Explore your way through procedurally generated worlds as you struggle to survive the Zombie Apocalypse. In this Survival Roguelite game, you will sneak, scavenge, craft, fight and flight! Relive the Apocalypse - Retell your story!
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참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보기를 하나요?

“We are releasing Grave Days under Early Access, because we believe that it will help make a better game. We are looking for feedback in terms of balancing and mechanics, so we can be sure we are taking the game in the right direction. We are still in alpha, and a lot can, and will, still change - and we'd like to involve the community in this to make the game as fun as possible!

We believe that Grave Days is an ideal candidate as an Early Access title, as it offers replayability with its procedurally generated world and survival elements.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“We plan for Grave Days to be in Early Access for approximately 1 to 1.5 years. It has been in development for 1.5 years thus far, but was for the most part done part time. It is our goal to work on this full time, which will help speed up the development process. If we can't financially support it however, we will either work on it a bit longer or reduce the scope where it makes sense, to make a more concise, but still engaging game.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“Grave Days has a lot of potential and many directions the game can possibly go in. The final picture has not been painted yet, and will change as we further develop the game, and learn new lessons and get feedback from the community. This means that the final product can differ greatly from the current version, including some mechanics as well as the art style. We will only make such drastic changes where we believe it is in the best interests of making Grave Days as fun as possible.

One thing is certain though, we want to add more life and more chaos to the world. We believe there are some core mechanics missing in order to achieve this, and we intend to explore some or all of these as we move towards our beta release.
  • NPC survivors with more objectives & missions
  • More character classes with artwork for each
  • Special zombies and perhaps zombie bosses
  • Traps, explosives, fires
  • More weapons & craftable items
  • More varied world generation, such as different themed worlds and more building types.

The Roguelite and Progression elements are also still rather new additions to the game. We really love the impact they have left on the game and thus we'd like to expand on them. We'd like to add more survivor classes on the game, and put in more work to differentiate them from one another to make them feel unique. We'd need more artwork done on this front however, and if we find it feasible, some character customisation options.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Currently, Grave Days is a fun-to-play-around-with Survival Roguelite game. We believe we have correctly captured the core feel of the game - the biggest missing core feature being NPC survivors. The level of polish is not perfect yet, but we feel it is in an acceptable state for people who have an appetite for Early Access games to enjoy. In particular, those who enjoy pixel-art Roguelites and Zombies games.

The current game features are:
  • Procedurally generated worlds with randomly composed towns, consisting of buildings, farms and / or parks.
  • Procedurally generated buildings. Currently there are only 4 main types, but the layouts are procedurally generated to break repetition a little.
  • 9 melee weapons, 3 ranged weapons
  • 5 base character classes - all still using the same pixel art for the moment. This is a priority for us to update.
  • Crafting of weapons & medicine, and cooking of food
  • Dynamic line of sight and lighting system, weather and day/night cycle
  • Dynamic music, which reacts to the current situation and intensity.
  • Expeditions with basic objectives.
  • XP and leveling system.

Note that during the alpha period of the game, certain features will not yet be fully polished, and it is possible that your save data will be lost between updates. We will however, try to minimise this occurrence from happening and try our best to support older save files where it is feasible to do so.

Also note that we may make some simplifications to the art style going forward, as we investigate different pixel art layering techniques and styles in order to allow us to easily add new character art for different NPCs and classes.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“We plan to raise the price when we leave alpha and start our beta development cycle, and again when we leave Early Access. The final price will likely be approximately 20-30% higher, depending on the final scope of the game.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“We'd like to involve the community during development of Grave Days, by inviting our supporters to give their feedback on features, bugs, levels of polish and overall feel and direction of the game.

We will be closely monitoring the Steam Community Hub and Steam reviews. We'd also like to invite everyone to join our discord server and engage with us on twitter. Furthermore, bugs and feedback can easily be logged in game, allowing us to effectively react to most problems that may arise.”
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게임에 대해

Grave Days is a Survival Roguelite game, set in the Zombie Apocalypse. It thrusts you into chaotic situations where you need to make quick decisions on your feet! The important question during each encounter is fight or flight? The answer to which depends on your play-style, and the exact situation you found yourself in!

Grave Days brings together the Roguelite and Zombie Survival genres to set itself apart from the typical Zombie Survival game. It’s fast-paced and action-packed. It takes inspiration from games such as Streets of Rogue, Death Road to Canada and Project Zomboid.

In the current alpha of Grave Days, you play as the not-so-super hero of a Zombie Apocalypse comic book, affectionately nicknamed Grave Dave. You will set out on a series of expeditions of ever-increasing difficulty in procedurally generated worlds. You will explore, scavenge, sneak, fight and escape from sticky situations, as you work your way through each town to finish your objectives. You will earn XP and level up to become stronger, craft new weapons, items and medicine, cook food and carefully plan out what to take with you on your next expedition!

As you attempt to make it through all expeditions, you will unlock new classes - such as Athletes, Soldiers and Doctors - which will allow you to experiment with new playstyles to find what suits you best!

We invite you to join our community, and share your ideas and feedback with us! We look forward to hearing from you!

성인 콘텐츠 상세 설명

개발자의 콘텐츠 설명:

This game contains violence and gore.

시스템 요구 사항

Windows
macOS
SteamOS + Linux
    최소:
    • 운영 체제 *: Windows 7
    • 프로세서: Intel Core 2 Duo 2.5Ghz or equivalent
    • 메모리: 2 GB RAM
    • 그래픽: 1 Gb dedicated video card, shader model 3.0+
    • DirectX: 버전 10
    • 저장공간: 3 GB 사용 가능 공간
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.
    최소:
    • 운영 체제: 10.7
    • 프로세서: Intel Core 2 Duo 2.5Ghz or equivalent
    • 메모리: 2 GB RAM
    • 그래픽: 1 Gb dedicated video card, shader model 3.0+
    • 저장공간: 3 GB 사용 가능 공간
* 2024년 2월 15일부터 Steam 클라이언트는 더 이상 32비트 게임이나 macOS 10.14 이하를 지원하지 않습니다.
    최소:
    • 운영 체제: Ubuntu 14.04
    • 프로세서: Intel Core 2 Duo 2.5Ghz or equivalent
    • 메모리: 2 GB RAM
    • 그래픽: 1 Gb dedicated video card, shader model 3.0+
    • 저장공간: 3 GB 사용 가능 공간

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