HOLOCEPTION is a new type of hybrid VR game allowing you to incarnate a character in 3rd and 1st person view. Explore a cartoonish Universe where everything is fully physics-based and where you have a lot of control and freedom to move and fight!
Reseñas generales:
Variadas (45) - El 55 % de las 45 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
24 OCT 2019
Desarrollador:
Editor:
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Juego con Acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con Acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“The core gameplay and mechanics of the game is implemented. This game introduces a completely new way to play and interact in VR and for that we need a lot of refining and feedbacks from players to make it feel as good as possible.
We want to experiment with different game "modes". The main one currently is an arena mode where the player has to survive as long as he can against waves of different types of enemies.
We are also working on a very complex unlock and upgrade system which will need a lot of testing and balancing.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“Between 6 months and 1 year”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“The final version will have have many more levels, more weapons, more enemy types, more game modes and many more features.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“The current Early Access version has the full core gameplay in place with the interaction mechanics and arena fight with different enemies, different levels and mini bosses.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“Yes. We plan to gradually raise the price as we ship new content and features.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We want to gather as many feedbacks as we can from the community to add new contents and new features to our game. Our main goal is to have this game feel as good as it possibly can. We are fully open to any suggestions.

We use our Discord community as well as the Steam Forum to get feedback and suggestions.
Discord Link: https://discord.gg/rRsQEew”
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Acerca de este juego

We currently don't recommend the Vive Wands as input


We temporarily removed the Vive wands as an officially supported input system as we don't feel that the current state of the locomotion system delivers a good enough experience. We still support the platform of course and improve it steadily with coming updates, but we currently can't recommend it as a good input device due to the limitations of the input controls (lack of thumbsticks).

H.O.L.O. Humanoid. Operated. Living. Organism.

HOLOCEPTION introduces a unique way to interact in VR. This game explores the extraordinary capabilities of the brain to project itself into another entity and still manages to feel fully immersed, but it will require some time to get used to the locomotion system and the controls.

Holoception is a Cartoonish physics based action combat arena fighter. Play in 3rd and 1st person. The hero mirrors your head and hand movements, so fight with style. Unlock weapons, double jump, attack in slow motion, grab the gravity gloves or squeeze the rubber ducky. It's all up to you.

Learn new ways to defeat your enemies the more you progress in levels.
Every time you play, the game feels different due to the physics-based combat!

“They threw John Wick, The Matrix and Hitman into a VR blender”
(Rendered Reality)

“Holoception has actually done something magical… This kind of innovation is exactly what VR needs!!”
(Stangerism)

Features

  • Incarnation System: The player incarnates and controls a small character in front of him. Using state-of-the-art IK techniques, the head and hands positions are accurately reproducing the posture of the player but in 3rd person perspective.
  • Interaction: Very immersive and intuitive interaction system to grab and equip anything you need very easily.
  • Flexible Camera System: Fully control the camera in real-time to choose the best angle to enjoy every moment of the game! You can manually rotate, snap and zoom the camera. Liberty to choose a 1:1 scale or to see the game as a tiny puppet world from a god's view.
  • Advanced Physics: The game is fully physics-based and allows very realistic interactions and combat. Player and enemies fully use IK and ragdolls for maximal immersion!
    You can grab anything you want including enemies themselves and throw them around or use them as weapons on other enemies.
  • Slow Motion: Manually trigger slow motion at your will to get a huge advantage over your enemies, block their attack and avoid their bullets!
  • Weapons and Upgrades: A lot of weapons and a progression system with new unlockable upgrades and abilities.


Requisitos del sistema

    Mínimo:
    • SO: Windows 10
    • Procesador: Intel Core i5-4590 (AMD FX 8350)
    • Memoria: 4 GB de RAM
    • Gráficos: Nvidia GTX 960 or equivalent
    • DirectX: Versión 11
    • Almacenamiento: 787 MB de espacio disponible
    • Compatibilidad con RV: SteamVR or Oculus PC. Standing or Room Scale
    Recomendado:
    • SO: Windows 10
    • Procesador: Intel Core i5-4590 (AMD FX 8350) or better
    • Memoria: 8 GB de RAM
    • Gráficos: Nvidia GTX 1060 or equivalent
    • DirectX: Versión 12
    • Almacenamiento: 787 MB de espacio disponible

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