created by Rolf-Dieter Klein and Martin Ulrich The classic trade- and shippingsimulation Ports of Call. Create your own Shiptrading company.
Všechny recenze:
Velmi kladné (69) - 86 % z 69 uživatelů ohodnotilo tuto hru kladně.
Datum vydání:
1. pro. 1986

Abyste mohli tento produkt přidat do svého seznamu přání, začít ho sledovat nebo ho zařadit mezi ignorované, musíte se nejprve přihlásit.

Prohlédněte si v obchodě služby Steam celou sérii Ports Of Call
Čeština není podporována

Tento produkt nepodporuje Váš místní jazyk. Seznam podporovaných jazyků je k dispozici níže na této stránce.

Zakoupit Ports of Call Classic

 

Informace o hře

Ports Of Call is a trade simulation game with some action parts. But the goal is to trade freight and transport them using ships.
Originally launched for the Amiga now available for PCs on Steam.

A Background on Tramp Shipping

The traffic of goods by sea is organized in accordance with international agreements and contracts between individual countries. About 80% of the goods (called "cargo volume") transported between two countries is handled by ships registered under the flags of the countries concerned. The remaining 20% are open to the free competition of ships under other flags. These ships, called "tramp" ships, are usually prepared to transport all kinds of goods. This aspect of the shipping business is the focus of Ports of Call.



Whether a tramp ship owner makes a profit depends upon: on the one hand, the laws, regulations and subsidies of his country, and on the other, the rules of supply and demand. If, for example, there has been a good coffee harvest, coffee prices will drop, and since there is a lot of coffee to be shipped, the freight charges will rise. Now, if a lot of owners start to compete for the business, the freight capacity will start to increase, with a consequent drop in freight rates. If the coffee harvest was bad, the freight rates will drop even though the coffee price has risen, because the shipping capacity is now in excess.

If the business is exceptionally poor, it may be necessary for the ship owner to temporarily lay his ships up. In this situation, the ships cannot be sold profitably because the ships' prices have dropped (supply and demand). Also it is not economically viable to operate the ships because the income nowhere covers the overhead fixed costs, such as maintenance and finance, still have to be earned. This is now the time to buy good, used ships at a low price. Apart from the economic aspects, life aboard a tramp ship can be pretty exciting and that's no "old sailor's yarn"!



The Object of the Game

Each player founds his own shipping company, with a starting capital of $1 .. $4 million to buy ships (depends on the year of start and the playerlevel). Freight and ports of call can be chosen continuously from offers on the market. Then the captain chooses an economic travelling speed and casts off to encounter many adventures on the high seas.

After unloading his cargo, the captain is credited with the agreed payment. Then he may refuel, make necessary repairs, and so on. The next job is to find a new, lucrative cargo, buy further ships, and/or repay his mortgages; in other words, he must have a more productive company than his competitors.

The strategy of the game is flexible. A rogue will try to make a quick buck by using cheap ships and juggling the freight rates to force his competitors into bankruptcy. The careful player, in contrast, will build a solid financial foundation. The superior speed of his high-tech fleet will enable him to snap up the more lucrative contracts.

Any strategy is deemed to fail if you don't have a good captain to bring your ship across the world's stormy seas. The formulas for ship movement have been calculated so that ships respond to changes in speed and movements of the rudder as in the real world. It is recommended that the beginner does not start with ships that are too large. These are slow to respond and, as such, require a more experienced captain.

The ship's movement at sea is accelerated. The captain, however, must select the correct speed. Fuel consumption depends on the time at sea and the weather conditions. Determination of the economic travelling speed depends on fuel prices and freight rates. Hence, you can see that a captain's decisions also have an influence on the success of the company.

The credit rating of an enterprise is very dependent on its social status. The more ports served by a line, the higher the status. And an owner who is operating modern, expensive ships has a naturally better standing than the owner of a rusty, floating wreck. The captain's conduct also affects a company's credit.

A player's chances of success improve the more he knows about international shipping. All data for the game originated from actual developments in the maritime world: the fluctuation of freight rates, refuelling costs, port charges, and ship operating costs. The ship operating costs include amounts payable for tax, management, crew expenses, safety precautions, and other costs these vary significantly from country to country. These general costs are calculated for each individual ship and are reduced in accordance with the subsidies, tax reductions, etc., that are valid in the country of registration. The accounts are then automatically debited periodically, without on screen display to the owner.

Ship prices are the same for all ship owners. However, in reality, ship building is subsidized differently in each country; therefore, a compensatory figure is included in the basic costs.

In summary, Ports of Call has been developed with this motto in mind: "Software with Hard Facts."

Informace o obsahu vytvářeném AI

Jak využití obsahu vytvářeného AI v tomto produktu popisují jeho vývojáři:

Used chaptgpt 4 for generation and enhancements trading cards and community assets art.

Systémové požadavky

Windows
SteamOS + Linux
    Minimální:
    • OS: 95, 98, ME, NT, 2000, XP, 7, 10
    • Procesor: 500 Mhz processor
    • Paměť: 4 MB RAM
    • Grafická karta: Highcolor (16 bit or more) graphics card
    • Pevný disk: 5 MB volného místa
    • Zvuková karta: Soundcard
    Doporučené:
    • OS: 95, 98, ME, NT, 2000, XP, 7, 10
    • Procesor: 1 Ghz processor
    • Paměť: 8 MB RAM
    • Grafická karta: Truecolor graphics card
    • Pevný disk: 10 MB volného místa
    • Zvuková karta: Soundcard
    Minimální:
    • OS: Ubuntu + Proton
    • Procesor: 500 Mhz Prozessor
    • Paměť: 4 MB RAM
    • Grafická karta: Highcolor (16 bit or more) graphics card
    • Zvuková karta: Soundcard
    Doporučené:
    • OS: Ubuntu + Proton
    • Procesor: 1 Ghz processor
    • Paměť: 8 MB RAM
    • Grafická karta: Truecolor graphics card
    • Zvuková karta: Soundcard

Ports Of Call – další hry

Co říkají kurátoři

3 kurátorů zrecenzovalo tento produkt. Kliknutím zde si prohlédnete jejich recenze.

Uživatelské recenze

Druh verdiktu


Druh nabytí


Jazyk


Časové rozmezí
Pro zobrazení recenzí z daného časového rozmezí jej tažením vyberte v grafu výše nebo přímo klikněte na určitý sloupec.

Zobrazit graf



Odehraný čas
Filtrovat recenze dle odehraného času uživatelů v době psaní recenze:



Žádné minimumŽádné maximum
Zobrazit jako: 
Zobrazit graf
 
Skrýt graf
 
Filtry
Nesouvisející recenze jsou vyloučeny
Odehraný čas:
Filtrům neodpovídají žádné další recenze
Abyste viděli všechny recenze, upravte filtry výše
Načítání recenzí...