Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Reseñas recientes:
Muy positivas (11) - El 90 % de las 11 reseñas de los usuarios en los últimos 30 días son positivas.
Reseñas generales:
Muy positivas (2,410) - El 91 % de las 2,410 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
14 ABR 2020
Desarrollador:
Editor:

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Acerca de este juego

THIS IS NO ARCADE SHOOTER, THIS IS 100% GUN MECHANIC REALISM
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.

NOT YOUR ORDINARY FPS
You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.

FEATURES
  • Sidearms modeled down to every spring and pin
  • Enemies with physically-based damage models
  • Ballistic modeling of ricochets, penetration, and bullet drop
  • Train your mind to defend against the Mindkill
  • Become literate in how guns actually operate

FAQ


What is Receiver?
We created the original Receiver game for the "7-day FPS" challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.

Why are you so obsessed with guns?
Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them.

Are there people or animals to shoot in Receiver?
We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure.

How is Receiver 2 different from Receiver 1?
Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.

Does Receiver 2 have online multiplayer or VR support?
No, Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard.

What is the Mindkill?
You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.

Descripción del contenido para adultos

Los desarrolladores describen su contenido así:

Receiver 2 has detailed simulations of real firearms, and themes of mental illness and self-harm.

Requisitos del sistema

Windows
macOS
SteamOS + Linux
    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO *: Windows 7 SP1+
    • Procesador: Quad-core+ with SSE2 instruction set support
    • Memoria: 8 GB de RAM
    • Gráficos: DX10 (shader model 4.0) support, VRAM 2+ GB
    • DirectX: Versión 10
    • Almacenamiento: 5 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • Memoria: 16 GB de RAM
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: Mac OS 10.12+
    • Procesador: Quad-core+ with SSE2 instruction set support
    • Memoria: 8 GB de RAM
    • Gráficos: Metal support (2012 model or later), VRAM 2+ GB
    • Almacenamiento: 5 GB de espacio disponible
    Recomendado:
    • Memoria: 16 GB de RAM
    Mínimo:
    • SO: Ubuntu 16.04+
    • Procesador: Quad-core+ with SSE2 instruction set support
    • Memoria: 8 GB de RAM
    • Gráficos: OpenGL 4.3 support, VRAM 4+ GB (Intel GPUs not supported)
    • Almacenamiento: 5 GB de espacio disponible
    Recomendado:
    • Memoria: 16 GB de RAM
    • Gráficos: Vulkan, VRAM 6+ GB

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