Everpath is a roguelite RPG with hand-crafted pixel art, explore a procedural generated world with the combat and item system of the classics action RPGs. Embark yourself as a member of the Northbarrow army, choose and personalize your class to find what is lurking in the wilderness of...
All Reviews:
Positive (22) - 90% of the 22 user reviews for this game are positive.
Release Date:
May 22, 2019

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Buy Everpath: A pixel art roguelite


Recent updates View all (5)

May 22

1.0 Launch update

HI everyone!

Bid update today, lot of content, and out of Early Access! So first of all I want to thank everyone who supported Everpath during EA and specially for your feedback it was incredible helpful to the development process.

Major Updates

Save system

Player progress is now saved on every new floor, but death is still permanent, death will delete the current saved progress. I'm sorry this wasn't implemented earlier.

Siege Sorcerer

The sorcerer is now fully available for play, its a ranged character and although it prioritizes moving away from enemies it has decent close damage. The main difference with the Scout is that Sorcerer spells have synergy between them, allowing to empower to maximize damage.

Act IV - Northbarrow Keep

After crawling away from the dungeon you can now exit to the main Northbarrow castle area.

Act V - Seuchendomäne Burg

Not spoiling this one but this is the new area.

Relics system

There's a new slot in the inventory window named "Relics".

Relics are rare drops, although 100% secured drops from bosses.

New items

There are several new items like scrolls and bombs, but there are plenty of new potions that permanently increase stats, and new risk reward items that will help you build your character in different ways.

New floors layout

Some of the late level acts had too many rooms before being able to move to the next floor, this was fixed so it doesn't feel too overwhelming.

Melee characters playstyle

In EA melee characters didn't really play as such, you had to run a lot around, which is not something nice to do as a heavy armored knight, and try to poke and keep moving.

Both the knight and the infantry have a high and medium chance of staggering attacked enemies, this will prevent enemies hit to attack for a little while, so combo attacks should prevent small enemies from attacking the player at all.

This system also works for the scout explosive arrow and the sorcerer meteor and hellfire.

New steam achievements

Have fun unlocking them!

Controller support

I'm terribly sorry but controller support is still not 100% fully supported. I'm still having some issues with the compatibility of steam big picture. But this should be fixed in top 15 days. Once again i'm really sorry for this but I dind't want to upload a feature not working entirely.

Future updates

1.1 patch will be live on June 20 and will contain a huge content update specially focused on new encounters, relics and items.

Minor updates

- Equipped inventory trinkets can be used with right click from the inventory window.
- Potions and trinkets that increase maximum health now heal for said amount.
- Shop items are now bought and sold with right click.
- Added shadows to characters and enemies.
- Fixed a bug where the Northbarrow scout arrow barrage wasn't dealing damage to a same enemy if used a couple of times against the same enemy.
- "Press any key" now also work with mouse buttons.
- Chest encounter damage reduced.

- Reduced the sound enemies made when taking damage.
- Fixed a bug where occasionally some ranged enemies stopped attacking after a while, they do have infinite mana so no need to stop attacking the player.
2 comments Read more

March 23

Update 0.1

Update 0.1

Hi everyone, this updates comes a week later of what I expected but is finally here and I really think you are going to enjoy it. Although there were some minor fixes and optimizations the main focus of the update is on new content.

Elite enemies
From floor 2 an onward you will find that normal enemies will now have a chance to become rare or elite enemies. This means that they have a special affix that will make enemies rooms more interesting.

Yellow are rare enemies.
Red are elite enemies.

I.e. a rare bugbear warrior with additional attack damage:

This enemies affixes go from additional health or damage, to portals, fire rains, meteors, acid pools. And there are much more I'd like to implement, but I wanted to hear your feedback first.

Traveling merchant
Too many items were being dropped because the inventory was full before reaching the blacksmith on the forward base. Meet Verick, a traveling merchant you will occasionally find around, he will be willing to offer some gold for your stuff and overcharge you for his wares.

Special encounters
I don't want to spoil much of this because it's the most interesting new content. Some of this encounters are optional, some are hidden, with scaling difficulty, enemies waves, etc. I really hope you guys enjoy this new feature and I would love to hear your feedback about this, I have tons more ready to dev so I really want to hear what you guys think of this, what you like and what you don't.

Watch out for some new traps included in rooms, this were very scarce previously, now they appear much more often, specially from the Whispering Hollows caves onward.

Small fixes
- 2560x1080 resolution was having some display issues - It's now fully compatible.
- Larger pool of items offered by the blacksmith and traveling merchant.
- Available door keys are now also shown in the upper right area of the screen.
- Some spell sounds were sometimes not playing correctly. This is now fixed.
- Added impact sounds for enemies damage taken.
- Improved and added more textbox quotes for encounters.
2 comments Read more

About This Game

System Requirements

    • OS: Windows XP minimum
    • Processor: 1Ghz or faster
    • Memory: 256 MB RAM
    • Graphics: 128MB graphics
    • Storage: 50 MB available space
    • OS: Windows 7 minimum
    • Processor: 1Ghz
    • Memory: 256 MB RAM
    • Graphics: 128MB graphics
    • Storage: 50 MB available space

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