Fight for the survival in a stylized world, where death is the only guarantee.
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Release Date:
Feb 19, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Scrapyard Robot Rampage started off as a game design project that quick became a passion project of Team Husky. We want to have player insight, feedback, and imagination reflect in our game. We'd love to involve the community in our creative and learning processes.
Currently SRR looks nothing like what we're planning on creating, and is in early access so we can gauge player interest in a game like this.

Our team is lucky enough to be in such a position that whether this game does well or not does not matter for the life of the game in Early Access.
Regardless of how well (or poorly) the game is received, we'll still keep working on the it!”

Approximately how long will this game be in Early Access?

“Scrapyard Robot Rampage will be in Early Access for approximately 1 year.
This could be subject to change based on various factors, including but not limited to implementing new features taking more or less time than expected.”

How is the full version planned to differ from the Early Access version?

“Currently the game is built in Unity. The immediate plan is to recreate Scrapyard Robot Rampage in Unreal Engine 4, and drastically change the art style and design of characters.
The name "Scrapyard Robot Rampage" really doesn't match the initial release, and we plan to change that.
We've also got many new features planned through Early Access, including possible player classes/skills, multiple enemy types, and more maps.”

What is the current state of the Early Access version?

“Currently there's a fully playable loop, from starting menu to a post-round restart. There's only a single character and weapon, which are not changeable.

The current state is very, very far from our finished vision, but we would like to get community involvement early in order to help shape the best game we possibly can. It's pretty bare-bones currently, but we're actively working on development.”

Will the game be priced differently during and after Early Access?

“Price will likely increase by small amounts through early access as we reach our end goal of a fully featured game.”

How are you planning on involving the Community in your development process?

“Our main method of talking with our community will be our Discord server and our Steam Community page.
We will be taking feedback and reviews from all players seriously in order to help shape the development of the game.”
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Recent updates View all (1)

May 13

Dev Diary - 5/13/2019

Hey there everyone. Long time no see!
I know it's been a while, and a lot of that is my own fault for just having the internal debate of "well it's been this long, so it's ok if I wait a little longer ... right?" I'll do my best to prevent that from happening in the future now.

Since the last announcement a couple major life things have happened, including the passing of my grandmother on my mother's side. We were pretty close, so it messed with me for about a month while that was all going on, and that happened almost immediately after I had posted the previous Dev Diary.

Other than that amount of time, I've been slowly building speed back up to making decent progress on the next iteration of the game. I haven't been focusing on any particular part of development, just kind of jumping around in to whatever is next in the line of "things to do" that's up in my head. We picked up a couple of important assets from the UE4 marketplace that I myself do not have the skill to do on my own, and I've redone the player weapon and movement controls for the third (and hopefully final) time so that it'll be extremely to expand with later on down the line.

As for the artsy side, we've finally settled on a cel shaded style with lowpoly models and limited colors. I've started work on moving my limited Maya knowledge in to Blender, and have been making progress on the model for the main character's arms for the first person view. I've also got more than a few weapons sketched out to flesh a couple models out for whenever I get to the 'make a bunch of new weapons' part of development. The first map is being worked on actively as I go or whenever I think of something that'd be neat to add to it. I've gone through a couple ideas for that one as well, but it's starting to look less like a dirt patch and more like what it's named- "The Scrapyard".

That's all from me for now. Like I mentioned at the start, I'm going to hold myself to posting these updates more often. It's not only a sign of life, but also a way for the community to know what's going on.

If you'd like to hear or see more about the game and you're interested in being part of the community, join our Discord! Every once in a while I'll post screenshots or short videos of what I'm currently working on. I promise we don't bite.

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About This Game

Scrapyard Robot Rampage is a simple game. You shoot something, and it will die. But there's a catch. Everything might die quick, but you do too. Fight through the endless night as a pair of floating hands with a simple slam shotgun as your world slowly descends in to static madness.

The game is a simple run and gun, fighting for space as more and more enemies slowly pile on. The amount of time you survive depends on if you can make the shot.

Quick note: Please read the Early Access section of our page. It explains more about why we're going in to Early Access so early in the game's life, as well as addresses our plans for the future.

System Requirements

    • OS: Windows 7 SP1+
    • Processor: Intel i3-6100, AMD Phenom II X4 955
    • Memory: 4 GB RAM
    • DirectX: Version 10
    • Storage: 142 MB available space
    • OS: Windows 10
    • Processor: Intel i5-8400, AMD Ryzen 5 1600
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 650ti, AMD Radeon HD 7790
    • Storage: 150 MB available space

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