Home alone in the American midwest, there's a storm coming and something's trying to break into your house at night.
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Uitgavedatum:
24 okt 2022
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Vroegtijdige toegang

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I want to start getting feedback on the gameplay. At the moment the game is playable from start to finish but I believe there's still room for improvement.

I will be supporting this project with polish & bug fixes up through its release and beyond.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Ideally no more than one year, just in time for Halloween 2023, and that's being conservative. I'm hoping to begin finalizing art a few months into Early Access.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Finalized art assets, sound effects, and more polished gameplay.

The current game is playable start to finish, but I'll be taking feedback on how to make it play better. I will definitely consider adding new gameplay elements if I prototype something and I feel it adds something worthwhile.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Late alpha - gameplay is mostly finished, it just needs some bug squashing and art.

Gameplay consists of keeping the thing from entering your house by driving it off with your flashlight, as well as barricading windows and doors and then maintaining the generator in the basement so you don't lose power.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I want to keep the price low because I'm a big fan of low cost indie games from small teams and solo devs. The plan is to maintain the current non-discounted price, but if the scope of the game changes significantly enough during early access I will consider raising the price by a small amount.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I encourage everyone to post any feedback in the Steam discussion forums.

Constructive criticism is welcome, especially in detail. If you like or dislike a feature and have an idea how it might be improved, I'm all ears.

I will catalogue all received bug reports in a stickied thread, including the status of the bug. Even if you can't reproduce the bug I'll still make a note of it just in case someone else can later, and I'll look into it as soon as I'm able.

I take pride in my work so bug fixes are a top priority for me, even if it involves redesigning certain systems entirely.'
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The Thing at the Window spelen

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Over dit spel

This game contains flickering/flashing lights and loud noises.

The Thing at the Window is a short horror game that was initially developed from December 2018 through October 2019 and then shelved for a few years while we took a break to experiment with other ideas. Please note that while the game is playable it's still in alpha so expect it to be rather rough around the edges. I strongly suggest playing in the dark with headphones for the most immersive experience (which I mean, it's a horror game so that kind of goes without saying). The game can be kind of LOUD at times but that is by design. I don't recommend turning the volume down too much or you won't be able to hear crucial audio cues.


You live with your father in the rural American midwest. He left you home alone while he's out of town for the weekend, and you heard on the radio that there's a large storm heading your way.

You live in a rather underdeveloped part of the country so you're off the power grid, but fortunately your dad's pretty handy and he's wired up your old farmhouse to a gas generator, which you moved to the basement to keep it out of the storm. The basement smells kind of funny and it's really hazy down there, but it should be okay for now. There's a big fuel tank outside where you can refill your jerry can, and dad refilled it before he left. There's also a big pile of wooden boards out front from when your dad renovated the barn over the summer, so you can use those to board up the windows just in case.

The storm should be here soon and you're as prepared as you can be, but still you feel uneasy; something's not quite right... you feel as if something's lurking out there, watching.


Your goal is to survive three nights of the Thing trying to force its way into your home, by barricading doors and windows. The thing really doesn't like light, so you can drive it away with your rechargeable flashlight. You can also "reinforce" parts of the house by turning lights on, which will slow the thing's attacks at the cost of draining more power and needing to refill the generator more frequently.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: WIndows 10 (7/8 might work?)
    • Processor: Intel i5-4590, AMD FX 8350
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 970, AMD Radeon 9290
    • Opslagruimte: 5 GB beschikbare ruimte
    • Aanvullende opmerkingen: These could be off. If you have this hardware or equivalent and it doesn't run well for you please post in the forums.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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