Survive the endless onslaught of space, as you create your fleet to take down aliens, pirates and the unknown.
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Release Date:
Oct 14, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to create a game that's better focused around the community, as the game will be developed closely with the feedback and the suggestions. We want to make the best game we can.”

Approximately how long will this game be in Early Access?

“We plan to hopefully have the game finished and out of early access by the end of 2019. Even tho this is the plan, we know plans don't always go the way you want. But we will take as long as possible to make the game something that the community wants as well as making sure the game is playable by all.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a polished foundation that we will build on. with the full release we plan to add a lot more content to the game, this includes new ships, new weapons, new ship modules.”

What is the current state of the Early Access version?

  • All core mechanics for survival in the game modes are currently in, although we still need to do a lot of balancing.

  • The Core system for the shipbuilder is in, but we still have to add a lot more ship modules and weapons for people to use and create better ships.

  • The Character colour choosing system is in but will be optimised for future use.

  • There are currently various amounts of building's and weapons in the game, but we plan to expand the amount significantly.

  • Basic Settings, we do have a very basic setting system for people to hopefully get the max performance out of the computer in our game.

  • large scale fights (~100 ships to ~500 fighters), we plan to improve this even more over time.

  • Leaderboards, we have included in the survival menu a leaderboard of the top survivors, we plan to have a leaderboard for each game mode.

Will the game be priced differently during and after Early Access?

“There will be no price change after the full release, all the new content that comes out will be included without any prices hikes or DLC's.”

How are you planning on involving the Community in your development process?

“We've already been quite proactive on including the community in on the development of the game. We plan to continue improving the game, by including feedback and suggestions from the community. we see no idea too big or too small in this game. We appreciate every bit of feedback and suggestion that anyone gives as it not only makes the game better but improves the overall quality.”
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Recent updates View all (3)

May 10

Update 1.3 (Menu Conquest) - Changlog

Update 1.3.0 (menu conquest)

- Changelog menu revamp
- Localization addition
- Language menu
- Menu effects
- Game mode menu revamp
- Survival menu revamp
- Help menu revamp
- Galaxy log
- Colour picker revamp
- Intro menu revamp
- Main menu revamp
- Asteroid event
- Random event revamp
- Outpost frigate spawn event (spawns a frigate from a random outpost over time, depending on difficulty chosen)
- Fighter model revamp
- Interceptor model revamp
- Bomber model revamp
- Main menu music
- Ship builder music
- Income display (each income tick)
- Mines now display income additions
- Fabricators now display income additions
- Schools now display income additions
- College now display income additions
- Game Over Screen Rework
- Auto Leave Game mover after 60 seconds
- Alien wave inbound warning system
- Menu (whole thing)
- Alien fighter balancing (health and shield reduction)
- Alien frigate balancing (health and shield reduction)
- Alien destroyer (health and shield reduction)
- Alien cruiser (health and shield reduction)
- Alien battleship (health and shield reduction)
- Pirate fighter (health and shield reduction)
- Pirate frigate (health and shield reduction)
- Pirate destroyer (health and shield reduction)
- Pirate cruiser (health and shield reduction)
- Pirate leadership (health and shield reduction)
- Pirate random event changed (pirate leadership now spawns after 10 minutes at a random pirate outpost)
- Random event timer and spawn location.
- Settings working throughout the game
- Settings sound effects works.
- Ships name’s now display names rather than class.
- Upgraded from unity 2018 – 2019.1
- Unity garbage collection – incremental garbage collection (should increase fps)
- Optimised fow system, (increase in fps)
- Colour picker system rework (correct settings applied expandable)
- Sounds no longer 100% for 1 second after lunch
- Fixed turret rotation speeds
- Fixed pirate spawn rate
- Fixed menu headers
- Fixed menu overhead
- Fixed player frigate collisions
- Fixed player destroyer collisions
- Fixed player fighter collisions
- Fog of war values not being the same as the range
- Settings buttons for links now work
- Alien Wave counter reacts with timer.

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May 4

Saturday Blog #2 - Feedback

This week has been a busy one. What the focus of this update was all about was to change the game to provide more feedback.

The first thing I worked on was creating a system that allowed not only the health and shield to displayed above the structures and units but other values depending on what I wanted.

Here are a few screenshots to help explain what I mean.

The next thing that I wanted to work on was selection feedback, it is still quite an issue in my game where you select a building and you don't know which one you selected, so now there is a selection arrow. This video helps in explaining what I wanted to achieve.

The next thing on my to-do list for this week was to finish off a much-requested feature. Now it’s currently called Object Stats, but that name could change over time. Essentially what I’m trying to do is creating a system in the game where anyone can view what objects are in the game with a small description as well as displaying important values. although its 95% done there are some small changes that need to work into it.

Here are some screenshots of the new system working

The last thing that I worked on this week was some balancing with the enemy units, the enemy units health and shield have been scaled to fit closely with the player unit stats. not only that the damage has been changed on a few weapons to compensate for such a drastic change. There really aren’t any screenshots to show you of this change but playing the game you will notice them.

The final thing that I worked on this week was a rework of the random event system and the pirates. Pirates now spawn frigates every 60-90 depending on a random generation. the number of frigates is dependent on the difficulty that you choose. Not only that but now the pirate leader ship (Big Skull Ship) as most people are calling it, now spawns from a random outpost every 10 minutes. to stop them from spawning you must kill all the outpost, giving a new object for you to achieve in the game.

The random event system reworks so the removal of the pirate ship and the additions of an asteroid storm. The asteroid storm spawns over a certain amount of time. after that time around 3000 asteroids will spawn from the right side of your screen. each asteroid will damage anything on impact. the damage it does to shields is very small of 2 but to hull its 30. The best strategy is to put ships with large shields in front of ones without.

It’s quite hard to show them in the game now as they are still a Work in Progress.

Update 1.3 release is getting closer so if you enjoy what you see feel free to like this post, but if you have some more feedback or suggestions please comment on the post or in the discussion section of the game post your feedback
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About This Game

Onslaught: Armoured Assault is an indie real-time strategy, space survival simulation, where you the player are tasked with building a starbase, gathering resources, and creating a fleet to survive the onslaught of wave after wave of alien starships intent on your destruction. Explore the void, chart mineral-rich asteroid belts, and destroy pirate outposts in an epic struggle for survival.

Fight to your last in this endless game mode. Survival mode charges you with a sole starbase in a vast area of space; in this vast area, you will find trouble, and rewards. Gather resources, build up a fleet, and prepare for the alien menace that lurks in the darkness of space. Your enemies are relentless and will mercilessly destroy everything you have built; only the strong will survive. Fight on for as long as possible, accumulating score on an international leaderboard. Prove to your friends that you are worthy of the mantle of Admiral!

Ever dreamed of a hundred starships blasting each other apart in fiery battle in the void? Make your dream reality in Onslaught: Armoured Assault, where there is no population cap on the number of ships that can be built. The scale of war can range from a single ship to a several hundred, with numerous fighters darting between these behemoths of interstellar war.

Customise to your hearts content; Onslaught: Armoured Assault offers unparalleled ways in which you can kit out your ships, from the look of your fleet to the weapons on individual ships. The in-game color customizer allows you to change the primary, secondary, and trim colors of your own, and the enemy’s, starships. Each class of starship has its own unique add-ons, allowing for you to build the perfect design for the battles ahead. You will encounter many different ships and weapons, all with their own unique abilities and effects; optimise your fleet composition, balance strengths and weakness, and defeat the alien foe!

Onslaught: Armoured Assault uses community suggestions and feedback to create weapons, ships and balance adjustments. The game is built around being fun and enjoyable for everyone.

The game will be further expanded on with future updates, bringing new ways with which to play the game. The onslaught will never end!

System Requirements

    • OS: windows 10 - 64 bit
    • Processor: AMD Duel Core or Intel I5
    • Memory: 4 GB RAM
    • Graphics: Nvidia or Radeon Cards, 1024x768 resolution
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Latest Drivers Installed for Graphics Cards
    • Processor: AMD Quad Core (Ryzen) or Intel I7
    • Memory: 8 GB RAM

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