Left 4 Dead 2 - Kerry
An update has been released for Left 4 Dead 2:

- Fixed two exploits that could remotely crash servers.
- Fixed music not playing at the main menu on Linux.
Counter-Strike 2 - jo
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  • Reduced the opacity of teammate names near the crosshair.
  • Made the death experience during bot takeover match the normal death experience.
  • Fixed several bugs with looping through bot takeover spectator targets.
  • Fixed several bugs with scoreboard buttons not working as designed.
  • Fixed a bug where the in-air kill feed icon didn't work with certain weapons (thanks aquaismissing).
  • Fixed a bug where the HUD would be offset after watching a demo (thanks again aquaismissing).
Counter-Strike 2 - FletcherDunnValve
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  • Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
  • Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
  • Fixed an issue where viewmodels would sometimes emit double shell eject effects.
  • Minor performance improvements
Dota 2 - krAnk0r


Dota Labs Updates
We announced Dota Labs a couple months ago, and since then we've continued to iterate quietly on the features in it as we get feedback and data. "Quietly" is fine, but sometimes it can be useful to be a bit louder so today we're turning up the volume a little:
  • We're happy to announce the first promotion of a Dota Labs option out of Labs and into the game itself: high-visibility hero health bars, under Options -> Interface.
  • Over the last weeks (and today), we've shipped a variety of updates to the other features, including additional controls for the overlay map, new data in the pre-match analytics, and the ability to treat targeting modifier keys as toggles rather than holds.
  • Lastly, because we've gotten so many useful submissions from the Feedback button built into the Crownfall map, we've added one to the Dota Labs UI as well.
As always, please continue to tell us which parts of the still in-development Labs features you like and which you think need improvement.

Collector's Cache Voting Begins
Our community of artists have also been hard at work. Hundreds of item sets have been lovingly crafted, lovingly polished, and lovingly uploaded to the Workshop, and now it's up to you, the Dota community, to lovingly vote on which ones you'd like to see in the next Collector's Cache!

In the spirit of Dota Labs experimentation, this time voting is open to everyone. From the dashboard, simply click the Collector's Cache Voting button and then upvote or downvote the sets you're the most passionate about. Voting runs from now until May 21st, with the most popular sets getting released as part of a future Crownfall update.
Counter-Strike 2 - FletcherDunnValve
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  • Fixed a crash related to the scoreboard
Counter-Strike 2 - FletcherDunnValve
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  • Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
  • Fixed a bug where UI characters always had default gloves equipped.
  • Demo playback will pause at the end of a recording instead of returning to the main menu.
  • Minor demo playback optimizations.
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  • Added arms race game mode for workshop map submissions
Left 4 Dead - Kerry
An update has been released for Left 4 Dead:

- Fixed an exploit that could force votes to pass without notifying other players.
- Added protections against malicious network packets.
- Integrated several exploit fixes from Left 4 Dead 2.
Counter-Strike 2 - FletcherDunnValve
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  • Grenade kills no longer display the "in-air" killfeed icon.
  • Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
  • Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
  • Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
Counter-Strike 2 - Piggles ULTRAPRO
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  • Fixed a bug where grenade throw animations would get stuck when switching hands.
  • Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
  • Fixed a bug that allowed picking up grenades beyond the normal maximum.
  • Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.
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  • Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
  • Fixed a spot in Inferno where weapons could fall through the world.
26 Nis
Team Fortress 2 - erics


The North American TF2 Competitive offseason is kicking off with a bang! Fireside is hosting the Fireside Cup, a $600 (with potential to increase via fundraising), two week cup featuring the best North American sixes players in the region. Not to mention, some of the best teams like Like A G6 will be participating! There is one kicker to this cup though: apart from the traditional sixes composition of two scouts, two soldiers, one demoman, and one medic, only one off-class can be on the field at any time.

This will force teams to put a little more creativity into how they approach any given scenario throughout the game. Gone are the days of the Engineer reinforced Heavy / Pyro / Sniper last hold! The first week will be a best of two group stage, and the next week will follow with a best of 3 playoffs to decide the winner of the cup.

The cup will take place on the weekdays between May 13 - May 23 and will be broadcasted by Fireside and EssentialsTF. Come tune in and watch the best of North America duke it out.

Important Links:
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