Mayfly, a girl with glass wings, is kidnapped by Ferace, a giant demon. Ferace rips off the wings that define her, but loses Mayfly to a cave. She is weak and scared. Dangers lie before and ahead of her. Be careful, stealthy, and smart to survive. She'll need to find her wings to get home.
All Reviews:
Positive (13) - 100% of the 13 user reviews for this game are positive.
Release Date:
Feb 11, 2019

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Buy Wings of Glass -玻璃の羽-


Recent updates View all (6)

May 19

Heads up about Episode 3

I have spent the last couple of months making a flexible standard character rig that has the potential to execute much more exaggerated and dynamic poses and animation as well as easily blend in aspects of motion capture data. I have read all of your reviews and watched all of your videos and plan to raise the production value based on your feedback.

I intend to have an update which will see Mayfly have a redone and more polished animations. Add some gestures to Ferace during the monologues to give Ferace more expressive movements. Access to the inside of Mayfly's house so that you have a space to get to see more about who she is. And, my personal favorite addition, a dress-up menu to let you stylize Mayfly to a degree.

Additionally, it is planned that future episodes will try to use a few more store telling methods, including fully animated/voiced cutscenes. Some of which will be semi-playable like Ferace's Monolouge, and others will be non playable videos. I am also intending to continue to introduce new characters that didn't exist in Glass Wing former. And yes, I am not joking when I say that that there will be more Musical Numbers.
That all said, a lot of these ideas fleshed out bank on the idea that I should have a better grip on my animation ability, as well as an adequate amount of funding. So, I have decided to pause the development of Wings of Glass at the moment in favor of trying to make a small project with the help of Naoya Sakamata as composer, and Ken Higuchi (of Royal Skies) as environmental artist and texture artist. The project will be an HD remake of the very first game I ever published online, the very first 3D bullet hell game ever made, 2010's Bullet Life. It will be a project strapped down with an awareness of time with the constrain being to complete development over the course of only 30 days, starting next month.

The title of the game will be:

Bullet Life 2 : Danmaku 3D. And it will be to Bullet Life, what Wings of Glass is to Glass Wing.

It's going to be using a stylish NPR art style that I designed to somewhat resemble Prisma Color Pencils (seen in the image). And have a complete re-interpretation of story, that includes character dialog and portraits. Also I am going to replace all of the machine boss characters from the original with stylish cute girls with specific powers and design themes, since that is a much more marketable option. Also- I am opting to change the game's setting to take place in the same universe as Wings of Glass so that I can recycle certain world elements, like the Dancing Spiders, Magnedro metal, Glasswings and other demons.

It really will be a small project that I do fully intend on having as small of a development window as stated above.

The idea is that over the course of a project with a solid time constraint, I'll quickly develop an understanding of how to best utilize my new character rig to make the best quality animations. That way, when I return to Wings of Glass, all of the things mentioned at the start of this post will be able to be done at the expected quality.

Thank you for playing, thank you for your support, and thank you for your patience. Wish me luck!

Be creative and have fun~
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April 19

Ferace's Musical Number

There is only one part of the Ferace's script that never got translated into Japanese. Which is Ferace's musical number that was used in the trailer. Did you know, you can actually play through this trailer yourself if you pause the game, open the exit menu and select the credits option?

There is another song that happens at the end of the package (the end of episode 2). This one isn't in the format of a musical number, but more like a Japanese Anime ED theme (Bonus points that it's written and sung by an actual native Japanese person, Naoya Sakamata).

As you know, I don't like making non-playable segments, sooo even the credits are playable segments in a Sayuri Artsy production. I also just felt like it was a nice space to try to make a completely different kind of gameplay. Their designed to be unfailable technically. But I was hoping that players might try to make it a personal challenge to try and complete the songs without being force warped. There wasn't really any place in the story to have these auto-scrolling types of levels, since this is a puzzle game first. And I intend to have it to such that every single package ends off with a unique credits roll map.
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About This Game

An indie game passion project made by one woman.

An episodic adventure for a 3D puzzle-platformer with a few thrills thrown in to keep you on the edge of your seat. Premiering with the first two episodes, After getting kidnapped by Ferace the skeleton demon, Mayfly's wings were ripped off of her. But with a sliver of luck, she was able to escape into a cave. Alone in the shadows, she has to find her scattered glass wings and return home.

This game is inspired by retro 3D adventure and platformer games from the 90s and early 2000s. However, Mayfly is not a hero, she can't fight. This makes your relationship to enemies much more closer to that of a horror experience. Be careful, and stealthy when enemies are around. But if enemies do hear or see you, Mayfly has a handful of useful maneuvers you can do to get you out of a pinch if you use them the right way.


- Pleasant art

- Exciting 3D-platforming action! Pull of classic stunts like diving, ledge-climbing, wall-jump and side-flips, great for replay value or speed-run challenges!

- Intense bosses that really put your skills to the test. How will you handle terrifying titans knowing that you are too weak to fight?

- Items all over the place that you'll use to as tools to solve your problems. Just don't go trying to use them as weapons, that won't end well at all.

- Unlock your innate power as a Glasswing as you collect yourself, both literally and figuratively.

- A dark world to traverse, and uncover the mysterious lore of the Magdrol Factory.

- Make friends with spiders, just do it!

Message from the Developer:

One of the aspects of this game that I really wanted to be sure of is that it should be aesthetically pleasing. It's a very artistic and stylized game, and I tried to make it to where, almost every frame of the game should look like it could be it's own desktop background image. As such, in the games pause menu, you have access to a photography mode so that you can enjoy being artsy with your own compositions. I look forward to see what you make. Be creative and have fun!

A big Thank You to DRWolf for voicing the main antagonist, and Naoya Sakamata for the Japanese Localization!

System Requirements

Mac OS X
    • OS: Windows 7 Home 64-bit
    • Processor: Intel(R) Pentium(R) CPU 4415U @ 2.3GHz (4 CPUs), 2.3GHz
    • Memory: 4096 MB RAM
    • Graphics: Intel(R) HD Graphics 610
    • DirectX: Version 10
    • Storage: 400 MB available space
    • Sound Card: N/A
    • Additional Notes: Flexible Quality Settings Available
    • OS: Windows 10 Home 64-bit
    • Processor: Intel(R) Core (TM) i7-6700HQ CPU @ 2.61GHz (8 CPU), ~2.6GHz
    • Memory: 8192 MB RAM
    • Graphics: Intel(R) HD Graphics 530
    • DirectX: Version 12
    • Storage: 400 MB available space
    • Sound Card: N/A
    • Additional Notes: Flexible Quality Settings Available
    • OS: mac OS Mojave Version 10.14.2
    • Processor: 2.4 GHz Intel Core i5
    • Memory: 8 MB RAM
    • Graphics: Intel Iris 1536 MB
    • Storage: 400 MB available space
    • Sound Card: N/A
    • Additional Notes: Flexible Quality Settings Available
    • OS: mac OS Mojave Version 10.14.2
    • Processor: 2.4 GHz Intel Core i7
    • Memory: 16 MB RAM
    • Graphics: AMD Radeon Vega 20
    • Storage: 400 MB available space
    • Sound Card: N/A
    • Additional Notes: Flexible Quality Settings Available

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