A disorienting arcade style "shooter" where you need to make your shot count because you only get one as well as you control its trajectory in an attempt to reach your target. Avoid obstacles, smash bonus targets and reach the end of the level without crashing in this bullet bending title.

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

注意:开发者最后一次更新是在 6 年前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“Being able to give players access to in-dev content allows us to take huge amounts of crucial feedback. it also allows the userbase to help shape and mould the game along the way.

being our first release, getting feedback and communication with what the player wants is insanely important, it gives information that you wouldn't get from a handful of playtesters consisting friends or acquaintances.”

这款游戏的抢先体验状态大约持续多久?

“We hope for a sub 5 month EA timeline to reach a 1.0 level of polish and gameplay. then continuing to add to the game there after”

计划中的完整版本和抢先体验版本到底有多少不同?

“Full version would hopefully,

- storymode/campaign
- large roster of level tiles to choose from (level variance)
- new tilesets as you reach new levels in the tower”

抢先体验版本的现状如何?

“The game is fully playable in its current state, but lacks polish/story/progression and many other features we want to add.

The current scope of the game & gameplay is as follows:

Using the mouse, you steer the bullet around obstacles in the scene as you progress farther down the hallway, upon reaching the "boss" you must hit them to advance to the next level.

Each level is randomly generated, pulling from a variety of tiles, and each tile you reach the boss, the game adds on more tiles. meaning you have an randomly generated level that increases in length each time you win.

there's a score counter / difficulty counter to let you know your overall "progress" in the game. but upon death, it resets.

there is no story or campaign as of yet, just the freeplay/score mode.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“we'll probably raise the price after leaving EA, but not by a considerable amount. to compensate for the new content added and overall polish.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“taking user feedback, making changes they seem collectively leaning towards, etc

ie: gameplay changes, visuals, number tweaks

users can post on the steam discussion forums, reach out to me on Twitter, Reddit, or other social media in this regard.

the steam forums would be the best bet as it allows for other users to discuss among themselves collectively with things they dislike/like, or problems that seem to effect them”
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关于此游戏

Main Breakdown
The games main objective and goal is to reach the boss room at the end of the level and eliminate the target by avoiding collisions with anything that might stop your bullet. As you ascend the tower, each boss has a significantly larger floor plan, each floor is also randomly generated, making it that much more difficult to reach them.




Coming Soon
the game that is playable at the moment is the winning submission for the 48 hour GameJam (plus all the fixes i applied between then and now to make it fully playable). I want the game to be both fun and something you'd want to return later down the road hence why the push towards random level generation.

Updates will be posted when we start any new content

Just started School and an Internship contract for a year. I won't have alot of time to continue work on the project, but i'll do my best to work on the game here and there. thank you for your patience!

系统需求

    最低配置:
    • 操作系统 *: Windows 7
    • 处理器: Intel i3-3600
    • 内存: 2 GB RAM
    • 显卡: Nvidia GTX 950
    • 存储空间: 需要 100 MB 可用空间
    • 附注事项: Ongoing Development/Optimization are in effect, these requirements will most likely change over time.
    推荐配置:
    • 操作系统: Windows 10
    • 处理器: Intel i7-6700k
    • 内存: 4 GB RAM
    • 显卡: Nvidia GTX 1060
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: These are my specs that i had created/ran the game on without problem
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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