Energy Hunter Boy is an action/shooter game with procedural levels generation, great storytelling, VOXEL TERRAIN MODELING and resources extraction. The little robot warrior will fight against the mad machines in a fantastic natural setting.
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Jul 8, 2019
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July 17

Energy Hunter Boy, model and fight!



Hello everyone,
we want to describe the core mechanics of the game, especially the real-time modeling of the terrain.



Our little robot has to collect ENERGY, and this energy is also used to build and destroy the land, in order to open new ways and new game dynamics.

The following gameplay trailer shows all this.
https://www.youtube.com/watch?v=3h_s3T0bObg
By digging the ground and by destroying the vegetation it is also possible to collect the 'Vigor', necessary for the ammunition and the running speed of the protagonist.
Without ENERGY it is not possible to modify the terrain!



Controls
Mouse / arrows -> Move
Fire1 key -> Shoot
Hold Jump Key -> Enter in trace mode / jump
Esc key -> Pause game
F1 key -> Tutorial
Tab key -> Select weapon
Q, E keys -> Destroy / Add terrain at selected position (you need ENERGY!)



Vigor
The VIGOR is the element that strengthens the small robot, and serves to increase autonomy and ammunition.
VIGOR objects can be collected on the ground or extracted from vegetation by digging.



By this way the dynamic of a shooter game are combined with the object collection and terrain modeling!

Game loop
The object is to collect and extract the number of health objects.
To do this you must go in 'deactivation mode' to deactivate the selected power generator, then the 'health' items will be created. You have to collect and bring home these items.
To enter in 'deactivation mode' and to create / destroy terrain, you need energy.
This energy can be earned by collecting the many bonuses that appear every time you kill an enemy (there are many types of bonuses)!
The energy decreases every second.
Take the VIGOR objects to increase the AMMO and AUTONOMY.
Take the 'health items' when you turn off a power generator, and then take them home (extraction point!).

Enjoy!



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July 8

Energy Hunter Boy released on Steam!



Hello everyone,
it has been a long journey full of unexpected events, but finally Energy Hunter Boy has been released and it's LIVE on Steam!

Energy Hunter Boy is an evolved shooter game with fantastic procedural scenarios based on Voxels and real-time terrain modeling.



You will have fun exploring, modifying, building or destroying the terrain of the wonderful worlds of the game, and you will fight to destroy the hordes of enemies and to deactivate the extremely dangerous crazy machines.

You can also collect resources from the vegetation by digging, using the soil modification tool.



You will also enjoy progressing with the skills of our hero, and you can challenge all your friends through our achievements and our multiple online leaderboards!

There are indeed the following online rankings, to compete with players from around the world:
  • Highscores
  • Generators deactivated
  • Enemies killed
  • Bonuses collected
There are also 40 Steam achievements!



You will like to follow the full story of the little robot through the three main campaigns of the game, and you will be able to unlock a fourth secret and endless campaign for endless fun!

We are excited to start this new adventure and we hope so much that you enjoy the game!





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About This Game

Energy Hunter Boy is an action/shooter game with procedural levels generation, great storytelling, VOXEL TERRAIN MODELING and resources extraction. The little robot warrior will fight against the mad machines, and the awesome natural worlds of the game will be full of platforms, pitfalls and mechanical elements.

Story

It is the year 2100, and a dangerous criminal has infected through a virus the military computer systems around the world.
This virus was created to sabotage military systems and to launch nuclear warheads to the world's major cities, then humanity is in danger!
To resolve this crisis, it was created an anti-virus, Energy Hunter Boy, which has the task of identifying and disabling infected groups of memory of various military systems.
The small robot anti-virus will be able to save the world?

Best features

Procedural levels
All levels are procedurally generated, therefore missions and dynamics will always be different and unpredictable.!

Awesome scenarios
Cartoon style graphics with natural elements mixed with mechanical components.

Objects collection and transport
It will be possible to collect the 'health' items and put them in the backpack of our hero, and then transport them to the extraction point.

Multiple campaigns
The game is divided into three main campaigns in addition to an endless unlockable campaign.
Each campaign represents a type of system to be deactivated!

Great and full storytelling
The complete story of the game is divided into chapters and fragments, and it will be completely told during the main campaigns!

More fantastic features

- procedural voxel terrains
- terrain modeling, voxel creation and destruction
- procedural vegetation
- procedural trees
- procedural fluids (water and toxic fluids)
- enclosures for generators to improve gameplay
- optimized gameplay with selective deactivations
- resources extraction (Vigor points from vegetation!)

Voxel worlds

The scenarios are generated with voxel technology, and even the vegetation, trees and plants are always generated randomly.
By this way the scenarios will always be different, fascinating and modifiable at will.
In fact by gathering energy you can activate the 'terrain tool' that allows you to dig or build the land at will, to achieve the objectives of the missions.
Furthermore, by digging the ground, it is possible to obtain resources from the vegetation (Vigor points)!
There are also procedural sources of fluids that can also be toxic and lethal!
Enjoy the journey, the exploration and the fighting!

Gameplay

The aim of the game is to collect and extract the the number of health objects required to pass the level.
To do this you must go in 'deactivation mode' to deactivate the selected power generator, then the 'health' items will be created. You have to collect and bring home these items.
To enter in 'deactivation mode' and to deform the ground you need ENERGY. This energy can be earned by collecting the many bonuses that appear every time you kill an enemy!
The energy decreases every second.
You have to take also the VIGOR objects to increase AMMO and AUTONOMY of the little robot.

Energy!

Energy is fundamental in this game.
Through the energy it is possible to deactivate the power generators to overcome the levels, it is possible to use the 'terrain tool' to deform the ground at will and reach all the places of the scenario, it is possible to dig and destroy the vegetation to collect the 'Vigor' necessary for our little robot!
In other words, you will be a true ENERGY HUNTER!
You will have to destroy as many enemies as possible to collect energy bonuses.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 GPU
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 300 MB available space

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