Gods of Havoc heralds a return to the classic God-Game: watch as your worshippers spread across the galaxy; guide their destiny through dreams; shape their worlds with magic; destroy their enemies with devastating spells; and manipulate space for their advantage! An intense and cunning strategy game. Part of the 'Gods of Havoc' Trilogy!
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Release Date:
Aug 8, 2019

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August 22

The Return of the Classic God-Game: "Gods of Havoc: Fall to Earth"


Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre.

A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site.

Conceived and created by a single developer, 'Gods of Havoc: fall to Earth' is the second in a completed trilogy of games which sets the player up as a god to a fledgling civilisation.

“In a gaming atmosphere where simulation is highly regarded, the lack of traditional god games is puzzling,” said Michael Flynn. “Having grown up loving Mega-drive god games like Populous, Power Monger and Megalomania, I've never understood why the genre seemed to die out. The 'Gods of Havoc' trilogy is my solution to this gaming oversight.” Each game is set in a different era of a civilisations history, where the need for, and belief in, gods might be beneficial.

At the core of each game is a empire building simulation in which, regardless of player input, a civilisation will spread across the map, colonising, building, waging wars, creating terrible machines, and converting other races. Gods of these races will try to stop them by summoning space monsters, warping space, ordering crusades and empowering crusaders, creating magical fortresses, and causing natural disasters. As a god, the player is also equipped with these powers and must use them to counteract, and defeat the other gods and their followers.

Michael has been asked often, “why a threefold launch?”

“Creating three different games in the same engine has allowed me to cut down creation time while still creating games with very different strategies, enemies, and aesthetics,” he replied. Adding that, “it also allows players to chose their favourite setting (space, medieval, or post-apocalyptic), and enables me to offer each at a piously low priceof $7.99 per game.

He's also been asked repeatedly, “why RPG Maker?”

“The latest iteration in the series, RPG Maker MV, is quite a ways removed from the older versions. Switching from Ruby to JS means a far more versatile engine, which I hope can be seen in these games. Also, it's simply what I'm familiar with.


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August 15

Achievements Hotfix

Today's patch is a small fix so that alll achievements now work correctly.

If you're enjoyinh 'Into the Void' - don't foget to wishlist the upcomming 'Fall to Earth' @


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About This Game

Gods of Havoc heralds a return to the classic God-Game.

Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history. 'Gods of Havoc: Into the Void' takes place on a galactic scale.

Gods of Havoc: Into the Void

You take the roll of a god, to a sentient, and self-governing populace. With no interference from you, your people will spread out to the stars, colonise new worlds, build fantastic structures, wage wars, and reshape the universe… that is, they would, if there weren’t other gods, and other races, waiting to stop them.
As a god, you have the power to aid your people with powerful magics, and to guide their progress with suggestions and dreams. Even with your help, it may not be enough to defeat the brutal and magical forces building against them.

The Game

  • A turn-based strategy game.
  • Battle up to ten other gods and their peoples.
  • An intelligent simulation of space colonisation, exploration, and exploitation.
  • Use a ‘Pass-Time’ option to move the game forward,
  • And customise a log to alert you when certain events happen.
  • A fiendishly difficult AI with various difficulties.
  • Crafted from a love of Populous, Megalomania, and other ancient god-game classics!
  • 3 game-modes: standard solar systems, high density asteroids, and completely random placement. Each offers unique gameplay and strategies.

If you are interested, I (the dev) have offered some harsh truths regarding the game and linked to a hilarious and honest reviw of it in the community hub.

The Series

Don't forget to check out, and wishlist, the another pending game in the series, Gods of Havok: Fall to Earth

Your People

At the core of the game, is the civilisation you are nurturing. They will begin by colonising the different planets in the solar-system, building various ships, establishing defence fleets, sending out prophets to convert their neighbours, and eventually begin work on a Dyson Sphere and Mega-Ships. So long as no other race stops them.

Your Role

As your people’s protector you can help them on their expansion into space. The more followers you have, the more powerful you become.
  • Create swamps to slow enemy ships, mines to damage them, or swarms of space insects and dragons to attack them.
  • Empower your people’s defence fleet to become a crusader and let it seek out enemies, or guide it on a crusade.
  • Terraform and manufacture your people’s planets to increase their population and produce more mana for you.
  • Cast winds, floods, fire, and plagues on enemy planets to kill off their population.
  • Convert or destroy enemy fleets using the Hand of God.
  • Turn ancient asteroids into powerful vessels or magical space-stations to fortify your people’s position in space.

The Enemies

Unfortunately for your people, you are not the only god. Play against a difficult AI which has all of your powers and perhaps, even less scruples!

System Requirements

    • OS: Windows 7/8/8.1/10 (32bit/64bit)
    • Processor: Core i3-4330 or better
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
    • Storage: 500 MB available space
    • OS: Windows 7/8/8.1/10 (32bit/64bit)
    • Processor: Core i5-2500k
    • Memory: 8 GB RAM
    • Graphics: GTX 560 or above
    • Storage: 500 MB available space

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