Micro-strategy tower defence. One tower type, one enemy type, one life. Procedurally generated levels to keep things fresh. Retro visual style with traditional tower defence spamminess to keep your break time interesting.

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 6 年之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「uniTower started as a game jam game, and did a great job at that. We've got a lot of ideas in the works (listed in the "How is the full version planned to differ..." question) which will change the look and feel of the game significantly. Although we don't intend to change the core gameplay style and genre, it's fair to say that the current version of the game is still a baby, and has a lot of growth in store.」

這款遊戲的搶先體驗時間大約會持續多久?

「It's hard to say as it'll be largely dictated by community feedback and requests, but for now a very rough-but-conservative estimate would be 9-15 months (especially considering that the primary developer is just about to become a father!).」

正式版預計會與搶先體驗版有何不同?

「As mentioned earlier, we do not intend to change the core gameplay style and genre. We feel like uniTower's a unique little game and don't want to lose that. However, there is still a lot of growth possible within that, and our current plans follow:

Current works-in-progress:
- Bug fixes and stability.
- Game feel improvements, better visual and sound effects, etc.
- In-game level editor!
- Cloud save and achievements.
- Translations, initially into Chinese and Russian.

Ideas that need fleshing out:
- New gameplay features and mechanics, i.e. tower upgrades (maybe), alternate level sizes, what else? (Please share any ideas!)
- Potential visual overhaul.
- Non-rectangular levels?
- Level series/campaigns? (Can be player made, might be cool with non-rectangular levels?)
- Linux/SteamOS compatibility?

And of course community feedback will be continuously worked into this list of changes and priorities, so there's a lot of opportunity for change.」

搶先體驗版目前的開發進度如何?

「Although there are many more changes to come (as listed in "How is the full version planned to differ..."), the basic game loop is in place and core gameplay is solid and stable.

One major known bug at the moment is that it it is possible to end up in a "degenerate" level where enemies cannot possibly move from start to finish, and thus towers cannot be placed.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「As things are currently planned out, the answer is no. So far the set of additional features and ideas planned, we believe, do not justify charging a price for this game.

However as we are on the lookout for ideas and feedback from the community, this decision is naturally subject to change alongside the direction of the game itself.」

在開發過程中,您打算如何與社群互動?

「It's all about the community! This is a free game - its entire purpose is in fact community building, so there's literally nothing more important than that to us. A lot of the ideas already planned are directly from user comments and feedback, and we think that's the most organic way for the project to grow. Please join the conversation and share your thoughts on our Discord (https://discord.gg/zu7MGCt) or in the Community Hub.」
繼續閱讀
不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

注意: 「uniTower」已不再於 Steam 商店中提供。
 
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

關於此遊戲

uniTower is a deceptively simple "micro-strategy" tower defence. Play it for 5 minutes, play it for 500 - it'll be satisfying either way.

There's only one tower and enemy type, so your score boils down to: 1) how well you can utilise powerful environmental effects when placing towers; 2) how complex a maze you build for the enemies; and 3) luck of the draw - how perfect your level generation was.

Levels are randomly generated as per a seed (except for tutorials/player created levels), so the fun comes in trying to find and master the elusive "perfect level". You are encouraged to share or borrow seeds from your friends/community, but the thrill is still present even when hunting alone.

For more crafty individuals, you can create and share your own levels simply by copying/editing/pasting JSON (instructions in-game, under Advanced > Copy Example JSON). Keen to see your creations!

系統需求

Windows
macOS
    最低配備:
    • 作業系統 *: Windows 7 SP1+
    • 處理器: SSE2 instruction set support
    • 顯示卡: Graphics card with DX10 (shader model 4.0) capabilities
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: macOS 10.11+
    • 處理器: SSE2 instruction set support
    • 顯示卡: Graphics card with DX10 (shader model 4.0) capabilities
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。

uniTower 的顧客評論 關於使用者評論 您的偏好設定

整體評論:
好評 (12 篇評論)






如欲檢視特定日期範圍內的評論,請在上方圖表框選一段日期範圍,或點擊直條。




依照使用者撰寫評論當時的遊戲時數篩選:


不限最低時數不限最高時數

以所選顯示順序顯示評論





進一步了解
篩選條件
排除離題評論活動
遊戲時數:
主要在 Steam Deck 上遊玩
Operating System:
CPU:
GPU:
Device Type:
無其它評論符合上述篩選條件
調整上方的篩選條件以檢視其它評論
評論讀取中…