Rogue Slash is a combination of original roguelike rules with isometric hack & slash gameplay .4 characters with a different playstyle, 8 levels and one rule - if you die then you start from the beginning.
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Release Date:
May 1, 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I launch Rogue Slash in Early Access because I need players' help to create something awesome together. I have knowledge and skills, I have ideas, I need players' advices to be sure how can I improve it.
I'm not a several hundred people company, cannot buy market research on what is expected by players. I shoudn't be guided by my personal taste, because I create this game mainly for others, not just for myself.
I need players' feedback to be able to make this game better.”

Approximately how long will this game be in Early Access?

“The game will be in the Early Access phase until I implement the features expected by most of the players. If the players' expectations are similar to mine (mainly the ability to play coop, permanent upgrade system, more interesting generated events, secrets and challenges), the game should exit the Early Access phase by the end of 2019.”

How is the full version planned to differ from the Early Access version?

“I would like the full version to be roguelike with a satisfying hack & slash combat that you can play with your friends.
I would like to give players the opportunity to compete in the rankings on pregenerated levels. I would like the character upgrade to create many meaningful builds. I would like players to discover something new every time they beat the game - a new secret, a new challenge, a new piece of the story.
I would like the game to allow players to come back to it regularly and discover new additions with joy.”

What is the current state of the Early Access version?

“Rogue Slash is currently in a fairly advanced stage. Currently available:
- 4 different graphic styles,
- 4 different characters,
- level generation system,
- improved stronger versions of characters to unlock,
- 12 different types of melee and ranged AI,
- randomly generated quests,
- randomly generated encounters.”

Will the game be priced differently during and after Early Access?

“It's hard for me to price how much Rouge Slash should cost. Depending on the reaction of the players and how much game will improve, the price may increase with time.”

How are you planning on involving the Community in your development process?

“The opinion of the game community is the most important for me. I work in a large gamedev company on a daily basis, but I create Rogue Slash myself in my spare time. I can do anything with the game - I'm not limited by marketing research or what the boss thinks.
If you want to shoot AK-47 with screaming unicorns, I can do it. Play, send me your opinion on Steam Discussion board and let's create something awesome together!”
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Recent updates View all (2)

May 1

Patch notes

Rogue Slash is already released.

In last few days I fixed a lot of bugs (physics related), added support for controllers and made the game loading faster. It should now auto-detect your PC spec and adjust graphics settings before first run.

I spend a fun time creating it, I hope you will have fun playing it!
I will not have access to the computer to 06.05.2019 but I will read your feedback on the phone and create a list of important features for you.

Have fun and help me improving Rogue Slash!
0 comments Read more

April 17

New improvements before 1 May

Hello,

I work every day trying to improve the game before you can play it.

Before release I will add support for the controllers. I also try to shorten the game loading time.
I am also correcting all the small errors I find. I hope that the game will be interesting enough that you would like to support me with your feedback.

See you May 1!
0 comments Read more
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About This Game

Rogue Slash is a combination of original roguelike rules with isometric hack & slash gameplay .
4 characters with a different playstyle, 8 levels and one rule - if you die then you start from the beginning.

Rogue Slash is currently in a fairly advanced stage. Currently available:
- 4 different graphic styles,
- 4 different characters,
- level generation system,
- improved stronger versions of characters to unlock,
- 12 different types of melee and ranged AI,
- randomly generated quests,
- randomly generated encounters.

I create the game by myself (OMA - One Man Army!) and this is the moment when I need your help. It's not only about financial help, by selling game in Early Access, but mainly about feedback - what did you like, what was bad, in which direction the game should be developed.
I have a lot of ideas, but I do not know what players expect. Opportunity to play coop? A permanent upgrades system? A multitude of builds? Advanced AI? I have a lot of ideas, but I am asking you to help me decide what to do first!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Win 7
    • Processor: i3
    • Memory: 4 GB RAM
    • Graphics: GeForce 860
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Win 10
    • Processor: i7
    • Memory: 8 GB RAM
    • Graphics: GeForce 1060
    • Storage: 6 GB available space

What Curators Say

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