SOS is a great Sci-Fi adventure with branched storyline! The game combining space flights and tactical turn-based squad battles. Choose how to fight, create your space fleet, develop your team, influence the outcome of the game and open new corners of outer space.
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Release Date:
Autumn 2019

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Planned Release Date: Autumn 2019

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Recent updates View all (5)

June 16

Development diary #5

Hi everyone!
Much time has passed since we last wrote about the development process. After participating in the May DevGamm 2019, the team entered the stage of creating content, deepening and expanding the game Universe. Therefore, it was hard for us to decide what exactly to tell you.
Up to the moment we framed the number of classes of fighters, types of weapons, the number of levels in the main campaign, the factions operating in the sector, and many interesting features which can completely immerse you in the space adventures of our Universe. In this issue we will:

1) describe a little bit more of the mechanics which will open to you from the very first minutes after start of the game: character customization.
The protagonist's avatar will be in front of you for most of the game. S/he will be the storyteller; s/he will comment on everything that happens and that will be his/her image that you will associate with the whole adventure.
In order to make it more pleasant and entertaining for you to play, it will be possible to adjust the character's gender, color of the skin, eye color and choose a face model and many other things.
Your adventure starts precisely with the choice of the protagonist's avatar.

2) tell you about «yesterday».
On June 13, we were lucky to participate in a small event called “The Moscow Mitap of Game Developers”: we showed the demo version again, with the updated character animation; got several practical UI tips and listened to an interesting report on game design.
Thanks to everyone who approached us at the Meetup, and played the demo build. Continue to follow the development process news and post you comments.

Be in touch!

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May 25

Development diary #4

Good day for everyone!

Recently we haven’t updated the diary as we were preparing for DevGaMM 2019. On this conference, there was a stand for our game demonstration (showcase). DevGamm guests could see and play the build, have some conversation with the studio representatives and share their thoughts on the current state of the project.

SOS received a great deal of feedback reports and suggestions for the project development. They dealt with everything from the visual style to the gameplay. We were prompted many interesting techniques and solutions for improving UX and UI. We were given many examples of suitable mechanics from successful projects, and also told where it would be great to make a featurecut.

In a nutshell, DevGamm is a Klondike for any game developer :)

After the exhibition, our team gathered and revised the goals, objectives and ways to achieve them once again. We unanimously came to the conclusion that, for example, we should freeze and postpone space battles. The mechanics of the ships, their modernization and space flights will remain, but without fights.

However, in order not only to save resources, but to release a project that you’ll willingly play, we will develop the existing mechanics of spaceships movement . Let's make it fascinating, variable, influencing the events and atmospheric.

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About This Game

Saturated Outer Space is a game that combines space flights and tactical turn-based squad battles. The world exploration, search of alien artifacts, gathering and development of a unique team as well as battles in space and on the ground are waiting for you.

You are a squad leader, working for the galactic commercial rescue service. It’s up to you to decide where to go and whose distress signal to take: you can protect the colonists’ ships from the attack of space cannibals or defend merchants from pirate raids, save the settlers’ colony from biological threat or neutralize the AI gone out of control, dig out the asteroids or travel to the limits known space to discover new galaxy mysteries.

It depends on you how the story will develop, who will be your customer and how exactly will the open sector of galaxy change. SOS is a familiar fantasy in a new form, it combines freedom of actions, an extensive plot, interstellar flights as well as ground tactical operations.

The combat system consists of two turn-based types of fights, one takes place between spaceships on the star clusters background and the second suggest the sensitive guidance of each squad unit. During the game you will have to make difficult choices: to control several ships in battle or to slip quietly on one assault spaceboat, to get through the intricate corridors to silently disarm the enemy or launch an attack head-on right from the start of a level.

At this stage alpha-version of project includes:
  • Three-dimensional environment in the Sci-Fi Style
  • Upgrading and development of squad members
  • Ability to assemble a fleet of spaceships
  • Turn-based tactical battles on ground and in space
  • Upgrading ships and customization of their appearance
  • Customization of team’s armor and weapons
  • Diverse factions with their own history, mission and features
  • Opponents combining different combat styles
  • Classes, skills, modules, properties, combinations, effects, ratings, and other elements of a tactical turn-based strategy!

“We ask the captain to come aboard, the cosmic adventures begin!”

System Requirements

    • OS: Windows® 7, 64-bit
    • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® 7, 64-bit
    • Processor: 3GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
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