The Red Prison is a roguelike based on the OGL-content of the SRD for 5th edition Dungeons & Dragons.
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Release Date:
May 20, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Red Prison is in active development. The current version is playable and features most early game content along with some mid-game content and the beginnings of late-game play. The game is in Early Access on Steam because to date it's been updated on a weekly basis and play-testing and feedback is very important to the ongoing development of the Red Prison.

The goal for development of The Red Prison is to create a procedurally generated Dungeons & Dragons adventure with all of the features of a traditional roguelike which can be played over and over again.”

Approximately how long will this game be in Early Access?

“Development is expected to continue over a number of years and it is hoped that the main aspects of the game's content will be complete within 12-18 months before the game leaves Early Access.”

How is the full version planned to differ from the Early Access version?

“It is expected that over time the focus of development will be to create a more diverse dungeon to explore, implement powerful character abilities, more spells and magic items and a full bestiary of dangerous monsters to fight.”

What is the current state of the Early Access version?

“The Red Prison is fully playable and is almost feature complete for early-game characters. Ongoing development will continue to add more and more features. All of the features listed in the About This section of the store page are fully implemented and ready to play.”

Will the game be priced differently during and after Early Access?

“The Red Prison will always be available to download for free.”

How are you planning on involving the Community in your development process?

“Bug reports and suggestions are always welcome. Because The Red Prison will be in development for some time, there is the real chance to shape the future of the game.

The best way to provide feedback for the Steam version of the game is to do that on the Steam Discussion board.”
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Play The Red Prison

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Recent updates View all (3)

June 12

New monsters, map segments, improved graphics and user interface

New version released and here's the full change list:

* Fixed problem with combining various enchantment names by adding a name_tail variable for '+1' and the like to go along with name_prefix and name_suffix.

* Added new monsters: plesiosaurus, poisonous snake, polar bear, pony, pteranodon, quipper, rat, raven, reef shark, riding horse, saber-toothed tiger.

* Fixed bug with misnamed hawk as blood hawk.

* Added change so that when trying to cast spells or do ranged attacks, if the attack or spell doesn't eventuatuate because out of ammo or spells slots etc, no turn is taken.

* Added number of new dungeon vaults with emphasis on wide corridors to enhance party play.

* Added feature to autoexplore so it finishes on the downstairs.

* Resized native tile size from 16x16 to 24x24. Previously I had every tile at 16x16 for some forgotten reason during development and sized these up or down as needed as I used them. This process through the bearlibterminal library had the effect of smoothing out the images as they were upsized which always left me feeling that they looked a bit blurry. Now that effect is removed on a trial basis to see if it feels clearer.
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June 1

New version - name changes for player and NPC's, poison reworked and new monsters

New version released and the main things that happened this week are:

* Custom names for player and for NPC's. During custom character creation you are still given a suggested name (and implied gender) but you can regrenerate this until you're happy or enter your own name. During the game, when giving orders to your allies, you can also choose to name them now as well.

* Reworking of the poison system. Before this I just lazily created a 'poisoned' condition which applied 1 hit point of damage per turn for a set number of turns. This didn't really reflect how poison works in the rules where there are a number of different poison types which instead apply damage instantly with various dice rolls to determine this, along with the chance of saving throw against variable difficulties with differing results if you succeed... there's a lot to deal with there from a programming point of view! But it's all implemented now and each monster with venom follows the rules as written in terms of how it's applied, how much damage it does, and whether you have a chance at a saving throw or not and what chance that is.

* New enemies: owl, owlbear, panther, pegasus, phase spider.

The poison rework actually has been a sorely needed buff for the rogue class because they start with a blowgun and poisoned needles. Needles only do 1 hit point of damage, but on top of that you add the dexterity bonus along with a possible sneak attack bonus and a further possible critical hit bonus AND now a further 1d4 poison damage. The end result is that rogues can dish out quite significant damage against poison vulnerable enemies right from the start of the game and it's even possible (although very hard) to play an effective solo rogue without a light source and specialise in hiding and sneak attacking from the shadows.
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About This Game

The Red Prison is a roguelike based on the OGL-content of the SRD for 5th edition Dungeons & Dragons. The Basic Rules is (largely) a stripped back version of those rules and this game takes a similar approach. The game mostly follows those rules faithfully and they are included with the download. Development is still in its early stages and at this stage any available builds are playable but unstable.

The game features four classes (fighter, rogue, wizard and cleric) and four base races with subraces (human, mountain dwarf, hill dwarf, wood elf, high elf, lightfoot halfling and stoutheart halfling). You can fully customise all aspects of your character and recruit magic users, fighters, thugs and priests as henchmen to support you as you explore the depths of the Red Prison. There is an infinite procedurally generated dungeon filled with hordes of monsters to encounter in this traditional roguelike.

System Requirements

    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 128 MB RAM
    • Graphics: 1024 × 768 resolution (or higher) video adapter
    • Storage: 20 MB available space
    • Sound Card: N/A
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 128 MB RAM
    • Graphics: 1024 × 768 resolution (or higher) video adapter
    • Storage: 20 MB available space
    • Sound Card: N/A

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