Dota 2

Steam has set a new concurrent users record with over 27 million online.

According to SteamDB, Valve's platform hit a new all-time peak this afternoon of 27,182,165 concurrent users.

That beats Steam's previous best of 26.9 million users online at the same time in April.

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Dota 2

Valve has cancelled ticket sales for Dota 2 tournament The International amid a continued covid case rise in Romania.

The International was set to return with a live audience in Bucharest from 12th to 17th October.

But covid case rates have soared recently, and the government this week announced new coronavirus restrictions. Romania has the second lowest vaccination rate in the European Union, just ahead of Bulgaria. Bucharest reached a record of 8.28 per thousand new infections over the past two weeks, among the country's steepest rates.

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Dota 2

We've all been there - a match where something's gone wrong, or you end up frustrated with your teammates. But I doubt you've ever had the power to get someone banned over a gameplay disagreement, and it seems one Valve employee was unable to restrain themselves from doing so, as Firewatch co-creator Sean Vanaman has now apologised for giving out an unwarranted manual ban.

The situation began when Dota 2 player minijuanjohndoe posted on Reddit claiming they'd been sent to low priority - essentially a temporary matchmaking penalty - simply for suggesting a tactic the Valve employee didn't like (via Dot Esports). "So can employees just send you to low priority for telling the team to let mid tower go and he just thinks its a bad idea?," minijuanjohndoe asked, having discovered he'd been bickering with a Valve employee during their argument over tactics. minijuanjohndoe provided an image of their behaviour score to prove their innocence, and later gave the name of the player who had given them the penalty - Vanaman.

"The team looked into this case, and concluded the user clearly did not deserve the ban," Vanaman said in response to the post. "Even if the user did deserve a ban however, we all think it's clear that manually banning users is not a good idea because of how hard it is to be objective in Dota games that you are in. My mistake in this case being a sterling example. As employees, we should have no special privilege when playing Dota."

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Dota 2

While real-world sports have been turning to video games for online tournaments, it seems some esports events have not been so lucky - as both the Fortnite World Cup and Dota 2's The International have been cancelled due to the coronavirus outbreak.

The Fortnite World Cup, which last year pulled in over 2.3m viewers to make it the most-watched competitive gaming event of all time (excluding China), will not take place in 2020. While all other Fortnite physical esports events will take place online, the World Cup could not take place due to the "limitations of cross region online competition".

"We don't know when a return to large, global, in-person events will be practical, but we're hopeful to be able to put on some form of Fortnite World Cup in 2021," said Epic via the Fortnite Competitive Twitter account.

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Dota 2

Stress levels faced by top-level esports players are equal to those experienced by professional athletes.

That's according to a new study from the University of Chichester, which looked at the psychological impact of major esports contests on those taking part.

The study, titled Identifying Stressors and Coping Strategies of Elite Esports Competitors, will be published in the International Journal of Gaming and Computer-Mediated Simulations.

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Dota 2

Video games are a small window into Chinese life, but they're a window nonetheless, and video games themselves, in China, are huge. China accounts for more than half of the entire planet's PC gaming revenue. In fact, despite it being smaller than mobile gaming there, China's PC gaming market alone made over $15bn in 2018; more than half the entire amount of revenue made in the US gaming industry overall, including consoles, mobile, the lot. Going by the numbers of analyst firm Niko Partners, as of 2018 there were a total of about 630 million gamers in China - a little over 8 percent of humans on the planet.

Huge. But we know there are lots of people in China, and we know lots of them play games. What's really interesting is that these people are playing games in what is, on paper, the most aggressively censored system around. I suspect this sort of thing is why economists love visiting China, even if doing so is a risk: everything is a case study.

Games are no different. Under Chinese law, video games can't contain anything that "threatens China's national unity, sovereignty, or territorial integrity". They can't harm "the nation's reputation, security or interests". They can't promote cults, or "superstitions". They can't "incite obscenity, drug use, violence or gambling" - although loot boxes are, of course, fine (in fact Niko Partners analyst Daniel Ahmad reckons a Chinese game may have invented them as far back as 2003) - and they can't include anything that "harms public ethics" or China's "culture and traditions". They also can't include any "other content" that might violate China's constitution or law, whatever that may be, and they have to be published in China by a Chinese company.

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Dota 2

Reigning Dota 2 champions OG have just won the ninth International (TI9), taking the trophy - sorry, Aegis of Champions - home to Europe from Shanghai, China alongside a cool 15m in prize money. They also set a new record, becoming the first team - and first individual players - to win the championship twice.

Earlier in the day, after technical issues made for a delayed start, PSG-LGD, part-owned by oil-rich football club Paris Saint-Germain, saw themselves knocked out in the semi-finals by runners up Team Liquid. Had they gone through, PSG-LGD would have faced OG in a rematch of last year's final. The Chinese team's status as the last remaining "home" side in Shanghai meant their earlier best-of-three match played out in front of a raucous, packed-out Mercedes Benz Arena, and despite their team being knocked out in the morning that atmosphere continued throughout.

Both finalists were previous winners of the tournament, guaranteeing us a record-breaking two-time winner. Team Liquid won the tournament two years ago at TI7 in 2017, earning $10.9m, while OG came out on top last year for TI8, earning $11.2m along the way - that was despite OG's status as huge outsiders, when they lost half of their team to a rival side, EG, a few weeks before the tournament. OG's two wins in a row means the players have amassed nearly $27m (approximately 22m) between them in the last 13 months.

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Team Fortress 2

Valve, alongside its business partner in China, Perfect World, has given us an update on the progress of Steam China today, after both companies had been silent on the topic for over a year.

Eurogamer attended the brief presentation, given by Perfect World CEO Dr. Robert H. Xiao in Shanghai, where a small number of local and international press were told the companies were "one more step closer" to launching Steam China, which will be separate from the international version of Steam. A handful of launch games were revealed, including Dota 2 and Dota Underlords. There were no actual launch dates or broader windows mentioned for Steam China itself, mind, nor a look at how that storefront may shape up or any details on its features, barring the fact it'll support VR, multiplayer games, interesting games with "innovative, creative ideas," and "single-player games with abundant storylines". As far as we could tell, none of the non-Chinese launch games had official approval just yet, either.

In Xiao's words, "the Steam China project is undergoing solidly and smoothly" - but what is it, exactly? As it stands, Steam is actually widely available for Chinese players already. As of right now we've tested and confirmed it's possible to buy, download and play games through the Steam store in China as usual, with no issues - and no need for a VPN. Community features, such as discussion forums, are unavailable, but otherwise the platform as it stands still acts as a huge loophole in the Chinese government's strict regulation of games. Where it might take many months of admin and applications for a game to get through the approval process - if it gets through at all - or many revisions to a game's content to ensure it meets the various Chinese standards, that same game can already be bought and played in China, unfiltered, unregistered and unchanged, on regular old Steam.

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Dota 2

Artifact is a mess. 101 players are in game at the time of writing, with the 24 hour peak being only marginally better at 124. Valve hasn't said anything about the game since 29th March, when the company announced the team will "be heads-down focusing on addressing these larger issues instead of shipping updates". The most action Artifact has seen on Twitch in recent months was when people decided to stream full length movies and porn in the game's section. Artifact, at least for now, is a dead game, and arguably Valve's most spectacular failure to date.

"It was a couple of weeks before the Artifact launch, and I was like, they can't really launch it like this can they?" Sean "Swim" Huguenard tells Eurogamer.

By this point Swim had been in the Artifact closed beta for almost a year, and had submitted "several pages of pretty lengthy feedback" to the development team. He made a name for himself in the world of Gwent, having been one of the top deck creators, had consulted on other games, and planned to go into Artifact when it launched as both a content creator and pro player, aiming to make it to the $1m tournament Valve had planned for early 2019, even signing with esports organisation Evil Geniuses. So he certainly knew more than most when it came to card games. But it seemed the feedback from him, and other top card game players, was being ignored during the beta.

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Dota 2

So, you want to get into Auto Chess games. ACs...Auto Battlers? Regardless of what you call them, these games have quickly become some of them most popular and exciting games out right now.

The genre is simple on the surface. Using money you acquire every turn, you buy units from a shared pool that smack the enemy's units until either you or your opponent wins. But the beauty's in the depth. There's plenty of variables to consider once you're deep into Auto Battlers, like items, the placement of your units, unit upgrades, character classes / factions and the bonuses they provide. Once you better understand these games they reveal themselves to be the hardcore strategy titles they truly are, demanding you play meticulously or end up beaten or worse, broke.

Dota Auto Chess, Dota Underlords, Teamfight Tactics and Auto Chess all have their distinct differences and individual perks, and everyone's bound to have a favourite. This article will introduce you to all four of the Auto Chess games and delve into what sets them apart from the others, highlighting unique features to help you figure which ones to start playing.

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