Silicon City is a retro city building game and focuses on indivuduals and all their data and statistics. Build a city block by block and discover the life going on under your mayor’s eyes.
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Release Date:
Mar 18, 2021
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The first lines of code of Silicon City were written in late 2017. After a good year of development, the game is now enjoyable, gives a great idea of the potential and brings enough content for a fun beta testing.

As this is a very independent game, the whole scope, including game design is subject to changes according to the early adopters and their feedback.
The help and feedback of beta testers will be for us the best solution to help and motivate the game development.”

Approximately how long will this game be in Early Access?

“The original time frame for the development of the release version of Silicon City is expected of 6 months.
Two more persons are also expected to join the team before the final release. Up to 6 more months (max.) could be added to the early access period depending on any ambitious features or in case of less-than-expected funding.”

How is the full version planned to differ from the Early Access version?

“The final version of Silicon City will be as you'd expect it: a retro city builder focused on data analysis and micro management.

Even though as explained before the features to be made will evolve according to the community, here is a non-exhaustive list of the most anticipated features already in the scope:

- Schools and education:
Schools will raise the skills and education of your younger citizens, before they are in age to go to work. Older citizens will be able to visit museums, libraries and any other cultural buildings to evolve their taste, and increase their skill set. With a good budget management, education will be a fundamental tool to help your citizens lives.

- Public transports and roads:
Roads will become as more complex as you would expect, with multi-lanes avenues, one-way streets and customizable intersections. Public transports such as buses, tramways and metros will help your carbon footprint and your citizen's options to commute to work. Manage any bus stop, bus line and keep an eye on your budget to keep your street traffic less.

- Tweets:
Citizens will tweet about their lives on the new public social network. As a concerned mayor, keep an eye on your citizen's thoughts and you will find hashtags and relevant information about their opinion. Grant their wishes to get more followers before the next mayor elections. Watch the real-time trends on your city map to locate problems and solve them.

- Budgets and ordinances:
This new mayor control panel will take place in your City Hall once built. Here you will be able to manage carefully your city budgets and taxes. You will as well be able to agree or reject petitions signed by your citizens. These petitions will ask you to build specific buildings or simply sign ordinances which will most likely be in favor of your citizens against some extra money. Choose wisely to satisfy the most citizens and keep your budget out of the red. Many special building will be available for rewards.

- Disasters:
Hold on to your keyboard while your fate might not go in your favor. Pray for no casualties when mother Nature gets angry and sends fires and heavy storms. Hope that plane will not crash into your new office buildings.

- Scenarios and Tutorials:
A tutorial is to be developed to help first-timers with city building mechanics and game navigation. Some unique scenarios will be written to give mayors a campaign-like experience in pre-made cities.

- Online ranking and achievements:
There will be an online global ranking to show the best mayors out there, based on population, money or happiness. You can expect as well many cool Steam achievements.

- Settings and configs:
A proper settings screen is to be implemented to give the player more control over the video and keyboard controls.

- More, more, more:
More buildings, music, cars, infographics, 3D models and in-game charts.”

What is the current state of the Early Access version?

“The game is currently stable. The core engine has been carefully though and developed in house for all the changes and any features to come.
Right now, the player can create any map of his liking through the level editor and start the city.
During the game, new buildings get unlocked along the city's rank. Today the buildings of the rank 4 are still missing, but the game remains playable and your city can grow without any further limitation.
Features such as criminality, fire coverage and pollution are not yet active.”

Will the game be priced differently during and after Early Access?

“The price for the final product might change a bit, but not significantly. The final choice will be set halfway through the beta time frame and after our market study.
If the price would go up, any access to the game given will of course remain after game release.

During the early access, a promotion is set to the original price to make our beta testing more attractive. Every 3 months the promotion is subject to change according to the status of the project and the new features developed.”

How are you planning on involving the Community in your development process?

“Silicon City has an in-game feedback system where players can send their recommendations and share issues. This will automatically feed tasks to our project management system.

Every community page and discussions on Steam will be carefully followed:
https://steamcommunity.com/app/1121200/discussions/

The official reddit is available here:
https://www.reddit.com/r/SiliconCity/

A game update and a public note will be released every 2 weeks during early access to keep everyone up-to-date with the project's status, ambition and milestones.”
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This game is not yet available on Steam

Planned Release Date: March 2021

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About This Game


Join the community of beta testers on silicon city official website and Discord (see game's basic info tab)

Retro city building!

Silicon City uses old game design and revisit the genre of city simulation. If you've already played to the earliest versions of Sim City©, you will find here tribute to the original game from the 90's. Your city is here based on a classic squared grid, ready for good old urban planning techniques.



Welcome Mayor!
You've been elected as the new mayor of a city. Start with a procedurally-generated land and build your city from empty plains and forests to a concrete jungle with hundreds of thousands of citizens.
Build residential areas to allow new citizens to move in. Provide them electricity and a place to work. Watch out their own needs and financial situation to adapt your urban layout.

A citizen's life

Your decisions will impact every of your citizen's life. Lay a smart road grid to help them commute to work faster. Build schools to boost their skills and motivation for better jobs and to raise new limits.
Your citizens will wake up early with the sun and spend their day between work, entertainment and social activities. Fulfill their wishes and get enough followers before the next mayor elections.



Traffic jams
The worst enemy of every city building players is back. Due to the squared grid, the navigation used by your citizen is more understandable and its optimization is deeply customizable. Most of the jobs have different shifts times, but beware of critical rush hour times or your citizens might lose their job if they get stuck on the road every day.
Each workplace's productivity is affected by the skills of your citizens and their ability to reach work on time. Place your commercial and industrial zones carefully.

System Requirements

Windows
Mac OS X
    Minimum:
    • Processor: Intel Core i5 @1.60GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 1050
    • DirectX: Version 10
    • Storage: 500 MB available space
    Recommended:
    • Processor: Intel Core i7 @1.90GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1070
    • DirectX: Version 11
    • Storage: 500 MB available space
    Minimum:
    • Processor: Intel Core i5 @1.60GHz
    • Memory: 4 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • Processor: Intel Core i7 @1.90GHz
    • Memory: 16 GB RAM
    • Storage: 500 MB available space
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