Global Fortune is a business management game on a global scale. Build and manage a global supply chain, take advantage of regional specialties in production, and ship your products around the world to maximize your profits. How large can your corporate empire be?

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 5 年之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「We are a very small team. We want to go through Early Access not just because our vision for this game will take some time, but we want to engage the community as we move towards a more finished product. We want players to know that their feedback is valued, and that it can help shape what the final game may look like. There is a large gap between where the game is playable and where we would consider it to be complete, and as we keep going through that we want players to feel they can be a part of shaping how we get there.」

這款遊戲的搶先體驗時間大約會持續多久?

「This is a game we have already put more than a year into, there have been setbacks but the scope we are aiming for is simply very large. Adding everything we'd want to add in order for us to be satisfied calling it "complete" will likely be another year at least.」

正式版預計會與搶先體驗版有何不同?

「Our vision for a “full game” is one that has all the features we would consider essential and part of the core of running a global business. There are many features we have in mind planned out for the next several updates, but beyond that the details of later updates are open to change as we develop the game and as we hear feedback. So in that respect there are short and long term goals listed below:

Short Term Goals


Full Animated Models - This may simply be an option, as the pins we have may give a more “clear” view of where your facilities are.

Livestock and More Products - We have planned one more basic resources not yet implemented. Livestock will have their own resource richness and production buildings. We have more items planned and partially put together but not ready yet.

Camera Adjustments - We plan to overhaul the camera system to allow for smooth “focus jumping” that allows you to jump to a particular building or region you click on from elsewhere.

Balancing - We are sure there are combinations out there that could prove overpowered or far too difficult, and we know fixing them will be a top priority as we go.

Long Term Ideas


Executives - A new resource that you can create by building offices to support them. Executives would be used for research, region unlocking, advertising, lobbying and as a boost to skill in factories or production in facilities. You assign them from a pool, and can assign multiple executives to the same task to speed it up. Likely our top priority of the longer term goals.

Boardrooms - Executives would sit on your company’s board, where you will have to manage their approval of you. Different board members have different desires for the company that will make them decide how much they like you. If they dislike you they can limit some of what you can do or if they dislike you enough they could vote to give you an early retirement.

Finance Details - There are several interconnected changes we want to make here. We would detach the company’s finances from your own finances, creating a pool of money the company has differently from what you the player have. We would also add in stock, something both you and the company could buy or sell to adjust finances. Finally, we would add in loans, bonds and investors as different ways to raise money for your company.

Rival Companies - We want other companies to be able to compete with you, they might snatch up that tile you particularly wanted or they might flood the market with their product elbowing you out. Building an AI we are happy with though will take time.

Corruption and Lobbying - This would add a new world statistic, “Corruption.” It would represent how easily you can lobby a government to alter the region’s stats or give yourself other benefits. However it also represents how often you may end up losing money or merchandise to crime and corruption. If you can easily lobby you can easily be shaken down or robbed too.

Advertising - Allowing you to run ad campaigns that can alter the demand for your products, or how much people are willing to pay for them.

Events - Have a system of random events that fire based on certain criteria (or at total random) to add a bit of variety. Some events give you choices about how to respond, others are simply news of something happening in the world.

Market Seasons - Have demand rise and fall not only from your actions but also from times of the year that would affect demand differently in different markets. Spikes in demand around holidays or less demand for warm jackets at the height of summer.

Corporate policy - Similar to product design, but at a corporate level. Set policies for your company that can either give you passive bonuses or make certain events more likely to fire.」

搶先體驗版目前的開發進度如何?

「At the moment, we are only at release Alpha 0.1. That means there is still a lot more to add, but that what’s there is enough to have a game.

You should be able to build facilities, select the specific tile to build on, produce products, navigate the globe, unlock regions, view regional data through lenses that tint the globe, research products, design products, transport your products, and sell your products. Statistics for each region modify how fast or cheaply you can do these things, and how much you can sell for with the market access you have. There are also offices in each region that influence research and expand the access you have in a region.

This is what would technically be called a “core loop,” something you’re able to play from start to finish in full (and hopefully enjoy) and have no major “gaps” of missing stages of play. It will be more simple and basic than the final version will be, but it is fully playable.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to slowly increase the price as more content is added. We want to give early backers a discount for taking a risk on a game not yet finished, so our early price is meant to reflect a discount of what we would consider the game to be worth when finished.」

在開發過程中,您打算如何與社群互動?

「We plan to take feedback seriously! The details of this game can focus on many different areas of simulating a business. We don't want to focus our small team on an area people ultimately won't care about, so we want to have a two way discussion with users about what areas work best and what features would be most wanted. That includes comments, reviews or steam forum posts or if you want to reach out privately you can reach us at 9thfloorarcade[at] with your comments or concerns.」
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Global Fortune is a business management game on a global scale.


It is a data-rich game played on a hex-based globe meant to give a taste of a modern and truly global market.

  • Manage a business as its CEO, making sure not only to see the company survives but also that you become wealthy as well.
  • Expand your reach across the globe, both to get access to new customers but also to take advantage of the different regional advantages, transporting your goods by land or sea.
  • Produce resources and products, from simple items like fruit to complex items like cars which require production chains and skilled workers to produce.
  • Research not only how to make other products, but how to improve them beyond their most basic into something much more valuable.
  • Design your product lines with custom properties such as the level of luxury or the level of complexity, making them harder to produce but worth much more to potential customers.
  • Specialize offices for each region to focus on research, finding new customers, or cutting operating expense.

Global Fortune is still in Early Access.


That means for the foreseeable future it will continue to be under development. We will continue updating it, adding new features, and balancing things as best we can. We have no plans to lock any features behind additional pay DLC. We also want to hear from you as early and as much as possible, we are a small team and hearing feedback is what makes it possible to keep improving in a way everyone can enjoy.

系統需求

Windows
macOS
    最低配備:
    • 作業系統 *: Windows 7 SP1
    • 處理器: Intel i3 3220
    • 記憶體: 4 GB 記憶體
    • 顯示卡: GeForce GT 620
    • DirectX: 版本:9.0
    • 儲存空間: 800 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: 10.15.2 Catalina
    • 處理器: Dual-Core Intel i5 1.7 GHz
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel HD Graphics 4000
    • 儲存空間: 800 MB 可用空間
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。

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