May 2, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

Since last month, we made a Steam page for Chapter 6. It contains some new screenshots that you might not have seen yet. Obviously, if you're spoiler-sensitive you might want to stay away.

Since the last update we've been busy working on the last puzzle sequence in the game. It has a lot of moving parts and I expect us to be working on it for a few more months. We don't have a date for Chapter 6 yet, but we'll tell you as soon as we know. While you're waiting, you'll be happy to know that we done another polishing pass on the already released chapters. That's how we roll.

Some players have reported problems entering the door to the right of the void between Martin's and Selma's dream. I've tried to fix it, but since I can't replicate the bug myself I have no idea if it worked or not. If you were having problems, this update might fix it. If it doesn't, I added a temporary quick & dirty solution to help you out: click the right entrance 3 times. That should hopefully force the transportation.

Check out the full update details below:

• Engine: Added some debug features
• Game: Fixed dialogue being drawn too high on screen
• Game: Swapped menu sound assets
• Game: Tweaked UI
• Chapter 1: Added dialogue
• Chapter 1: Removed Mr Morton's smoke FX temporarily
• Chapter 2, 4 & 5: Tweaked asset loading in Morton's office
• Chapter 2, 4 & 5: Tweaked dialogue
• Chapter 3: Tweaked blackmail letter graphics
• Chapter 3: Fixed some dialogue bugs
• Chapter 3: Swapped sound stingers
• Chapter 4 & 5: Fixed depth sorting issue at tea party
• Chapter 4: Added tea party dialogue
• Chapter 4: Tweaked tea party dialogue
• Chapter 4: Fixed typos
• Chapter 5: Fixed knight's verb not changing correctly
• Chapter 5: Tweaked creature close-up graphics
• Chapter 5: Tweaked grave interaction
• Chapter 5: Fixed helmet-related bug
• Chapter 5: Attempted to fix void crossing bug

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
May 2, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

Since last month, we made a Steam page for Chapter 6. It contains some new screenshots that you might not have seen yet. Obviously, if you're spoiler-sensitive you might want to stay away.

Since the last update we've been busy working on the last puzzle sequence in the game. It has a lot of moving parts and I expect us to be working on it for a few more months. We don't have a date for Chapter 6 yet, but we'll tell you as soon as we know. While you're waiting, you'll be happy to know that we done another polishing pass on the already released chapters. That's how we roll.

Some players have reported problems entering the door to the right of the void between Martin's and Selma's dream. I've tried to fix it, but since I can't replicate the bug myself I have no idea if it worked or not. If you were having problems, this update might fix it. If it doesn't, I added a temporary quick & dirty solution to help you out: click the right entrance 3 times. That should hopefully force the transportation.

Check out the full update details below:

• Engine: Added some debug features
• Game: Fixed dialogue being drawn too high on screen
• Game: Swapped menu sound assets
• Game: Tweaked UI
• Chapter 1: Added dialogue
• Chapter 1: Removed Mr Morton's smoke FX temporarily
• Chapter 2, 4 & 5: Tweaked asset loading in Morton's office
• Chapter 2, 4 & 5: Tweaked dialogue
• Chapter 3: Tweaked blackmail letter graphics
• Chapter 3: Fixed some dialogue bugs
• Chapter 3: Swapped sound stingers
• Chapter 4 & 5: Fixed depth sorting issue at tea party
• Chapter 4: Added tea party dialogue
• Chapter 4: Tweaked tea party dialogue
• Chapter 4: Fixed typos
• Chapter 5: Fixed knight's verb not changing correctly
• Chapter 5: Tweaked creature close-up graphics
• Chapter 5: Tweaked grave interaction
• Chapter 5: Fixed helmet-related bug
• Chapter 5: Attempted to fix void crossing bug

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Apr 6, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, book reading, layer dressing, extra radiators, long johns, casual spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6.

Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off.

While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it.

So cheers for me, for being useful.

And cheers for you, for being patient and awesome.

Check out the details below:

• Game: Fixed UI bug
• Game: Added profile blinks to Victor
• Chapter 1: Tweaked item descriptions
• Chapter 1: Tweaked living room graphics
• Chapter 1: Reduced compression on Victor's wake up animation
• Chapter 2: Fixed sleeping Morton-related visual glitch
• Chapter 2, 4 & 5: Fixed safe-related visual glitch
• Chapter 2, 4 & 5: Reduced blur in basement window
• Chapter 2, 4 & 5: Tweaked basement graphics
• Chapter 2, 4 & 5: Tweaked lobby navigation button
• Chapter 3: Added hints for radio puzzle
• Chapter 3: Tweaked hints for radio puzzle
• Chapter 3: Added dialogue
• Chapter 3: Replaced sound assets
• Chapter 3: Added hints for Victor Nine puzzle
• Chapter 4: Added hint for tea puzzle
• Chapter 4: Fixed tea pot visual bug
• Chapter 4: Tweaked graphics in Edie's dream
• Chapter 4: Attempted to improve drag & drop functionality on photo wall
• Chapter 4 & 5: Tweaked dialogue
• Chapter 5: Fixed door bug in Willard's dream
• Chapter 5: Tweaked knight's dialogue
• Chapter 5: Added knight's grave interaction
• Chapter 5: Added auto save point before stomach sequence

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Apr 6, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, book reading, layer dressing, extra radiators, long johns, casual spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6.

Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off.

While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it.

So cheers for me, for being useful.

And cheers for you, for being patient and awesome.

Check out the details below:

• Game: Fixed UI bug
• Game: Added profile blinks to Victor
• Chapter 1: Tweaked item descriptions
• Chapter 1: Tweaked living room graphics
• Chapter 1: Reduced compression on Victor's wake up animation
• Chapter 2: Fixed sleeping Morton-related visual glitch
• Chapter 2, 4 & 5: Fixed safe-related visual glitch
• Chapter 2, 4 & 5: Reduced blur in basement window
• Chapter 2, 4 & 5: Tweaked basement graphics
• Chapter 2, 4 & 5: Tweaked lobby navigation button
• Chapter 3: Added hints for radio puzzle
• Chapter 3: Tweaked hints for radio puzzle
• Chapter 3: Added dialogue
• Chapter 3: Replaced sound assets
• Chapter 3: Added hints for Victor Nine puzzle
• Chapter 4: Added hint for tea puzzle
• Chapter 4: Fixed tea pot visual bug
• Chapter 4: Tweaked graphics in Edie's dream
• Chapter 4: Attempted to improve drag & drop functionality on photo wall
• Chapter 4 & 5: Tweaked dialogue
• Chapter 5: Fixed door bug in Willard's dream
• Chapter 5: Tweaked knight's dialogue
• Chapter 5: Added knight's grave interaction
• Chapter 5: Added auto save point before stomach sequence

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Apr 6, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

Spring is slowly arriving in Sweden and I can't tell you how happy that makes us!

After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, reading of books, dressing in layers, extra radiators, long johns, spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6.

Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off.

While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it.

So cheers to me, for being useful.

And cheers to you, for being patient and awesome.

Check out the details below:

• Game: Fixed UI bug
• Game: Added profile blinks to Victor
• Chapter 1: Tweaked item descriptions
• Chapter 1: Tweaked living room graphics
• Chapter 1: Reduced compression on Victor's wake up animation
• Chapter 2: Fixed sleeping Morton-related visual glitch
• Chapter 2, 4 & 5: Fixed safe-related visual glitch
• Chapter 2, 4 & 5: Reduced blur in basement window
• Chapter 2, 4 & 5: Tweaked basement graphics
• Chapter 2, 4 & 5: Tweaked lobby navigation button
• Chapter 3: Added hints for radio puzzle
• Chapter 3: Tweaked hints for radio puzzle
• Chapter 3: Added dialogue
• Chapter 3: Replaced sound assets
• Chapter 3: Added hints for Victor Nine puzzle
• Chapter 4: Added hint for tea puzzle
• Chapter 4: Fixed tea pot visual bug
• Chapter 4: Tweaked graphics in Edie's dream
• Chapter 4: Attempted to improve drag & drop functionality on photo wall
• Chapter 4 & 5: Tweaked dialogue
• Chapter 5: Fixed door bug in Willard's dream
• Chapter 5: Tweaked knight's dialogue
• Chapter 5: Added knight's grave interaction
• Chapter 5: Added auto save point before stomach sequence

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Mar 4, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Another month, another update!

I hope y'all survived February – the bleakest and grayest of months (at least for those of us on the northern hemisphere). Both Erik and I survived, which is fortunate since we still have another chapter to finish. Right now we're working on the last big puzzle sequence in the game. It's fairly involved, with lots of moving parts. But once that's done, we'll be on the home stretch. We're not ready to give any dates yet, since historically our release estimations have been off by a mile or two.

In the meantime, here's a small update to ensure the game is running smoothly for y'all.

Check out the details below:

• Game: Tweaked UI
• Game: Added XML load UI
• Game: Tweaked credits
• Chapter 2: Tweaked dialogue
• Chapter 2: Fixed anvil related bug
• Chapter 2, 4 & 5: Added sound effects
• Chapter 5: Added interaction options
• Chapter 5: Tweaked interaction options
• Chapter 5: Attempted to fix void crossing bug

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Mar 4, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Another month, another update!

I hope y'all survived February – the bleakest and grayest of months (at least for those of us on the northern hemisphere). Both Erik and I survived, which is fortunate since we still have another chapter to finish. Right now we're working on the last big puzzle sequence in the game. It's fairly involved, with lots of moving parts. But once that's done, we'll be on the home stretch. We're not ready to give any dates yet, since historically our release estimations have been off by a mile or two.

In the meantime, here's a small update to ensure the game is running smoothly for y'all.

Check out the details below:

• Game: Tweaked UI
• Game: Added XML load UI
• Game: Tweaked credits
• Chapter 2: Tweaked dialogue
• Chapter 2: Fixed anvil related bug
• Chapter 2, 4 & 5: Added sound effects
• Chapter 5: Added interaction options
• Chapter 5: Tweaked interaction options
• Chapter 5: Attempted to fix void crossing bug

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Feb 1, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

I couldn't go back to sleep so I figured I might as well use the time productively and push an update live. It's not super meaty, since we've mainly been busy working on Chapter 6. I've been trying to get rid of that annoying crash on start-up bug that happens on PC sometimes, but I haven't quite nailed it yet. It still happens - but hopefully less frequently.

The last few design bits on Chapter 6 have started to fall into place, and Erik has begun building some of the last sets. Once they're a little bit further along, we'll start implementing. I wish I could tell you more, but you wouldn't thank me if I did.

In short: still a lot to do. No date yet.

Check out the update details below:

• Engine: Staggered XML file loading
• Engine: Improved start-up time
• Game: Tweaked UI
• Game: Added captions to the chapter selector
• Game: Tweaked Game Menu button behavior
• Chapter 5: Tweaked dialogue
• Chapter 5: Tweaked some exit interactions
• Chapter 5: Tweaked door behaviors in Willard's dream

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Feb 1, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

I couldn't go back to sleep so I figured I might as well use the time productively and push an update live. It's not super meaty, since we've mainly been busy working on Chapter 6. I've been trying to get rid of that annoying crash on start-up bug that happens on PC sometimes, but I haven't quite nailed it yet. It still happens - but hopefully less frequently.

The last few design bits on Chapter 6 have started to fall into place, and Erik has begun building some of the last sets. Once they're a little bit further along, we'll start implementing. I wish I could tell you more, but you wouldn't thank me if I did.

In short: still a lot to do. No date yet.

Check out the update details below:

• Engine: Staggered XML file loading
• Engine: Improved start-up time
• Game: Tweaked UI
• Game: Added captions to the chapter selector
• Game: Tweaked Game Menu button behavior
• Chapter 5: Tweaked dialogue
• Chapter 5: Tweaked some exit interactions
• Chapter 5: Tweaked door behaviors in Willard's dream

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
Jan 4, 2016
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

Hot off the heels of the new year, we decided to upload a new volley of tweaks! Like a little software firework, resplendent and delightful.

Right now, we're designing the last third of Chapter 6. There's still a lot of work to do on it for sure, but progress is picking up. We don't have a release date yet, but we'll tell you once the dust settles.

Check out the details below:

• Engine: Tweaked dialogue manager
• Engine: Fixed rare bug that would make the wrong dialogue option dim
• Engine: Made certain dialogue options undimmable
• Chapter 1: Tweaked mirror interaction
• Chapter 3: Tweaked bartender dialogue
• Chapter 4: Made sure Victor remains seated during tea party
• Chapter 4: Fixed typos

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a
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