Gothic 1 - contact@rockpapershotgun.com (Sin Vega)

One of the many nebulous concepts that spring up when writing about games is “a sense of place”. We talk about worlds and locations and settings, but often these boil down to unusual geography or art direction surface details and imagery rather than a real identity.

Gothic, by contrast, wasn’t particularly pretty. Its setting wasn’t the singular underground world of Arx Fatalis, nor the varied alien landscape of Morrowind. Instead, Piranha Bytes recognised back in 2001 that a place is a place not because of its landscape or biome or buildings, but because the people there make it one.

Most RPGs have NPC traffic. Gothic had a society>.

… [visit site to read more]

Gothic 1 - contact@rockpapershotgun.com (Joe Donnelly)

“Eclectic, Lavish, Exhilarating, Xenial”, was how Risen and Gothic developers Piranha Bytes described their forthcoming post-apocalyptic open world RPG ELEX [official site] when they announced it last year. I reckon they were being purposefully tongue-in-cheek, but either way we didn’t have all too much to go on back then beyond the initial idea.

Fast forward the better part of a year, and a website overhaul, a load of new info and a fresh “mood” trailer now offer us a better understanding of what it’s all about. Observe:

… [visit site to read more]

Gothic II: Gold Edition - contact@rockpapershotgun.com (Alec Meer)

I’ve been travelling for 25 hours, and now I’m in Utah. There’s snow, and buildings made from wood. Why do I tell you this? Because I’m knackered and want to have a little moan. Pity me. Weep for me. Tell me you love me.

Cheery news, however: 1) there’s a big pot of coffee right next to me. 2) Gothic creators Piranha Bytes might be getting their original franchise/universe back, having had to hand over the rights to erstwhile publisher JoWood some time ago.
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ArcaniA - contact@rockpapershotgun.com (Alec Meer)

‘Bittersweet’ covers this news, I suppose. Arcania: Gothic 4 was a picturesque but depressingly stupid RPG, and one I couldn’t bear to finish despite a lingering hope that at some point it would suddenly open up and improve. None of this was the fault of series creators Piranha Bytes, who lost the rights in a spat with publisher JoWood, but fortunately went off to make the far more interesting Risen instead.

Nonetheless, Arcania was deemed successful enough to warrant a standalone expansion, Fall of Setarrif, which promised 10 more hours of monster-bothering and a bit more variety. It sounded quite literally “okay.” We shall never know for sure – Setariff has indeed fallen. And in a really weird way.
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ArcaniA - contact@rockpapershotgun.com (Quintin Smith)

PC gaming truth machine Blues News reports that Fall of Setarrif, the standalone expansion for ArcaniA – Gothic 4 has both a trailer (which you’ll find below) and a new site, bearing a new release date. March 25th! It’s like Christmas in March, except a slightly underwhelming Christmas where all the food is a bit cold. Anyway, March 25th- that’s barely enough time to get the game and finish it! You may be better off reading if Alec’s impressions of Gothic 4.
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