Charlie had been desperate to get off Morland after being without a ship for over a year. He’d saved every credit he could to pay the deposit on the freighter. Perhaps in hindsight, purchasing the Belanzano wasn't the greatest plan but it was a start!
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Release Date:
Mar 30, 2020
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For us placing Hannon on offer via Early access has Two Primary Goals. The first is to build and work with a community of new players. Helping us build on the current systems, fix bugs and add more and more to the final released game.

The second is to help us fund the continued development and progression of Hannon throughout its development cycle. After all games don't grow on trees!

Hannon is an ARPG Sandbox game with a central story line and an ever increasing quest system with currently over 100 quests!

We have great hopes for Hannon. It's not just a single play though game but one where you can play far beyond the normal ARPG game boundaries, allowing us to build a great sandbox game.

Early Access is also not the end of the games development. We fully intend to make Hannon continue to grow and it's empire expand as time rolls on. Based in space and using the RPGMV Engine which we are heavily moding we will strive to bring a fun and entertaining Space Sci-fi Sandbox game to your desktop.”

Approximately how long will this game be in Early Access?

“Hannon is likely to remain in Early Access for at least Six months or until I'm happy that all the systems and game play are exactly how YOU want it.

After all, whilst Hannon is our game it's being created for YOU to play. So we will take as long as it's needed to 'get it right'.”

How is the full version planned to differ from the Early Access version?

“Hannon currently has a central story line that opens up to an open world space area. Once you reach a certain point your choices begin to widened dramatically.

Our goal is to add as much content and fun as we can! Allowing you to fully enjoy the space sandbox for years and years to come.

The plan:

Expanding the Galaxy: Whilst Hannon starts with a few select systems it will rapidly grow to encompass an entire Galaxy of systems and locations.

More Exploration: With each new system added there will be more Planets, and Stations to interact with. Each location given its own faction and law level adding to the feel of the life in the Galaxy.

More Ships: Initially you're going to be fixing your Ship the Balanzano and flying the Combat Shuttle you have at your disposal. But over time we will be adding a rage of ships for you to collect and use.

More Enemies: Bad guys are everywhere, from Infected Alien A.I's to the Pirates and outlaws who are making the most of the situation. We intend to build heavily on this. As you travel the Galaxy you will encounter more pirates & outlaws, each tied to the Law level and faction of the systems.

More Professions: Currently we have Asteroid Mining, Cargo Runs, Bounty Hunting etc. We want to grow on this with a slew of new professions to mix into your game play.

Salvage, Engineering, Refining These are top of the 'to-do' list when it comes to adding extra profession systems.

Art, Sound & Music: We have striven to add new sounds, music and artwork to Hannon but through Early Access funding we will continue to replace and deploy more and more new designs, sounds and sound affects.”

What is the current state of the Early Access version?

“Hannon is currently playable. With plenty of content through the main central plot and then as much sandbox activity as you wish. At this point we have just over 100 quest missions to take, track and complete.

We have planets to land on and explore as you follow the main plot. Side missions that open up and Terminals for your Faction based adventures once the main plot is completed to its current 'Hold Point'.

Four Systems have been currently created with planets, Starbases and Asteroid Fields. Loot comes from Combat and Mining from the primary looting systems (currently). So far this comprises of over 80 items and 14 different base Asteroids types to identify and mine.”

Will the game be priced differently during and after Early Access?

“Early Access participants will be able to get Hannon at a discounted price as this will rise after release. We very much appreciate the support shown though Early Access and hope you enjoy the game along with taking the opportunity to shape its content and future!”

How are you planning on involving the Community in your development process?

“We will be using the Steam Community Forum process along with a Discord Channel for open discussion. Whilst we may not be able to answer every question and comment we will endeavor to do our best!

One of the primary reasons for Early Access is to get community feedback and work with the community to build a better game.”
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About This Game

Overview

So it's now been six months since we have had Hannon out on Steam in Early Access. In that time I have quadrupled the locations / systems and added over 60 NPC's with just under 200 specific missions. This does not include Terminal based missions added in the 1.48 release.

I have managed to cram in Mining, Salvage, Refining and Crafting. Created a storage system and increased the collectable items in the game to 363 (last count).

I have added multiple weapons systems for the Shuttle and 14 different hand held weapons for Hannon to defend himself.

I added exploration for Planets and exploration for Derelicts. Allowing for more looting and challenges, plus the collection of weapon Schematics.

Alongside the planetary exploration, I also added 'Harvesting and Mining' again allowing for the collection of more resources for crafting and NPC missions.

I created a Galactic Database and added 152 entries including starter guides.

But I'm FAR from done...

What we have now form's a solid backbone for the game to begin to grow. More systems, more bad guys, many more planets and derelicts for exploring.


The scope for crafting is pretty much-unlimited thanks to SMO's excellent crafting schematic system.

If we get enough support through Early Access I still intend to add into the mix 'Cooperative gameplay', with players playing in the same Universe, trading and aiding each other in the Phoenix Galaxy.

Meanwhile, I am working on the Ship Yard. This will allow you to swap out your primary Six weapon mounts.

More Aliens, more territory for you to traverse, more planets to land on and simply 'More' of the Phoenix Galaxy. With your Feedback (via our Discord Server and steam Community pages) I hope to continue onwards developing Hannon for you.

Storyline

Charlie had been desperate to get off Morland after being without a ship for over a year. He’d saved every credit he could to pay the deposit on the freighter.


Perhaps in hindsight, purchasing the Belanzano wasn't the greatest plan but it was a start – he was now free to explore.

After all he was a space captain and he belonged in space!

The freight agent on Morland had been highly skeptical, and downright wary of giving him a freight contract. But after much wrangling he managed to convince her to let the Belanzano’s new captain transport a shipment of Thruster Manifolds to Kirby Station in the Grantham system.

Charlie might not make a huge profit on this initial run, but at least he’d be free
and once again in charge of his own destiny!

Or so he thought...

Everything had been running smoothly. Well, apart from the onboard A.I ZED seemed to have been modified with a sarcasm personality chip, not to mention a series of minor glitches in just about every secondary system onboard the ship. So far Charlie had been unable to disconnect the AI or even reboot it.

As for the other issues, they would have to wait.

Nothing he couldn’t fix over time...

Charlie woke groggily to the sound of Sirens and banging on the exterior hull plating. There was a loud explosion from somewhere aft, and all the exterior ships sensors and most of the interior ones had gone offline.

It was going to be one of those days!

What is Captain Hannon?

We are building a large scale sci-fi open world sand box game. You will take the part of Captain Hannon, who's newly acquired old space freighter has crashed in to an asteroid field during his first cargo delivery run.


There is an initial main story line that will lead you through orientating yourself with the Galaxy and it's inhabitants. Once you have completed the initial stages you are then in an open world game where your choices and decisions will shape your progress.

Work for the Factions in game delivering goods, mining, doing various combat missions or perhaps work for the Gal-Fed authorities. All these will be built on and expanded as we move though Early Access.

We currently have nine separate in game factions and over 100 missions. Plenty to get your teeth into.

We fully intend to continue the central plot where Hannon is asked to help with everything from A.I rogue infestations to Pirate and Outlaw story plots. You can follow the plot or split off and level up and explore on your own. The choice is yours.

Hannon takes place in an ever growing Galaxy of Planets, stations and asteroid fields. Jump Gates connect these systems. The deeper you go, the more dangerous your travels, the larger the rewards.

The plan

Expanding the Galaxy: Whilst Hannon starts with a few select systems it will rapidly grow to encompass an entire Galaxy of systems and locations.

More Exploration: With each new system added there will be more Planets, and Stations to interact with. Each location given its own faction and law level adding to the feel of the life in the Galaxy.

More Ships: Initially you're going to be fixing your Ship the Balanzano and flying the Combat Shuttle you have at your disposal. But over time we will be adding a range of ships for you to collect and use.

More Enemies: Bad guys are everywhere, from Infected Alien A.I's to the Pirates and outlaws who are making the most of the situation. We intend to build heavily on this. As you travel the Galaxy you will encounter more pirates & outlaws, each tied to the Law level and faction of the systems.

More Professions: Currently we have Space and ground based Combat, Asteroid Mining, Cargo Runs, Bounty Hunting, Salvage, Crafting, Refining, Derelict Exploring. We want to grow on this with a slew of new professions to mix into your game play.

Art, Sound & Music: We have striven to add new sounds, music and artwork to Hannon but through Early Access funding we will continue to replace and deploy more and more new designs, sounds and sound effects.”

Dev Footnote

I'm are here for the long haul, what ever it takes to make Hannon a game worthy of your admiration. Early Access will enable us to work with you on bugs, content and with feedback will lead to a fuller and more refined player experience. I will be pushing out regular updates on the game once released and work closely with the community.

I'm are dedicated to continue working on Hannon until you and I are happy. There is still lots of work to do and a lot of planned additions in the pipe. I'm really enjoying the Early Access experience and can't wait for you to join us and help shape the Phoenix Galaxy that Hannon finds himself in :)

Grab a Coffee and read our dev posts since release and learn what we have been up too.

Coops

System Requirements

    Minimum:
    • OS: Windows 10 (32bit/64bit)
    • Processor: Intel I3
    • Memory: 4 GB RAM
    • Graphics: DirectX 9/OpenGL 4.1 capable GPU
    • Storage: 1 GB available space
    • Additional Notes: 1280x768 or better Display
    Recommended:
    • OS: Windows 10 (32bit/64bit)
    • Processor: Intel I5 +
    • Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50)
    • Storage: 1 GB available space

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