Product Update - Valve
  • Added blend painting mode to the tile editor in Hammer, allowing texture blends to be painted on tiles without having to collapse them first.
  • Updated the dota_pvp_tiled map in the dota_pvp addon template to include texture blending.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to clients uploading files to servers
  • Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt

    • TF2 will not run if a bad items_game.txt file is found
    • If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Fixed a timing problem with the Rancho Relaxo taunt animation
  • Removed the Limited Late Summer Crate from the crate drop list
  • Limited Late Summer Crates can no longer be opened
  • Removed the Limited Late Summer Crate Key from the Mann Co. Store
  • Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
  • Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
  • Fixed the Duels leaderboard not displaying current counts
  • Added the explosion particles to the list of files that we always enforce consistency on
  • Added ConVar tf_classlimit
    • When set, limit each class to the specified value
    • Works in any game mode, but overridden in Tournament mode and Highlander mode
  • Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
  • Updated the equip_regions for the Couvre Corner and the Pocket Heavy
  • Updated rd_asteroid

    • Continued art-pass process

  • Updated the vote system

    • Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
    • sv_vote_issue_restart_game_allowed default changed to off
    • Added sv_vote_issue_restart_game_allowed_mvm (on by default)
    • Added "Enable/Disable Class Limits" vote

      • Controlled by sv_vote_issue_classlimits_allowed (off by default)

        • Limit controlled by sv_vote_issue_classlimits_max (default 4)

      • Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
        • Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
Product Update - Valve
* Buyback cooldown increased from 6 to 7 minutes
* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03
* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
* Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
* Ancient Seal cooldown increased from 11 to 14
* Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
* Exorcism cooldown increased from 135 to 145
* Juxtapose max illusions reduced from 6/8/10 to 5/7/9
* Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
* Primal Split cast time increased from 0.4 to 0.65 seconds
* Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
* Ethereal Blade projectile speed increased from 1100 to 1200
* Song of the Siren cast point increased from 0.65 to 0.8 seconds
* Guardian Angel no longer provides HP Regeneration
* Metamorphosis movement speed reduced from 315 to 290
* Conjure Image damage intake increased from 300% to 425%
* Sunder no longer interrupts the target
* Sunder cast range increased from 250 to 325
* Haunt illusion outgoing damage decreased from 40% to 30%
* Spectre movement speed reduced from 295 to 290
* Chronosphere cooldown increased from 120/100/80 to 130/110/90
* Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
* Static Link cooldown increased from 25 to 32/30/28/26
* Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
* Flaming Fists damage reduced from 100/150/200 to 80/115/150
Product Update - Valve
* Fixed a Meepo item exploit.

* Fixed various methods by which the IP of the game server you are playing on could be revealed to a third party.

* In the latest Steam Beta client, your IP is no longer revealed via unaccepted Voice Call requests.

* The Game Info feature on the Steam Friends List no longer shows the IP of the gameserver you are on.

* League games will now automatically pause when any player disconnects. It will remain paused for up to 24 hours if all players are disconnected.

* Local lobby league games can now be viewed through DotaTV. However, this is recommended only as a backup solution for league administrators, as locally generated replays are not fully integrated with the league system. This will be on the Test Client first and then merged to the Main Client next week.

* Customers who purchased an ESL One NY or WCA ticket will receive a free Treasure Redemption Token for each ticket.

* We've worked with the ESL team to collect the replays for yesterday's games that weren't broadcast through DotaTV. Replays are available here:

* The Singapore maintenance window will be moved from next week to later this month. Further details will be announced here as they are available:
Product Update - Valve
* Made improvements to server network performance
* Added two new matchmaking regions in South America (Chile and Peru)
* Removed Captains Draft mode from ranked matchmaking. There were too few players in this mode which caused excessive wait times, imbalanced matches, and potential for MMR abuse.

The Singapore matchmaking region will be undergoing some changes next week. There will be a maintenance period from the 13th until the 16th Singapore time. On the 14th the region will be entirely unavailable, and during the other times it will be operating under limited capacity (fewer servers available for usage). We will be rebuilding the clusters on new server hardware and retiring the old server hardware. On the network side, we will be improving the router architecture, as it is currently too susceptible to packet loss under high load.
Product Update - Valve
Broforce Steam Workshop Update Now Available!

When evil threatens the world, the world calls on Broforce - an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Brace your loins with up to four players to run ‘n’ gun as dozens of different bros and eliminate the opposing terrorist forces that threaten our way of life. Unleash scores of unique weapons and set off incredible chain reactions of fire, napalm, and limbs in the name of freedom.


Product Update - Valve
- Fixed Ranked Matchmaking not obeying its level restriction
- Fixed a rare bug that allowed you to teleport and be stunned at the same time
- Fixed the hitbox for the Neokin Faierie Wards
- Added stack counter for the Flak Cannon buff
Product Update - Valve
  • Fixed crash when attempting to play a custom game using Shadow Fiend
  • Fixed crash in special ability text formatting
  • Fixed bug where stacking on data driven modifiers didn't automatically scale their properties
  • Fixed bug where some maps would require a very large amount of memory to be loaded in game while running tools
Product Update - Valve
- Reduced delay between events and when Net Worth and XP graphs update
- Fixed various matchmaking exploits
- Fixed Spiked Carapace interaction with Spell Immunity
- Fixed Searing Arrows now proccing Damage Block on its own (instead of just with the attack one time)
- Fixed Rage having an inconsistent behavior compared to BKB when affected by Heaven's Halberd, Curse of the Silent and Pounce
- Fixed Repel having an inconsistent behavior compared to BKB when affected by Curse of the Silent, Pounce, Haste and Double Damage
- Increased the vision on Chronosphere slightly to fit the affected area better
- Fixed trees not being destroyed properly properly when the phased movement is dispelled after damage
Product Update - Valve
- Fixed Terrorblade and Techies Arcana particles not showing in portrait
- Fixed the AoE Gold/XP being calculated before the direct Gold/XP were given out
- Fixed Networth values only being updated once every 0.1 seconds instead of instantly whenever you get gold (affects scenarios where multiple heroes die in quick succession)
- Fixed various incorrect tooltips with Spell Immunity Piercing labeling
- Fixed Searing Arrows, Unstable Concoction and Echo Stomp interaction with Spell Immunity
- Fixed Morphling's Replicate not dying when he dies
- Fixed some ARDM bugs

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