Micro-strategy tower defence. One tower type, one enemy type, one life. Procedurally generated levels to keep things fresh. Retro visual style with traditional tower defence spamminess to keep your break time interesting.
Alla recensioner:
Positiva (13) - 100% av 13 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
11 sep, 2019
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Utgivare:
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“uniTower started as a game jam game, and did a great job at that. We've got a lot of ideas in the works (listed in the "How is the full version planned to differ..." question) which will change the look and feel of the game significantly. Although we don't intend to change the core gameplay style and genre, it's fair to say that the current version of the game is still a baby, and has a lot of growth in store.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“It's hard to say as it'll be largely dictated by community feedback and requests, but for now a very rough-but-conservative estimate would be 9-15 months (especially considering that the primary developer is just about to become a father!).”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“As mentioned earlier, we do not intend to change the core gameplay style and genre. We feel like uniTower's a unique little game and don't want to lose that. However, there is still a lot of growth possible within that, and our current plans follow:

Current works-in-progress:
- Bug fixes and stability.
- Game feel improvements, better visual and sound effects, etc.
- In-game level editor!
- Cloud save and achievements.
- Translations, initially into Chinese and Russian.

Ideas that need fleshing out:
- New gameplay features and mechanics, i.e. tower upgrades (maybe), alternate level sizes, what else? (Please share any ideas!)
- Potential visual overhaul.
- Non-rectangular levels?
- Level series/campaigns? (Can be player made, might be cool with non-rectangular levels?)
- Linux/SteamOS compatibility?

And of course community feedback will be continuously worked into this list of changes and priorities, so there's a lot of opportunity for change.”

Hur är det nuvarande läget i versionen med Early Access?

“Although there are many more changes to come (as listed in "How is the full version planned to differ..."), the basic game loop is in place and core gameplay is solid and stable.

One major known bug at the moment is that it it is possible to end up in a "degenerate" level where enemies cannot possibly move from start to finish, and thus towers cannot be placed.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“As things are currently planned out, the answer is no. So far the set of additional features and ideas planned, we believe, do not justify charging a price for this game.

However as we are on the lookout for ideas and feedback from the community, this decision is naturally subject to change alongside the direction of the game itself.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“It's all about the community! This is a free game - its entire purpose is in fact community building, so there's literally nothing more important than that to us. A lot of the ideas already planned are directly from user comments and feedback, and we think that's the most organic way for the project to grow. Please join the conversation and share your thoughts on our Discord (https://discord.gg/zu7MGCt) or in the Community Hub.”
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Notis: uniTower är inte längre tillgängligt i Steam-butiken.
 
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Om detta spel

uniTower is a deceptively simple "micro-strategy" tower defence. Play it for 5 minutes, play it for 500 - it'll be satisfying either way.

There's only one tower and enemy type, so your score boils down to: 1) how well you can utilise powerful environmental effects when placing towers; 2) how complex a maze you build for the enemies; and 3) luck of the draw - how perfect your level generation was.

Levels are randomly generated as per a seed (except for tutorials/player created levels), so the fun comes in trying to find and master the elusive "perfect level". You are encouraged to share or borrow seeds from your friends/community, but the thrill is still present even when hunting alone.

For more crafty individuals, you can create and share your own levels simply by copying/editing/pasting JSON (instructions in-game, under Advanced > Copy Example JSON). Keen to see your creations!

Systemkrav

Windows
macOS
    Minimum:
    • OS *: Windows 7 SP1+
    • Processor: SSE2 instruction set support
    • Grafik: Graphics card with DX10 (shader model 4.0) capabilities
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
    Minimum:
    • OS: macOS 10.11+
    • Processor: SSE2 instruction set support
    • Grafik: Graphics card with DX10 (shader model 4.0) capabilities
* Från och med den 15 februari 2024 kommer Steam-klienten inte längre att ha stöd för 32-bitarsspel eller macOS 10.14 eller lägre.

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