Designed by and for animators, akeytsu is the most accessible and effective keyframe animation software solution to breathe life into your 3D characters. Its dedicated toolset and easy to learn workflows simplify and accelerate the creation of rigged and animated assets for your games.
全てのレビュー:
好評 (16) - このソフトウェアのユーザーレビュー 16 件中 81% が好評です。
リリース日:
2019年8月15日
開発元:
パブリッシャー:
タグ

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お知らせ: 注意:akeytsu Indie 2020はSteamストアで利用できなくなりました。
 

レビュー

“Akeytsu is an all-around pipeline tool recommended for game development or real-time graphic visualization”
Digital Production (Print)

“I recommend Akeytsu for any artist looking to animate their assets and feel this would be great in a production environment”
80 LEVEL

“A slick looking program built from the ground up, to make the job of rigging and animating game characters a speedy and efficient process.”
7/10 – Creative Blog

このソフトウェアについて

Designed by and for animators, akeytsu is the most accessible and effective keyframe animation software solution to breathe life into your 3D characters. Its dedicated toolset and easy to learn workflows simplify and accelerate the creation of rigged and animated assets for your games. Its superior permissiveness gives creators the freedom to have fun and iterate over their animations with confidence.

Only includes 2020 updates

Production-ready and reliable tools

Dedicated to rigging and animating, akeytsu has been built from the ground up to satisfy their technical requirements. This results in unprecedented stability and reliability giving creators the freedom to have fun and iterate over their animations with confidence. Productions powered by akeytsu include Phoenix Point by Snapshot Games, Pumpkin Jack by Nicolas published by Headup Games, Suki and The Shadow Klaw by Feline Arts, Epic Tavern by Hyperkinetic, and more unannounced projects.

Simple and intuitive workflows

Thanks to its intuitive UX, the akeytsu toolset will appeal to trained animators as well as the aspiring artist easing the pain of professionals while making animation look easy to beginners. With its fast learning curve, akeytsu is quick to get familiar with and implement into one's workflow. No set-up time needed or plug-ins to look for to achieve what you want. From the refined interface to the natively integrated tools, everything is there at first boot to let you unleash your creativity. Load your 3D model or one of the included rigged characters and get started.

Seamless integration within a 3D asset FBX pipeline

Import your mesh from any 3D software through .FBX to rig and animate in akeytsu. Export your animations in a single or several .FBX file(s) for use in your rendering or game engine solution. Here is a non-exhaustive list of compatible game engines/tools: Unreal Engine 4, Unity, Autodesk Maya, Autodesk 3ds Max, MotionBuilder, Cinema 4D, Blender, Modo, Marmoset Toolbag and many more...

Key features

Spinner ie. unique 2D manipulator for basic and advanced transforms, Light Rig & Duo Skin (two-step skinning process), hybrid IK/FK skeleton, fast & easy IK, Reverse Foot and Blendshape setup, native Tween Machine, smart tools for animation cycles, Curveboard fully integrated in viewport, Stacker ie. X-sheet adapted to 3D animation and linked with timeline, non-destructive skeleton rig editing even when animating, instant playblasts, uncapped FPS in viewport, 4K monitor support and streamlined FBX import/export.

2020 Development Roadmap

In February, Nukeygara revealed its 2020 dev roadmap for akeytsu:

PACK 1 – End April Auto-Rigger, Audio Support, Looker, FBX importer / exporter overhaul
PACK 2 – July / August Space Switching, Retargeting, Cameras, Global IK Solving
PACK 3 – October / November Meta-Controllers, Roll Joints

Continuously making improvements and adjustments akeytsu is pushing for higher quality, more stability, and better performance to improve its rigging and 3D animation capabilities.

Notice: as per our EULA, Indie License apply for any company/entity whose revenues do not exceed $ 100.000 per year

システム要件

Windows
macOS
    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS *: Windows Vista x64 or higher
    • プロセッサー: Single-core Pentium 1.5 GHz or better
    • メモリー: 2 GB RAM
    • グラフィック: Integrated GPU with OpenGL 3.3 capabilities
    • ストレージ: 1 GB の空き容量
    • 追記事項: GPU released from 2004 onwards should work. On old hardware, you may encounter performance or texturing limitations mainly depending on RAM available. Integrated GPU not recommended (mostly Intel).
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS *: Windows Vista x64 or higher
    • プロセッサー: Dual-core i3 2 GHz or better
    • メモリー: 4 GB RAM
    • グラフィック: Standalone GPU with Open GL 3.3 (2GB VRAM)
    • ストレージ: 1 GB の空き容量
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
    最低:
    • OS: OSX 10.12 x64
    • プロセッサー: Single-core Pentium 1.5 GHz or better
    • メモリー: 2 GB RAM
    • グラフィック: Integrated GPU with OpenGL 3.3 capabilities
    • ストレージ: 1 GB の空き容量
    • 追記事項: GPU released from 2004 onwards should work. On old hardware, you may encounter performance or texturing limitations mainly depending on RAM available. Integrated GPU not recommended (mostly Intel).
    推奨:
    • OS: OSX 10.12 x64
    • プロセッサー: Dual-core i3 2 GHz or better
    • メモリー: 4 GB RAM
    • グラフィック: Standalone GPU with Open GL 3.3 (2GB VRAM)
    • ストレージ: 1 GB の空き容量

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