When you're ready for more, the node-based editor, texture synthesis engine, and preset library are waiting -- but they never stand between you and getting work done.

WHAT'S INCLUDED

Feature Details

  • PBR Map Generation Normal, Specular, Displacement, Roughness, Metallic,

  • Emissive, Ambient Occlusion

  • Material Editor 60+ built-in nodes, 298 extended nodes, sub-graph support

  • Material Presets 130 presets across 13 categories

  • Texture Synthesis Generate new textures and seamless tiles from samples

  • 3D PBR Preview Real-time Cook-Torrance rendering with IBL

  • HDRI Environments 20+ built-in + custom .hdr/.exr loading

  • Batch Processing Queue folders, export all maps unattended

  • GPU Acceleration NVIDIA CUDA with automatic CPU fallback

  • Steam Workshop Upload, download, and browse community materials

  • Light Baking PBR-accurate colored lighting baked into diffuse

  • One-time purchase. No subscription. No account required. Yours forever.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Microsoft 64bit Windows 7-11
    • Processor: 64bit Intel compatible Dual Core CPU
    • Hukommelse: 16 GB RAM
    • Grafik: 2 GB Nvidea GTX 960 series Graphic Card or above
    • DirectX: Version 11
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: Not required
    • Yderligere bemærkninger: GPU Memory Size should be above or equivalent to 2GB RAM
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Microsoft 64bit Windows 7-11
    • Processor: 64bit Intel compatible Dual Core CPU
    • Hukommelse: 32 GB RAM
    • Grafik: 4 GB Nvidea GTX 960 series Graphic Card or above
    • Diskplads: 5 GB tilgængelig plads
    • Lydkort: Not required
    • Yderligere bemærkninger: GPU Memory Size should be above or equivalent to 4GB RAM
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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