A disorienting arcade style "shooter" where you need to make your shot count because you only get one as well as you control its trajectory in an attempt to reach your target. Avoid obstacles, smash bonus targets and reach the end of the level without crashing in this bullet bending title.

Registrera dig för att lägga till denna artikel i din önskelista eller ignorera den.

Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Obs! Den senaste uppdateringen som gjordes av utvecklarna var för över 6 år sedan. Informationen och tidslinjen som beskrivs av utvecklarna här kanske inte längre är aktuell.
Vad utvecklarna har att säga:

Varför Early Access?

“Being able to give players access to in-dev content allows us to take huge amounts of crucial feedback. it also allows the userbase to help shape and mould the game along the way.

being our first release, getting feedback and communication with what the player wants is insanely important, it gives information that you wouldn't get from a handful of playtesters consisting friends or acquaintances.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We hope for a sub 5 month EA timeline to reach a 1.0 level of polish and gameplay. then continuing to add to the game there after”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Full version would hopefully,

- storymode/campaign
- large roster of level tiles to choose from (level variance)
- new tilesets as you reach new levels in the tower”

Hur är det nuvarande läget i versionen med Early Access?

“The game is fully playable in its current state, but lacks polish/story/progression and many other features we want to add.

The current scope of the game & gameplay is as follows:

Using the mouse, you steer the bullet around obstacles in the scene as you progress farther down the hallway, upon reaching the "boss" you must hit them to advance to the next level.

Each level is randomly generated, pulling from a variety of tiles, and each tile you reach the boss, the game adds on more tiles. meaning you have an randomly generated level that increases in length each time you win.

there's a score counter / difficulty counter to let you know your overall "progress" in the game. but upon death, it resets.

there is no story or campaign as of yet, just the freeplay/score mode.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“we'll probably raise the price after leaving EA, but not by a considerable amount. to compensate for the new content added and overall polish.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“taking user feedback, making changes they seem collectively leaning towards, etc

ie: gameplay changes, visuals, number tweaks

users can post on the steam discussion forums, reach out to me on Twitter, Reddit, or other social media in this regard.

the steam forums would be the best bet as it allows for other users to discuss among themselves collectively with things they dislike/like, or problems that seem to effect them”
Läs mer

Köp Tunnel Vision

$4.99
 
Se alla diskussioner

Rapportera buggar och lämna synpunkter för detta spel i diskussionsforumet

Om detta spel

Main Breakdown
The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them.




Coming Soon
the game that is playable at the moment is the winning submission for the 48 hour GameJam (plus all the fixes i applied between then and now to make it fully playable). I want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation.

Updates will be posted when we start any new content

Just started School and an Internship contract for a year. I won't have alot of time to continue work on the project, but i'll do my best to work on the game here and there. thank you for your patience!

Systemkrav

    Minimum:
    • OS *: Windows 7
    • Processor: Intel i3-3600
    • Minne: 2 GB RAM
    • Grafik: Nvidia GTX 950
    • Lagring: 100 MB ledigt utrymme
    • Ytterligare anmärkningar: Ongoing Development/Optimization are in effect, these requirements will most likely change over time.
    Rekommenderade:
    • OS: Windows 10
    • Processor: Intel i7-6700k
    • Minne: 4 GB RAM
    • Grafik: Nvidia GTX 1060
    • Lagring: 200 MB ledigt utrymme
    • Ytterligare anmärkningar: These are my specs that i had created/ran the game on without problem
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

Kundrecensioner om Tunnel Vision Om användarrecensioner Dina preferenser

Recensioner:
4 användarrecensioner (4 recensioner)






För att se recensioner inom ett visst datumintervall, klicka och dra ett urval på en graf ovan eller klicka på en specifik stapel.




Filtrera recensioner utifrån användarens speltid när recensionen skrevs:


Inget minimum till Inget maximum

Visa recensioner i vald visningsordning





Läs mer
Filter
Exklusive irrelevant recensionsaktivitet
Speltid:
Spelat mest på Steam Deck
Det finns inga ytterligare recensioner som matchar filtren du angav ovan
Justera filtren ovan för att se andra recensioner
Läser in recensioner ...