Dungeon Defenders - [TRENDYENT] LauraWantsaCow
Greetings Defenders,

Thanks for all of your feedback on the DDII pillars in my last blog post! It’s exciting to see how invested our players are in the development process. Today I’d like to share how we plan to honor that investment by incorporating the suggestions and feedback we receive from you.

First, though, I want to define what suggestions and feedback mean to us, and the distinction between the two:



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Dungeon Defenders - LauraWantsaCow
Greetings Defenders,

Thanks for all of your feedback on the DDII pillars in my last blog post! It’s exciting to see how invested our players are in the development process. Today I’d like to share how we plan to honor that investment by incorporating the suggestions and feedback we receive from you.

First, though, I want to define what suggestions and feedback mean to us, and the distinction between the two:



Read More...
Dungeon Defenders - [TRENDYENT] LauraWantsaCow
Player feedback from the first game is a vital part of our development process for DDII. As level designers, it's shown us that we need to develop certain guidelines and philosophies when creating maps for the sequel. Today I'd like to share a few of those philosophies with you.

Making Levels More Accessible

In some DDI levels, objectives were inaccessible from certain parts of the map, even if you were right beside them like in the image below. There’s nothing more frustrating than watching your core explode because the map forced you to run a lap to reach it. On modes like survival, this could mean hours lost.

http://www.youtube.com/watch?v=L0dfH55Co9Q

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Dungeon Defenders - LauraWantsaCow
Player feedback from the first game is a vital part of our development process for DDII. As level designers, it's shown us that we need to develop certain guidelines and philosophies when creating maps for the sequel. Today I'd like to share a few of those philosophies with you.

Making Levels More Accessible

In some DDI levels, objectives were inaccessible from certain parts of the map, even if you were right beside them like in the image below. There’s nothing more frustrating than watching your core explode because the map forced you to run a lap to reach it. On modes like survival, this could mean hours lost.

http://www.youtube.com/watch?v=L0dfH55Co9Q

Read More...
Jan 24, 2014
Dungeon Defenders - [TRENDYENT] LauraWantsaCow
Greetings Defenders,

A few days ago, Laura reintroduced you to everyone’s favorite over-enthusiast, the Squire! What you don’t know is that he has a completely new biography just waiting to be seen. While I can’t share the whole thing with you just yet, I thought this would be a good opportunity to shed some light on how we create a hero biography.

Why redo the bios at all? For starters, I wrote all of the previous biographies with the tournament in mind, centering each hero’s motivation on that key point. As we moved away from the MOBA, inconsistencies sprang up left and right, and the fix wasn’t as simple as omitting a few details.



Read More...
Jan 24, 2014
Dungeon Defenders - LauraWantsaCow
Greetings Defenders,

A few days ago, Laura reintroduced you to everyone’s favorite over-enthusiast, the Squire! What you don’t know is that he has a completely new biography just waiting to be seen. While I can’t share the whole thing with you just yet, I thought this would be a good opportunity to shed some light on how we create a hero biography.

Why redo the bios at all? For starters, I wrote all of the previous biographies with the tournament in mind, centering each hero’s motivation on that key point. As we moved away from the MOBA, inconsistencies sprang up left and right, and the fix wasn’t as simple as omitting a few details.



Read More...
Dungeon Defenders - [TRENDYENT] LauraWantsaCow
Defenders of Etheria, the moment you’ve waited for is finally here. At long last, we have the honor and privilege of (re)introducing you to: The Squire!

The Squire is a little different than you remember. Rest assured, though, all of the things that make him the Greatest (and most enthusiastic) Hero of Etheria are completely intact. He’s still a durable, no-nonsense tank, a helmet-clad wrecking ball, and a blur of steel and pain. Time to explore what the new and improved Squire is all about!



Read More...
Dungeon Defenders - LauraWantsaCow
Defenders of Etheria, the moment you’ve waited for is finally here. At long last, we have the honor and privilege of (re)introducing you to: The Squire!

The Squire is a little different than you remember. Rest assured, though, all of the things that make him the Greatest (and most enthusiastic) Hero of Etheria are completely intact. He’s still a durable, no-nonsense tank, a helmet-clad wrecking ball, and a blur of steel and pain. Time to explore what the new and improved Squire is all about!



Read More...
Dungeon Defenders - [TRENDYENT] LauraWantsaCow
Big, strong, and with an indiscriminate hatred for all things heroic, you won’t catch this Ogre meandering through the fields of Etheria with his trusty donkey companion. He’s not on a quest to save the princess. He’s on a quest to destroy your defenses, pummel your friends, and wreck your day. And it’s a quest he’ll complete if you don’t have a few friends to back you up.

In the original Dungeon Defenders, you had to rally your allies around the appearance of the very first Ogre. He was big, he was mean, and he didn’t care that you’d just spent all your mana upgrading that barricade. If you didn’t have friends to help you, it was toast, and so were you.



But after time you could outgear him, bulk up your defenses, and treat him like a superpowered Orc. In Dungeon Defenders II, we want to change that. The moment an Ogre enters the battlefield, you’ll know you have to step up your game at all levels of play.

Read More...
Dungeon Defenders - LauraWantsaCow
Big, strong, and with an indiscriminate hatred for all things heroic, you won’t catch this Ogre meandering through the fields of Etheria with his trusty donkey companion. He’s not on a quest to save the princess. He’s on a quest to destroy your defenses, pummel your friends, and wreck your day. And it’s a quest he’ll complete if you don’t have a few friends to back you up.

In the original Dungeon Defenders, you had to rally your allies around the appearance of the very first Ogre. He was big, he was mean, and he didn’t care that you’d just spent all your mana upgrading that barricade. If you didn’t have friends to help you, it was toast, and so were you.



But after time you could outgear him, bulk up your defenses, and treat him like a superpowered Orc. In Dungeon Defenders II, we want to change that. The moment an Ogre enters the battlefield, you’ll know you have to step up your game at all levels of play.

Read More...
...

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