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Dungeon Defenders

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Community Announcements - [TRENDYENT] LauraWantsaCow
Balancing the roles, quantity, and power of enemies in DD2 is no small task. The enemies we place in a level affect nearly every vector of difficulty in the game. This is one of the reasons it is imperative that we experiment not only with different types of enemies, but how we use those enemies, as well.

Wyverns were a staple of the original Dungeon Defenders’ gameplay, but it was clear the role of air units in DD2 needed to evolve. Fundamentally, an air unit poses a different tactical question than a ground unit. Units on the ground can be blocked using a barricade, permitting time to react to their presence. Wyverns required players to develop different strategies that were based around anti-air defense.



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Community Announcements - [TRENDYENT] LauraWantsaCow
Defenders! Welcome to another edition of QA’s bug blog: Ninety-Nine Problems But A Bug Ain’t One [working title]. We’ve got a great bug this month: A mysterious, truly awe-inspiring issue that seemed to affect players at random!

Fire in the Dungeon! Fire in the Deeper Well!


For seemingly no reason, players began to burst into flames. We’re not talking a little spark, either. I mean this was undeniably, spectacularly broken and unignorable. This happened so infrequently that for a long time we couldn't reproduce it with any reliability.

Let me put it into perspective. You’re playing the game with friends, having a good time. You notice one of the sub-objectives is being swarmed. The exchange goes something like this:



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Community Announcements - [TRENDYENT] LauraWantsaCow
One of the hardest parts of working on a video game is figuring out when it’s ready to be shown. While it’s twice as much work to maintain a stable “live” build alongside a development build or create a completely separate build for an event, the feedback we receive -- be it from comments, surveys, or previews -- is invaluable to the process. That’s why we’ve committed ourselves to showing Dungeon Defenders II at every opportunity, whether it’s to our community, the press, or even students at the local university.



DD2 Makes the Rounds

We’re constantly adding new features to our development build so that we can “fail” quickly and learn what content is fun versus what needs major retooling. When we show the game, there are even more features we need to add for each specific event.

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Community Announcements - [TRENDYENT] LauraWantsaCow
So far we’ve given you a preview of the Squire, the Huntress, and the Monk. Now it’s time to introduce the Apprentice!

After the events of the original Dungeon Defenders, the Apprentice finally proved he was ready to attend the Magic Academy and further his studies. While his dedication to the magic arts troubled his father, his pursuit of knowledge never wavered. He channeled that resolve into perfecting his craft, and although he’s not the strongest hero physically, he makes up for it by having a devastating and diverse toolkit of elemental defenses and abilities.



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Community Announcements - [TRENDYENT] LauraWantsaCow
Drumroll, please!

The winner of our PC giveaway contest is Ethan B.! (ebrad123 on the forums!) Ethan will receive a custom Avatar Gaming PC, a Razer Black Widow keyboard, a Razer Naga Hex mouse, a Dungeon Defenders II Prize Pack and a golden key into the Defense Council!

The ten runners-up who won a Defense Council code have been contacted via email. Check your inbox to see if you won!

We hosted the giveaway to do something awesome for our fans, but we also wanted to grow the size of our community. Curious to see our results? Here are some interesting stats:



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Community Announcements - [TRENDYENT] LauraWantsaCow
The visual style of the original Dungeon Defenders was quite memorable, but not really for the right reasons. More in the “Wow those colors sure are… Noticeable!” way. The running joke was that the visuals of the game sometimes reminded everyone of a bag of Skittles that had materialized out of one of those jet-powered blenders. Part of this was because the development cycle only allowed for time to create and commit visual effects (VFX), not necessarily polish them. While I’m extremely proud of my work, I felt the finished product could have been more cohesive overall.

For DD2, we’re taking the extra time to ensure the highest possible quality in our game. Even before the pre-production phase started, our artists were determined to deliver visual effects that were extremely stylistic, elegant, and polished. VFX in DD2 would be unique and recognizable, acting as an accent to the art and immersing players in the experience.



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Community Announcements - [TRENDYENT] LauraWantsaCow
Dungeon Defenders II is coming to PAX East!

That’s right! From April 11th to 13th, the Trendy Team is heading to Boston, and we’re bringing the latest build of Dungeon Defenders II with us. We’ve been hard at work making tons of additions and improvements since our showing at NYCC, and we can’t wait for you to see them!

Stop by Booth #224 to play the game on one of our 16 stations, enter to win some awesome swag, and say hello to the team!



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Community Announcements - [TRENDYENT] LauraWantsaCow
One of the challenges we faced in Dungeon Defenders II was creating interesting defenses that did not restrict our map design. While many defenses have no problem being placed on bridges, hills, or other sources of uneven terrain in our maps, there are a few that needed some additional tweaks. Today I’d like to discuss some of the steps we’ve taken to help our traps and auras look good on any type of terrain.

https://www.youtube.com/watch?v=wfGoF5XQtIY

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Community Announcements - [TRENDYENT] LauraWantsaCow
Environmental Traps are a fun new feature in Dungeon Defenders II, and one that we’re continuously fine-tuning as we create new levels. When we first started building levels for DD2, we wanted to provide interesting motivations for players to move around the map during combat. We also wanted to think about how players could place defenses that synergize with the maps. We decided to try out a concept of traps built into the level’s construction that players could use to their advantage.

Traps that are pre-built into the maps:



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Community Announcements - [TRENDYENT] LauraWantsaCow
Greetings Defenders, and welcome to this month's QA column: Bugglemania! [Working Title] Today I present to you a fun bug and another silly video. Without further ado, let's get started on slugging those bugs!

The Squire’s Super Shield


If you enjoyed the recent blog post about the Squire and always dreamt of using two shields at once, then this bug’s for you! Recently, while testing the loot drops on each character, we noticed something a bit odd about the Squire when he switched shields.



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