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Team Fortress 2

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TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added Alien: Isolation promo items and enabled Full Moon holiday for one week
  • Added Limited Quantity Item attribute on items that can no longer be crafted or purchased through the Mann Co. Store

    • Limited Quantity Items can be placed on the Steam Community Market

  • Removed Audition Reel from crate drop list
  • Added Director's Cut Reel to crate drop list
  • Added Limited Late Summer Crate to crate drop list
  • Fixed the Festive Bat using the lowest LOD for the first person view
  • Fixed the Scorch Shot taunt attack not firing a projectile
  • Fixed incorrect bumpmap setting for the Frenchman's Beret
  • Updated the equip_region for the Mustachioed Mann
  • Updated sounds for the Boston Basher
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a server crash related to the vote kick system
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a client crash related to the robot destruction HUD
  • Fixed an exploit where players could circumvent successful kick votes
  • Demoman can no longer detonate sticky bombs while taunting
  • Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix
  • Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
  • Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
  • Added Jarate lightwarp preset to the Steam Workshop importer
  • Updated the model/materials for the Neckwear Headwear to fix a lighting issue
  • Updated pl_cactuscanyon

    • Increased amount of time the middle gates remain open before and after a train passes in stage 2
    • Adjusted spawn times at end of stage 2

  • Updated rd_asteroid

    • Removed env_sun from the skybox
    • Optimized skybox performance
    • Lowered Scout/Sniper damage against robots
    • Fixed doubled-up health kits on the bridge
    • Added area portals to the base interiors to improve performance
    • Continued art-pass process
    • Fixed zebra-style art on static props on systems that used lower texture quality

  • Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new "Taunt" and "Halloween" tags to the Steam Workshop

    • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days

  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapon models to only be loaded on demand
  • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
  • Fixed a server crash caused by using the "map" command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server's "status" command to display edict usage and player/bot counts

    • status output also includes basic class stats...not fully implemented yet

  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition's Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon

    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2

  • Updated rd_asteroid

    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit

TF2 Blog




As geniuses go, Isaac Newton is probably the top-rated genius of all time. He didn't just invent motion and gravity when the crappy math of his day wasn't getting the job done, he took an afternoon off and invented calculus like a champ.




But then instead of telling anybody he invented calculus, he hung out in his pajamas making immortality potions and looking for the lost city of Atlantis, and somebody else invented calculus first. What we're saying is, for a genius, Isaac Newton was kind of an idiot.




So it was nice to watch some real geniuses (the TF2 community) waste no time at all submitting your brilliant inventions to the TF2 Merchandise Workshop. Not even a month after we announced the Merchandise Workshop existed, there are already top-voted community designs currently on sale at WeLoveFine, with plenty more great stuff on the way.



TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Rolled back the previous changes to rd_asteroid
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added a new promo item
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin' Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid

    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base

  • Updated pl_cactuscanyon

    • Stage 2

      • Removed from the sequence so stage 1 links to stage 3

    • Stage 3

      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn

TF2 Blog




Super Time Force Ultra brought some friends along to its release on Steam today: Pyro and Saxton Hale!


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed Mann Co. Store prices not displaying correctly for Mac OS X and Linux clients
...

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