Product Update - Valve
- Effigies now support styles
- Fixed Mac/Linux frequent menu crash and fog of war visibility problems (this fix requires the Nov 21st Steam client update)
- Fixed bug causing matches that are discarded due to poor network conditions to show up in match history, both in client and in WebAPIs that power 3rd party sites. (The matches were not scored, this is bug with the match history query only.)
- Fixed a rare bug that could cause you to teleport outside of the map
- Fixed a bug with swapping when a contract was involved
- Fixed Glyph tooltip being too large sometimes
- Adjusted sensitivity of poor network conditions detection
- Fixed crashing upon reconnecting. Cleared low priority games remaining for all players who received a penalty in the past 48 hours due to abandoning.
- Fixed various minor bugs
Product Update - Valve
An update has been released for Left 4 Dead 2.

- Fixed low volume with some speaker configurations.
Product Update - Valve
* Fixed various crashes
* Fixed some Effigy bugs
* Fixed Manifold Paradox assassination score being lower than intended and retroactively granted points
* Fixed a Mac crash
* Fixed a bug that caused Arcanas to drop at a higher rate than intended (fewer than 80 of each were dropped)
* Adjusted Poor Network Conditions packet loss sensitivity
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Additional improvements for client stability
  • Added a check to prevent building in trigger_hurt areas
  • Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
  • Fixed not hearing localized audio while connected to a server using sv_pure
  • Updated pl_upward
    • Added stairs to forward Blue spawn underground
    • Updated the trigger hurt in the outer cliff area to cover the bottom of the map
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity
  • Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator
  • Fixed a bug that allowed weapons to be equipped in invalid loadout slots
Note missed from the previous update:
  • Fixed a rendering problem for Linux clients using AMD drivers
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item, The Nabler
  • Fixed a client crash caused by using custom HUD files
  • Updated the equip_region for Gone Commando and The Mann of the House
  • Updated the Freedom Staff so Halloween Spells can be applied to it
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug where players could be teleported to hell and not have visible bumper car
  • Fixed a bug where Engineers could not pick up a building if the building was higher than the player
  • Fixed a text clipping problem with the HUD achievement tracker
  • Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
  • Added a red glow for player ghosts on team Red
  • Updated rd_asteroid
    • Continued art-pass process
  • Updated sd_doomsday_event
    • Fixed a timing issue with Merasmus's announcement of the tickets becoming available
  • Updated koth_lakeside_event
    • Fixed missing collision on a barrel near the capture point
Product Update - Valve
Source Filmmaker version 0.9.8.13 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added "Root Drives Pose Params" option to Import Sequence dialog, to allow rootTransform motion to drive move_x and move_y pose parameters
  • fixed crash loading some new maps from Team Fortress (as soon as those maps are recompiled in the next Team Fortress update)
  • fixed error using sfmValveSetup.mel in maya batch mode
  • fixed errors in maya sfm export manager
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the main menu
  • Fixed players not creating gibs when they are killed
  • Fixed player glow effects not drawing correctly
  • Fixed the Rescue Ranger being able pick-up buildings through walls
  • Fixed map-placed buildings being removed from the map during a round restart
  • Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
  • Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
  • Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker
Product Update - Valve
- Match Ready dialog now works when in a bot match.
- Fixed effects attached to Whale Blade, Kantusa and several other items not always drawing properly
- Improved network performance with various muli-target attacks (like Cleave)
- Various Phantom Assassin ambient weapon effects have been fixed.
- Fixed a bug that could cause low end settings to not display effects properly
- Wards with auras such as Juggernaut’s healing ward, Tusk’s Sigil, Pugna’s Netherward, etc. will now properly stop ambient effects when they expire or are killed.
- Fixed Phoenix not being pickable in CD
- Various pathing fixes
- Enabled creation of local lobbies with 5v5 bots
- Fixed hero guide submission.
- Fixed a bug with the Terrorblade Arcana where the portrait colors would be wrong after respawning.
- Fixed a bug with the Terrorblade Arcana where Terrorblade would lose his wings after respawning in some cases, such as after swapping from a player who didn't own the arcana.
- Fixed a bug that caused customized particle effects spawned by animations, like Juggernaut's critical hit, to only show the default.
...

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