Contract Work is a cyberpunk action rogue-like where you infiltrate high-rises to steal corporate secrets. Do you go in guns blazing or take a more stealthy approach? Every contract earns you credits which you use to buy new cybernetic enhancements and modifications for your next mission.
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Release Date:
Nov 24, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although the game has been played many times over its development, I'm looking to get your feedback on balance and difficulty of the base game, and your thoughts on what upgrades or items need to be changed.

There's also a good deal of additional un-lockable content that I'd like to add on top of the initial game, but want to direct the development of said content based on your feedback (whether to add new weapons, enemies, environments, or upgrades).

Finally, also want to get your feedback to build in more variations on the base game (challenge modes) as well as daily or weekly run challenges.”

Approximately how long will this game be in Early Access?

“1 year”

How is the full version planned to differ from the Early Access version?

  • Additional content for base game (enemies, traps, environments)
  • Adding additional upgrade vendors, with matching upgrades
  • New unlockable content (weapons, hack programs, ammunition, program upgrades)
  • Challenge modes for replay (adjust rules of main game), with Steam achievements
  • Daily/Weekly challenges

What is the current state of the Early Access version?

“Game is fully playable - the initial set of weapons, hack programs, vendors, upgrades and unlocks in place.”

Will the game be priced differently during and after Early Access?

“The price will not change when the game leaves early access.”

How are you planning on involving the Community in your development process?

  • Regular content updates, with details posted on Steam
  • Scheduled developer LetsPlays
  • Balance updates based off player feedback
  • Content updates may include player suggestions
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About This Game

Contract Work is a savage, sneak and shoot roguelike in a cyberpunk universe. Wreak havoc as a hi-tech mercenary freelancer: break into buildings, evade security, blow up enemy robots, then steal and destroy corporate assets. Earn profits from ever-more-challenging contracts, then use your hard earned cash to upgrade your cybernetic enhancements.



Unrelenting Combat: Vaporize robots with your portable laser cannon. Blow up foes with ammo ranging from micro rockets to high-explosive flechettes. Disable enemy security systems and program their robots to do your bidding.



Customize Your Freelancer: Build your own destiny. Your character is a blank slate with customizable traits to fit your playstyle. Want to be stealthy? Or go in guns blazing? It’s up to you, and you can choose a new mix of traits with each new game. Shop the black market to install and unlock up to 50 unique upgrades.



Dynamic Gameplay: Procedurally generated levels offer new challenges and opportunities with every play. A different run every time means limitless replayability.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 and above
    • Processor: Intel® Pentium 4 / 2.0GHz
    • Memory: 128 MB RAM
    • Graphics: DirectX 9.0c compatible card, 128MB of VRAM
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OS X Yosemite 10.10 or later
    • Memory: 128 MB RAM
    Recommended:
      Minimum:
      • OS: 64-bit Ubuntu 14.04+, Debian 8+, openSUSE 13.3+, or Fedora Linux 24+
      • Processor: An Intel Pentium 4 processor or later that's SSE2 capable
      • Memory: 128 MB RAM
      Recommended:

      What Curators Say

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