Ever wanted to create your own world? Keep track of your P&P campaigns? Are you working as a worldbuilder and find it troublesome to keep track of lots of relevant data or simply want to share that data in an accessible way? Well look no further than Ikarus!

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Perisian Akses Awal

Libatkan diri dengan perisian ini seiring pembangunannya.

Nota: Perisian Akses Awal ini belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak tertarik untuk menggunakan perisian ini dalam versi semasanya, anda seharusnya menunggu untuk melihat jika ia akan terus dibangunkan. Ketahui lebih lanjut

Nota: Kemas kini terakhir oleh pembangun telah dibuat lebih 6 tahun yang lalu. Maklumat dan garis masa yang diterangkan oleh pembangun di sini mungkin bukan maklumat yang terkini.
Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We feel that Ikarus is in a state where people can see the gist of what it is supposed to be. As well as already find the present features useful.
However a time has come where Ikarus can benefit from the inclusion of a community.

We know what we want for Ikarus, and where we want to take it. Though the more people the merrier - Ikarus has a great potential and that only excels when more people take part in its development.”

Berapa lama perisian ini dijangka akan berada dalam Akses Awal?

“That depends.
Both on how much support we receive, as well as on how many useful features people want to see in the final release.
But that release (first two columns of the roadmap) should:tm: be doable within one to two years.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“There are a lot of features Ikarus will have to contain before we publish the full version.
Here's a boiled down version, for all planned changes, check out the roadmap.
  • A story editor, a map editor, and a timeline for your world and its events
  • Steam Workshop Integration to share content and creations
  • An improved UI and UX
  • An overall improvement in stability and usability
  • A website to request features, report bugs, and ask questions
  • And whatever other good features people request during the development

Bagaimanakah keadaan semasa versi Akses Awal?

“It is the barebones concept of Ikarus in program form.

You want to specify __? Well what is a __ to you? What information do you need to know about __ in your world? And how does __ relate to other things in it?

Once you've specified that, go ahead and create as many __ as you want.

__ could be characters, locations, races, countries, or contacts in your phone book - it's up to you!

You may also specify constraints to validate the data you can input. Characters can only be between 1.30m and 2.46m tall? No worries, Ikarus will make sure to tell you if you accidentally exceed those constraints.

Additionally the custom calendar system is already setup, allowing you to create your own calendars and specify dates within them.”

Adakah harga perisian ini berbeza semasa dan selepas Akses Awal?

“Yes Ikarus will cost money once it is released, though the pricing isn't final yet.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“It is in our interest to have a close relationship to the community - how close depends on how many people will take part in it of course. We'll be active on the Discord as much as we can, answer questions and consider any suggestion. In addition ot that I will post weekly dev diaries to make development as transparent as humanly possible.

Ikarus has a finished and laid out roadmap, containing features we want to see in the final release. During alpha development some of our testers have already given us great feedback and suggestions. We plan to expand this in the open beta, i.e. people can leave suggestions, feedback, and bugreports for us to investigate. Infact we plan to have a website setup soon or soonish where people can post ideas, and vote on them. The most popular ideas will then take precedence.”
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Tentang Perisian Ini

Ikarus is a tool for creating and building your own world. Unlike other world-building tools however, it provides you with a completely customisable experience with near infinite possibilities for the way you structure your data.

For any further information you can check out our website on the sidebar.

We're a team of two, with the support of some friends - it's a passion project of mine and I'm creating this not only for others, but for myself as well.
The project is in a very early stage, and only the fundamental features are implemented.
As for where we are, and where we want to go, Ikarus includes a roadmap which shows the end goal we're trying to achieve!

Have you got any questions, suggestions or just want to chat to other people using Ikarus to share your experience, or perhaps talk a bit with the devs?
Come find this and more on our Discord!

Keperluan Sistem

Windows
SteamOS + Linux
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS *: Windows 7 SP1
    • Pemproses: Any 64-bit CPU
    • Memori: 64 MB RAM
    • Grafik: Any GPU capable of DirectX 9 or OpenGL 2.0
    • Storan: 128 MB ruang tersedia
    • Kad Bunyi: Any
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: Any 64-bit CPU
    • Memori: 128 MB RAM
    • Grafik: Any GPU capable of DirectX 9 or OpenGL 2.0
    • Storan: 256 MB ruang tersedia
    • Kad Bunyi: Any
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
    Minimum:
    • OS: Debian 8, Fedora 19, Ubuntu 13.10, OpenSUSE 12.3, or comparable
    • Pemproses: Any 64-bit CPU
    • Memori: 64 MB RAM
    • Grafik: Any GPU capable of OpenGL 2.0
    • Storan: 128 MB ruang tersedia
    • Kad Bunyi: Any
    Dicadangkan:
    • OS: Debian 10, Fedora 31, Ubuntu 19.10, OpenSUSE 15.1, or comparable
    • Pemproses: Any 64-bit CPU
    • Memori: 128 MB RAM
    • Grafik: Any GPU capable of OpenGL 2.0
    • Storan: 256 MB ruang tersedia
    • Kad Bunyi: Any

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