Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to achievements
  • Fixed a client crash related to Spy animations
  • Fixed a client crash related to the Spectator HUD
  • Fixed changes to video settings not being saved between sessions
  • Fixed not being able to block control points from being captured
  • Fixed not respawning instantly after changing loadout in a respawn room
  • Fixed Medi Gun prediction stuttering when using tf_medigun_autoheal
  • Fixed the Necro Smasher not falling into the world properly when dropped
  • Fixed Killstreak sheen effects for the Necro Smasher
  • Fixed The Lone Star not using the correct Blue team material
  • Fixed the Brim-Full Of Bullets not being held by the Sniper during the melee taunt
  • Added the Gamers Assembly tournament medals
  • Added the TF2mixup 2014 medal
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Additional improvements for client stability
  • Added a check to prevent building in trigger_hurt areas
  • Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
  • Fixed not hearing localized audio while connected to a server using sv_pure
  • Updated pl_upward
    • Added stairs to forward Blue spawn underground
    • Updated the trigger hurt in the outer cliff area to cover the bottom of the map
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity
  • Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator
  • Fixed a bug that allowed weapons to be equipped in invalid loadout slots
Note missed from the previous update:
  • Fixed a rendering problem for Linux clients using AMD drivers
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item, The Nabler
  • Fixed a client crash caused by using custom HUD files
  • Updated the equip_region for Gone Commando and The Mann of the House
  • Updated the Freedom Staff so Halloween Spells can be applied to it
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug where players could be teleported to hell and not have visible bumper car
  • Fixed a bug where Engineers could not pick up a building if the building was higher than the player
  • Fixed a text clipping problem with the HUD achievement tracker
  • Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
  • Added a red glow for player ghosts on team Red
  • Updated rd_asteroid
    • Continued art-pass process
  • Updated sd_doomsday_event
    • Fixed a timing issue with Merasmus's announcement of the tickets becoming available
  • Updated koth_lakeside_event
    • Fixed missing collision on a barrel near the capture point
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the main menu
  • Fixed players not creating gibs when they are killed
  • Fixed player glow effects not drawing correctly
  • Fixed the Rescue Ranger being able pick-up buildings through walls
  • Fixed map-placed buildings being removed from the map during a round restart
  • Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
  • Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
  • Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the 'Tomb Raider' tag to the item import tool
  • Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
    • Players who previously purchased the bundle have automatically been granted the item
  • Fixed a client crash that could happen while the server was changing maps
  • Fixed the Teleport spell not appearing in Helltower
  • Fixed rare spells appearing in regular Helltower spellbook pick-ups
  • Fixed disguised Spies not displaying the correct health value to enemies
  • Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
  • Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
  • Fixed maps not loading correctly in the SFM tool
  • Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
  • Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
  • Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
  • Updated bumper cars to deal damage when hitting players not in bumper cars
  • Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
  • Updated the equip_region for the Iron Fist
  • Removed the smoke effect from the Tiny Texan
  • Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
  • Updated sd_doomsday_event
    • Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
    • Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
    • Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
    • Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
    • Fixed players being able to construct buildings in the spawn areas
    • Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
    • Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
  • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
  • Fixed grenade projectiles doing more damage than expected
  • Fixed players changing team to respawn outside of their cart while playing a minigame
  • Fixed players being able to use the Eureka effect while in their bumper car
  • Fixed a bug that let Engineers move faster while carrying a building
  • Fixed the Spycicle not giving the Spy fire resistance
  • Fixed The Manngaroo itemset including the wrong item
  • Updated the equip_region for the Vaccinator and Quick-Fix
  • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
  • Updated player ghosts to always use team color
  • Updated the new TargetID system
    • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
    • Added Advance Option to control the alpha of TargetID nameplate
    • Fixed not showing for disguised enemy Spies
    • Fixed showing the health of cloaked Spies
    • Fixed not hiding the panel when players are no longer visible
  • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
  • Fixed the knife not playing its backstab animation when crits are disabled
  • Fixed round-end crits not working when tf_weapon_criticals is set to zero
  • Updated sd_doomsday_event
    • Added spell pickups near the ticket case spawn
    • Reduced mega spell respawn time from 90 seconds to 45 seconds
    • Fixed curses occurring in bumper car minigames
    • Fixed players being able to boost their bumper cars early
    • Increased the damage that bumper cars receive from collisions
    • Players can no longer suicide when in a Bumper Car
    • Replaced large ammo kits near the Strongmann machine with spells
    • Reduced ammo kit size on the bridge from full to medium
    • Updated HHH to use a giant Necro Smasher when attacking players
    • Platform game:
      • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
      • Center tent pole now vanishes when the final platform is reached
    • Soccer game:
      • Added HHH, spawns 45 seconds into the match
    • Duck game:
      • Increased max score to 200
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Scream Fortress VI has arrived!
  • Help Merasmus with his carnival!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
  • Scream Fortress VI runs until November 12, 2014
  • Added new Halloween map Carnival of Carnage
    • Merasmus will spread misfortune with server wide curses
    • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
  • Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
  • Alt-fire to speed boost your bumper car
  • Cast spells while driving
  • The collision force a bumper car receives increases as the car takes damage
  • Force is displayed in the bumper car HUD as a percentage
  • Ghosts can come back to life by touching a friendly bumper car
  • 50 new Halloween-themed community cosmetics
  • 6 new achievements

During Scream Fortress VI
  • A Halloween Gift Cauldron is granted to all players who play during the event
  • Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
  • All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
  • Previous Scream Fortress content is available in the Mann Co. Store

General
  • Reduced the number of Fireball spells granted to 2
  • Updated the tf_spells_enabled ConVar
    • Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
    • Added rare spells to the general spell list, except Skeletons and Monoculus

  • Turning a player into a ghost now grants the attacker a kill credit
  • Players can now fly around as a ghost by holding the jump key
  • TargetID system

    • Now creates a floating health indicator over the target
    • Reduced size of nameplate
    • Added tf_hud_target_id_alpha ConVar to control the transparency

  • Fixed player voice transmissions not transmitting the last second of recording
  • Fixed a dedicated server crash when the autoexec.cfg contains a bind command
    • Fixed Unicode font performance and rendering issues for Mac clients
    • Fixed an exploit that allowed players to remove the ghost condition


Hammer
  • Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated Halloween Spells to be tradable
  • Fixed not being able to apply Halloween Spells to cosmetic items
  • Enabled the crafting recipe for the Pile Of Curses
  • Fixed players auto-switching to the Spellbook
  • Fixed the Spell HUD overlapping with the Killstreak HUD
  • Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD
...

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