Commando Fodder: War Dogs is a traditional RTS, where you have to lead your platoon to victory by crushing the enemy using AK47's, rockets and mines!
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Release Date:
Mar 1, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe here at DPADFTW, that customer interaction is a must in the indie games community. We would like you to play and support this game so we can hear your voice to improve it. We enjoy peoples input into our products.”

Approximately how long will this game be in Early Access?

“Commando Fodder will be in development approximately 20 weeks after March 2019 is over, this will provide enough times to create all 100 mission and possibly get the random level generator working by that time also.”

How is the full version planned to differ from the Early Access version?

“As the game engine is fully created, we can honestly say game play wise, the game won't change that much. Tweaks, optimizations and alteration may occur, but we like to nail down the play-ability of our games relatively quickly in order to focus on features and levels.

We'll be adding more enemy vehicles, art work, terrains, options, sounds, music, and a random level generator.”

What is the current state of the Early Access version?

“The Early Access version of the game is fully playable currently up to 20 missions, which should give you about 4-6 hours of gameplay. Also the playability of the game engine is 100%. We will also be adding many updates while in early access such as, adding more missions and content.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. We will never go over an additional 50% of the current price.”

How are you planning on involving the Community in your development process?

“We would love it if you could join us in the Steam forums and discuss this project with us. Help us find bugs and other things which may be wrong with the game. Also we encourage you to discuss features which you want in the game, if we think they are suited to this project, we will more then likely implement them.”
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Recent updates View all (16)

March 16

Update 16/03/2019

Commandos! Big update this one. I feel the game is starting to look very polished but there is still loads of work to be done. You can see the changes below.

- Optimised all current 21 missions
Cleaned up all 21 Missions, they flow a lot better now and the difficulty on the first 10 missions have been reduce due to feedback.

- Remade the collision engine for the Player soldiers
Sometimes the A.I. of the player’s soldiers would get stuck on trees. This has been greatly improved and can be tweaked if needed in future updates.

- Fixed ‘Call To Arms’ HUD
When soldiers have different weapons selected and ‘Call To Arms’ is activated, weapons do not default to AK47 Rifle until user clicks left mouse button. They now default to AK47 when clicking ‘Call To Arms’ button or by pressing space. (Animation Issue) (Bug found by PlayJak @PlayJakSayBack)

- Added a new follow command for soldiers
When the [F] key is pressed on the keyboard while a single commando is selected, this produces a war dog graphic on screen. When an unselected soldier collides with this graphic, they will follow the selected soldier. They also produce covering fire automatically when and enemy soldier is present in their vicinity.
To call off following commandos, selected the current commando again or any other commando. Activating call to arms can also disable the commando following feature.

- Reduced the size of the level scroll object
This will help when firing at enemies.

- Redesigned the main menu
More animation! Better usability. Cleaner. Also removed the poppies from the menus and replaced them with war dog graphics.

- Added soldier icons
You can now tell which soldier is which, some people were getting confused at the start of each mission.

- Added in game pointer
You can now clearly see where your commando is going.

- Added a new sound track by Nik Lloyd / Diives @Diivesmusic1
Track 6 - A Hole In My Boggits

- Added a new sound track by Glyn Humphreys / @The1Outlander
Track 7 - Double Down

- Added more level collision to the outer areas of the level.
This should fix any enemies leaving the mission causing and unfinishable level.

You can watch us stream these updates to Commando Fodder War Dogs below on our archive on Youtube.






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March 5

Update 05/03/2019

Commandos! We have just updated the video files back to .MP4 Video, .MP3 Audio because a lot more people were having issues with the .WMV/.MP3 than .MP4.

If you still have no videos, we strongly recommend you install a video codec pack on your computer, such as K-LITE.

Also sorry for the larger file size, which is 500MB now.

Many thanks, and happy gaming commandos!

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About This Game

Commando Fodder: War Dogs is a traditional RTS, where you have to lead your platoon to victory by crushing the enemy using AK47's, rockets and mines!

Blast through a 100 missions (Currently 21 as of Early Access Version 2, please see update below) to win the war commando, you will encounter many different terrains, such as jungle, snow and urban among many more which are currently in development.

15+ mission objectives which include, save POW's, destroy enemy vehicles, destroy soldiers, mine hunting, and many more to follow.

Watch out for different enemies such as soldiers, rocket soldiers, tanks, helicopters and many more to come.

Enjoy 5 different heavy metal tunes produced by Glyn Humphreys, as they enhance your experience while you smash through enemy forces!

Lot's more features coming soon, watch this space.

Mature Content Description

The developers describe the content like this:

This game contains life like actors in war displaying graphic violence.

System Requirements

    • OS: Windows 7
    • Processor: 1.6Ghz AMD or Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia or AMD
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: Direct X Compatible
    • OS: Windows 10
    • Processor: 2.0Ghz AMD or Intel Quad Core
    • Memory: 3 GB RAM
    • Graphics: Nvidia or AMD
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: Direct X Compatible

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