Oct 15, 2015
Natural Selection 2 - UWE.Strayan (NS2HD)


One of the biggest complaints we read in the forums and steam reviews has always been “why are my load times so long?”. For some it was infuriating to load the game and wait 4+ minutes to load a level, especially when staring at a loading-screen. It can sometimes feel like an eternity. Build 276 is a great leap forward towards resolving this issue.

By taking precompiled data and shipping it with the build, it allows your machine to not have to work through each of the individual files like before and so saves time getting you into the game. Prior to Build 276, a fresh install of NS2 could take over 4.5min or longer to load into a map for the very first time on traditional HDDs. This is now reduced significantly to around 2.5min. While this is still not perfect, it makes huge strides towards solving the issue for good. Where you will notice the most change is in load time after the initial loading process. On average all traditional HDDs should see a map load time of around 46sec, down from 1.5min or more, with SSDs being even faster again. Remember that everyone’s experience may be different, but you will notice a decrease in load times none the less.

Despite it’s small download footprint there is a lot more under the hood of this patch included in the changelog below, and there is still more to come! With the anniversary of Natural Selection fast approaching, we will be releasing one more patch to get into the spirit of the season and introduce some minor balance tweaks and more updates/fixes to our editor tools!

– Dillon (“WasabiOne”)

See the full update changelog on the Natural Selection 2 blog.
Oct 15, 2015
Natural Selection 2 - Hugh


One of the biggest complaints we read in the forums and steam reviews has always been “why are my load times so long?”. For some it was infuriating to load the game and wait 4+ minutes to load a level, especially when staring at a loading-screen. It can sometimes feel like an eternity. Build 276 is a great leap forward towards resolving this issue.

By taking precompiled data and shipping it with the build, it allows your machine to not have to work through each of the individual files like before and so saves time getting you into the game. Prior to Build 276, a fresh install of NS2 could take over 4.5min or longer to load into a map for the very first time on traditional HDDs. This is now reduced significantly to around 2.5min. While this is still not perfect, it makes huge strides towards solving the issue for good. Where you will notice the most change is in load time after the initial loading process. On average all traditional HDDs should see a map load time of around 46sec, down from 1.5min or more, with SSDs being even faster again. Remember that everyone’s experience may be different, but you will notice a decrease in load times none the less.

Despite it’s small download footprint there is a lot more under the hood of this patch included in the changelog below, and there is still more to come! With the anniversary of Natural Selection fast approaching, we will be releasing one more patch to get into the spirit of the season and introduce some minor balance tweaks and more updates/fixes to our editor tools!

– Dillon (“WasabiOne”)

See the full update changelog on the Natural Selection 2 blog.
Aug 25, 2015
Natural Selection 2 - UWE.Strayan (NS2HD)


The Natural Selection League (NSL) has opened signups for two new NS events: A Newcomer Tournament, and NSL Season 7. These events cater to a wide range of skill levels, and will provide a more organised play experience than public games can deliver.

Natural Selection 2 comes alive when played in an organised environment. Teamwork, voice-communications, and the pressure of playing for a title all come to the fore.



The Newcomer Tournament is aimed at those with less competitive NS2 experience, who are looking to try a more organised play style. Matches will take place on September 19th and 20th. Anyone that does not play in the NSL or AusNS2 leagues is welcome to join up.

It’s not necessary to have a team to play. The NSL will organise everyone into teams (how’s that for service?). That means it is possible to sign up to the Newcomer Tournament as a single player. Sign up to the Newcomer Tournament using the signup form. Detailed information about how the competition will work is also available in the NSL’s help document.



The Natural Selection League has a hallowed history, having operated since the early days of Natural Selection 1 in the early 2000’s. Now, season 7 is here. This is the defining competitive NS2 event – The best players and the best teams come together across multiple, skill-ranked divisions.

Signing up for the NSL requires having an account on the http://www.ensl.org/ website. Once you have an account, there are instructions for team-creation in the NSL announcement post.

As with the Newcomer Tournament, the NSL will handle organisation and skill-ranking. It’s time to play in some organised 6v6s, sign up now!
Aug 25, 2015
Natural Selection 2 - Hugh


The Natural Selection League (NSL) has opened signups for two new NS events: A Newcomer Tournament, and NSL Season 7. These events cater to a wide range of skill levels, and will provide a more organised play experience than public games can deliver.

Natural Selection 2 comes alive when played in an organised environment. Teamwork, voice-communications, and the pressure of playing for a title all come to the fore.



The Newcomer Tournament is aimed at those with less competitive NS2 experience, who are looking to try a more organised play style. Matches will take place on September 19th and 20th. Anyone that does not play in the NSL or AusNS2 leagues is welcome to join up.

It’s not necessary to have a team to play. The NSL will organise everyone into teams (how’s that for service?). That means it is possible to sign up to the Newcomer Tournament as a single player. Sign up to the Newcomer Tournament using the signup form. Detailed information about how the competition will work is also available in the NSL’s help document.



The Natural Selection League has a hallowed history, having operated since the early days of Natural Selection 1 in the early 2000’s. Now, season 7 is here. This is the defining competitive NS2 event – The best players and the best teams come together across multiple, skill-ranked divisions.

Signing up for the NSL requires having an account on the http://www.ensl.org/ website. Once you have an account, there are instructions for team-creation in the NSL announcement post.

As with the Newcomer Tournament, the NSL will handle organisation and skill-ranking. It’s time to play in some organised 6v6s, sign up now!
Natural Selection 2 - UWE.Strayan (NS2HD)


Fight for control of a derelict biological research facility in this brand new map for Natural Selection 2! Created by the NS2 Community Development Team, Derelict features bespoke environment art and a unique play style.

https://www.youtube.com/watch?v=D6bbdr-z2KE

Derelict is available now on Steam, and is free for all NS2 players. The update also includes numerous improvements to NS2, including bug fixes and performance enhancements. A comprehensive run-through of all changes made in the Derelict Update is available on the NS2 blog.

The raw changelog starts below:

New map - Derelict

by CDT Mapping Lead: Loki

Map developed by Loki – artwork & contributions also from: BeigeAlert, SamusDroid, Zavaro, Flaterectomy, Howser & the CDT/PT/Map Test Teams. Special thanks to the SCC (Spark Crafters Collective) **Note for server operators: Don’t forget to add ns2_derelict to your mapcycle!

New Main Menu Backgrounds and Music

You can now choose your own main menu background and music from the options settings!

**All main menu levels have had an optimization pass to reduce file size in order to increase the speed at which the main menu loads.

Performance

NS2 is now being compiled using Microsoft Visual Studio 2013, an upgrade from VS2005. From our testing, some users may gain an improvement of increased fps. The following are other optimizations:

Avoid certain health/armor predictions on client
Use fieldwatching to avoid some OnUpdate calculations
Linux: use FixPathCase only if file is not found.
Implemented filesystem cache to avoid file-lookup penalty for mods.
Improved GUIMinimap performance.
Improved performance of many GUIScripts.
Alien hivesight related LOS-checking was being done even for Marine players, where it is irrelevant.
Alien players are now always shown with Hive-Sight outlines, even when in LOS.
Changed Scoreboard data to only update twice per second instead of once per frame.
Cache OnosDirtEffectGeneration.
Improved Onos camera shaking code
Added caching surface beneath players, prevents additional traces for footstep sounds.

Bug Fixes

Fixed tons of code and libraries issues preventing the NS2 project to get compiled under VS 2013 (should also make NS2 more stable)
Fixed first person spectating causing hitching movement to other players.
Fixed that the server wasn’t necessarily using the same snapshot as the client when the client was extrapolating positions. (Other issues with hitreg will be getting fixed in upcoming patches!)
Fixed cursor not centering properly in Fullscreen Windowed mode.
Reject attempts to load resources using empty strings.
MapCycle now automatically cycles to next map if the attempt to load a map fails.
Detects that a map change failed and cycle to next map.
The restriction that map mods had to be on the filesystem to be cycled to has been remove; the map mod will be downloaded if not present before being cycled to.
Replaced hardcoded keys for spectator drawing with:
Secondary Attack: Draw on the screen.
Reload: Clear the screen.
Bile bombs and gorge spit are now client side predicted.
Gorge Tunnels can now be exited at any height in the tunnel.
Fixed that Hive time-outs caused the “forceventeams”-vote to fail.
Fixed that cached Hive data were not applied correctly onto reconnecting players.
Fixed that the PAX badge was not applied on players who don’t have any Hive badges.
Fixed that it was not possible to disable the team auto-balancer.
Fixed Medpacks/Ammo/Catpacks not showing the pickup icons.
Fixed bug where Loading screen wouldn’t use custom map backgrounds and made it scale with resolution.
Fixed that mod downloading via the web admin interface did not work.
Fixed Insight displaying Health for exos (they only use Armor).
Fixed jetpacks left behind by dead marines not dissolving with the body on death.
Fixed damage numbers and private sounds being sent to the original owner for MACs, Drifters, Whips, ARCs and Sentries. They are now sent to the current Commander.
Old mods are now deleted 24 hours after new versions have been downloaded (kept around for a while just in case you want to play on a server that haven’t upgraded yet).
Fixed that the Swedish translation wasn’t using the correct file.
Fixed various crash issues of the Overview.exe.
Added the latest patches from LuaJIT hopefully increasing the performance and stability of NS2 as well
Fixed a script error with LayMines.
Fixed a script error appearing sometimes when you tried to vote.
Added a blank model check for dynamic props so to stop crashing the client.
Added sanity checks to avoid client crashes from any kind of corrupted texture files
Made net_loss a cheat command so people can’t use it to cheat anymore
Added consistency checking for hmp files.
Fixed embryos not having a taunt causing assert errors.
Fixed sending blank chat messages causing messages to overlap
Fixed being able to place an IP in eclipse where you shouldn’t be able to
Auto deactivate mods on patch release
Fixed menu being unresponsive if mousing over webview while a window was loading
Fix highlighting of view models
sv_tests console command added. This allows server admins to give certain people access to the command.
Fixed error for Gorge Tunnel Enter/Exit screen FX preventing liquid effects from playing

Tweaks

Added remaining cannister ammo on the display for the flamethrower
Lowered opacity for red colored low ammo warning on weapon displays.
Chat now displays tags before the player names for Rookies and Commanders.
Replaced the Reinforcement label in the Main Menu with a label linking to the CDT Trello page
Added the Serbian translation
Lowered the opacity of the tv_glare texture in the main menu so it distracts less from the menu background
You can now change the used gamma correction value in the option menu. This allows you to adjust the brightness of ns2 overall. The default is 2.2 (even though it is not the center of the slider)
Removed consistency checking for the screens folder. You can now have custom loading screens by putting jpg files inside a screens/custom folder.
Removed consistency checking for models/marnie/male/flashlight.dds. You can now have custom flashlight textures
Added a separate bind for movement override for commander
TOOLS

Map Editor

Fixed invalid triangle bug!
Displacement window is now properly sized.
Added a default bind to open entity list (‘O’ key).
Replaced “Create Color Grading” with “Create Reflection Probe” on the tools-ribbon.
Added a filter decals button.
Added a selection color option and a new light blue color option.
Added a brightness slider.

SDK

Fixed scoreboard hiding the GUIHoverMenu every frame as long as the scoreboard wasn’t up.
Introduce FieldWatcher, a way for a client to detect that a network field changes.
Introduce a way for GUIScripts to run at less than full fps (set self.updateInterval).
Improve AddTimedCallback to give you time since last callback, return time to next callback.
Added MapChangeFailed Event Hook.
Fixed console commands passed on the command line failing to run because they were running in the loading world.
Added new server admin console command “sv_installmod <modid>” to download the given mod to the server.
New command “hud_rate <mul>”: specify a multiplier for the hud update rate (impacts fps)
Decals also load now in cinematics
Added propnames development console command to show names of nearby props while in game
Known Issues:

We are aware of some render distance issues with the Editor, this will be fixed in 276.
Natural Selection 2 - Hugh


Fight for control of a derelict biological research facility in this brand new map for Natural Selection 2! Created by the NS2 Community Development Team, Derelict features bespoke environment art and a unique play style.

https://www.youtube.com/watch?v=D6bbdr-z2KE

Derelict is available now on Steam, and is free for all NS2 players. The update also includes numerous improvements to NS2, including bug fixes and performance enhancements. A comprehensive run-through of all changes made in the Derelict Update is available on the NS2 blog.

The raw changelog starts below:

New map - Derelict

by CDT Mapping Lead: Loki

Map developed by Loki – artwork & contributions also from: BeigeAlert, SamusDroid, Zavaro, Flaterectomy, Howser & the CDT/PT/Map Test Teams. Special thanks to the SCC (Spark Crafters Collective) **Note for server operators: Don’t forget to add ns2_derelict to your mapcycle!

New Main Menu Backgrounds and Music

You can now choose your own main menu background and music from the options settings!

**All main menu levels have had an optimization pass to reduce file size in order to increase the speed at which the main menu loads.

Performance

NS2 is now being compiled using Microsoft Visual Studio 2013, an upgrade from VS2005. From our testing, some users may gain an improvement of increased fps. The following are other optimizations:

Avoid certain health/armor predictions on client
Use fieldwatching to avoid some OnUpdate calculations
Linux: use FixPathCase only if file is not found.
Implemented filesystem cache to avoid file-lookup penalty for mods.
Improved GUIMinimap performance.
Improved performance of many GUIScripts.
Alien hivesight related LOS-checking was being done even for Marine players, where it is irrelevant.
Alien players are now always shown with Hive-Sight outlines, even when in LOS.
Changed Scoreboard data to only update twice per second instead of once per frame.
Cache OnosDirtEffectGeneration.
Improved Onos camera shaking code
Added caching surface beneath players, prevents additional traces for footstep sounds.

Bug Fixes

Fixed tons of code and libraries issues preventing the NS2 project to get compiled under VS 2013 (should also make NS2 more stable)
Fixed first person spectating causing hitching movement to other players.
Fixed that the server wasn’t necessarily using the same snapshot as the client when the client was extrapolating positions. (Other issues with hitreg will be getting fixed in upcoming patches!)
Fixed cursor not centering properly in Fullscreen Windowed mode.
Reject attempts to load resources using empty strings.
MapCycle now automatically cycles to next map if the attempt to load a map fails.
Detects that a map change failed and cycle to next map.
The restriction that map mods had to be on the filesystem to be cycled to has been remove; the map mod will be downloaded if not present before being cycled to.
Replaced hardcoded keys for spectator drawing with:
Secondary Attack: Draw on the screen.
Reload: Clear the screen.
Bile bombs and gorge spit are now client side predicted.
Gorge Tunnels can now be exited at any height in the tunnel.
Fixed that Hive time-outs caused the “forceventeams”-vote to fail.
Fixed that cached Hive data were not applied correctly onto reconnecting players.
Fixed that the PAX badge was not applied on players who don’t have any Hive badges.
Fixed that it was not possible to disable the team auto-balancer.
Fixed Medpacks/Ammo/Catpacks not showing the pickup icons.
Fixed bug where Loading screen wouldn’t use custom map backgrounds and made it scale with resolution.
Fixed that mod downloading via the web admin interface did not work.
Fixed Insight displaying Health for exos (they only use Armor).
Fixed jetpacks left behind by dead marines not dissolving with the body on death.
Fixed damage numbers and private sounds being sent to the original owner for MACs, Drifters, Whips, ARCs and Sentries. They are now sent to the current Commander.
Old mods are now deleted 24 hours after new versions have been downloaded (kept around for a while just in case you want to play on a server that haven’t upgraded yet).
Fixed that the Swedish translation wasn’t using the correct file.
Fixed various crash issues of the Overview.exe.
Added the latest patches from LuaJIT hopefully increasing the performance and stability of NS2 as well
Fixed a script error with LayMines.
Fixed a script error appearing sometimes when you tried to vote.
Added a blank model check for dynamic props so to stop crashing the client.
Added sanity checks to avoid client crashes from any kind of corrupted texture files
Made net_loss a cheat command so people can’t use it to cheat anymore
Added consistency checking for hmp files.
Fixed embryos not having a taunt causing assert errors.
Fixed sending blank chat messages causing messages to overlap
Fixed being able to place an IP in eclipse where you shouldn’t be able to
Auto deactivate mods on patch release
Fixed menu being unresponsive if mousing over webview while a window was loading
Fix highlighting of view models
sv_tests console command added. This allows server admins to give certain people access to the command.
Fixed error for Gorge Tunnel Enter/Exit screen FX preventing liquid effects from playing

Tweaks

Added remaining cannister ammo on the display for the flamethrower
Lowered opacity for red colored low ammo warning on weapon displays.
Chat now displays tags before the player names for Rookies and Commanders.
Replaced the Reinforcement label in the Main Menu with a label linking to the CDT Trello page
Added the Serbian translation
Lowered the opacity of the tv_glare texture in the main menu so it distracts less from the menu background
You can now change the used gamma correction value in the option menu. This allows you to adjust the brightness of ns2 overall. The default is 2.2 (even though it is not the center of the slider)
Removed consistency checking for the screens folder. You can now have custom loading screens by putting jpg files inside a screens/custom folder.
Removed consistency checking for models/marnie/male/flashlight.dds. You can now have custom flashlight textures
Added a separate bind for movement override for commander
TOOLS

Map Editor

Fixed invalid triangle bug!
Displacement window is now properly sized.
Added a default bind to open entity list (‘O’ key).
Replaced “Create Color Grading” with “Create Reflection Probe” on the tools-ribbon.
Added a filter decals button.
Added a selection color option and a new light blue color option.
Added a brightness slider.

SDK

Fixed scoreboard hiding the GUIHoverMenu every frame as long as the scoreboard wasn’t up.
Introduce FieldWatcher, a way for a client to detect that a network field changes.
Introduce a way for GUIScripts to run at less than full fps (set self.updateInterval).
Improve AddTimedCallback to give you time since last callback, return time to next callback.
Added MapChangeFailed Event Hook.
Fixed console commands passed on the command line failing to run because they were running in the loading world.
Added new server admin console command “sv_installmod <modid>” to download the given mod to the server.
New command “hud_rate <mul>”: specify a multiplier for the hud update rate (impacts fps)
Decals also load now in cinematics
Added propnames development console command to show names of nearby props while in game
Known Issues:

We are aware of some render distance issues with the Editor, this will be fixed in 276.
Jan 31, 2015
Natural Selection 2 - UWE.Strayan (NS2HD)


It's common knowledge that Natural Selection 2 has no bugs, issues, or problems.* It has never had any bugs. Ever. Fact. Full stop. Ok, maybe a few... And maybe Update 273 had a few too many. Some say that Onoses (Onii? Onosii?) were very upset by seriousr problems with their damage type.

Never fear though, Update 274 has arrived quickly from the Community Development Team, and it addresses some major issues that crept into the game in 273! Enjoy!

*This statement may not be entirely accurate.

Changelog

Remove erroneous file exists check in particle handling (fixes Shotgun & other bad hitching)
Ensure servers actually try to update all mods on changemap
Remove curl progress reporting spamming server consoles
Fixed damage types; Onos, bile bomb, Flamethrower, axe & Welder. (Onos were upset. Not good.)
Fixed lua error on linux for users with certain locale settings
Jan 31, 2015
Natural Selection 2 - Hugh


It's common knowledge that Natural Selection 2 has no bugs, issues, or problems.* It has never had any bugs. Ever. Fact. Full stop. Ok, maybe a few... And maybe Update 273 had a few too many. Some say that Onoses (Onii? Onosii?) were very upset by seriousr problems with their damage type.

Never fear though, Update 274 has arrived quickly from the Community Development Team, and it addresses some major issues that crept into the game in 273! Enjoy!

*This statement may not be entirely accurate.

Changelog

Remove erroneous file exists check in particle handling (fixes Shotgun & other bad hitching)
Ensure servers actually try to update all mods on changemap
Remove curl progress reporting spamming server consoles
Fixed damage types; Onos, bile bomb, Flamethrower, axe & Welder. (Onos were upset. Not good.)
Fixed lua error on linux for users with certain locale settings
Jan 22, 2015
Natural Selection 2 - UWE.Strayan (NS2HD)


Natural Selection 2 has just received its first update for 2015, courtesy of the Community Development Team. Read all the details in their release blog post!

Changelog

Improvement
Added ability to click on a player’s row in the scoreboard to check their Steam/Hive profiles
Added option to mute Text chat
Added icon to the scoreboard indicating if someone is your friend on Steam
Made it so the scoreboard shortens the player name if it overlaps
Muting a player’s voice/text chat will last 6 hours so it’s persistent across map changes
Rookies will always show the “(rookie)” tag in chat even if they’re not in your own team
Spectators are now sorted above ReadyRoom players
Dropping structures as a Marine Commander will display the location name and status of the Power Node for the structure
Missing files will now show up in the log instead of being silently ignored
Added a new variant of Alien Vision based on Huzes’ AV – Thanks Huze!
Added no_ip material which disallows placement of Infantry Portals on this surface
Added a separate bind for movement override for commander
Added consistency checking for hmp files

Fixes
Stop sounds from playing on destroyed entities
Stop Insert from running destructors on uninitialized memory
Linux should now support non-ascii
Fixed being able to tell who’s the enemy Commander by their chat color
Fixed that commanders bots did not work or got kicked by the AFK kick
Fixed that the Alien Buy-Menu messed up with some translations (e.g. Russian)
Fixed embryos not having a taunt in the ready room
Fixed Babblers being invisible when cloaked by a shade
Fixed menu being unresponsive if mousing over webview while a window was loading
Fixed sending blank chat messages causing messages to overlap
Fixed being able to place an IP in eclipse where you shouldn’t be able to

Steam
Prototype – Added Utils\WorkshopBackup, a simple server to allow servers ops to add backup download for mods. See ns2\utils\workshopbackup\readme.txt for details.
Added support for servers to point clients to a list of backup servers and clients to download from backup instead of Steam
Backup servers also solves the problem of the server running an old version of a mod
Fixed bug that required all http request to finish inside 15 seconds
Made clients more stubborn when it comes to requesting downloading mods (10 retries)
Improved progress reporting

Performance
Relevance calculation offloaded from main server thread, freeing up about 5-15% main thread CPU. It is now recommended to run the server on at least 2 cores.
Servers running close to the edge will now show up as Loaded in the performance browser

Known Issue
The progress indication on mod download is broken – it stays zero until download complete. Late build blocker forced a revert, should be fixed in 274

Maps
Removed holiday themed ready rooms

Kodiak
Fixed stuck spot in hangar bay vent for fades

Eclipse
Fixed FPS problem in access alpha

Docking
Removed random pipe prop in locker room
Jan 22, 2015
Natural Selection 2 - Hugh


Natural Selection 2 has just received its first update for 2015, courtesy of the Community Development Team. Read all the details in their release blog post!

Changelog

Improvement
Added ability to click on a player’s row in the scoreboard to check their Steam/Hive profiles
Added option to mute Text chat
Added icon to the scoreboard indicating if someone is your friend on Steam
Made it so the scoreboard shortens the player name if it overlaps
Muting a player’s voice/text chat will last 6 hours so it’s persistent across map changes
Rookies will always show the “(rookie)” tag in chat even if they’re not in your own team
Spectators are now sorted above ReadyRoom players
Dropping structures as a Marine Commander will display the location name and status of the Power Node for the structure
Missing files will now show up in the log instead of being silently ignored
Added a new variant of Alien Vision based on Huzes’ AV – Thanks Huze!
Added no_ip material which disallows placement of Infantry Portals on this surface
Added a separate bind for movement override for commander
Added consistency checking for hmp files

Fixes
Stop sounds from playing on destroyed entities
Stop Insert from running destructors on uninitialized memory
Linux should now support non-ascii
Fixed being able to tell who’s the enemy Commander by their chat color
Fixed that commanders bots did not work or got kicked by the AFK kick
Fixed that the Alien Buy-Menu messed up with some translations (e.g. Russian)
Fixed embryos not having a taunt in the ready room
Fixed Babblers being invisible when cloaked by a shade
Fixed menu being unresponsive if mousing over webview while a window was loading
Fixed sending blank chat messages causing messages to overlap
Fixed being able to place an IP in eclipse where you shouldn’t be able to

Steam
Prototype – Added Utils\WorkshopBackup, a simple server to allow servers ops to add backup download for mods. See ns2\utils\workshopbackup\readme.txt for details.
Added support for servers to point clients to a list of backup servers and clients to download from backup instead of Steam
Backup servers also solves the problem of the server running an old version of a mod
Fixed bug that required all http request to finish inside 15 seconds
Made clients more stubborn when it comes to requesting downloading mods (10 retries)
Improved progress reporting

Performance
Relevance calculation offloaded from main server thread, freeing up about 5-15% main thread CPU. It is now recommended to run the server on at least 2 cores.
Servers running close to the edge will now show up as Loaded in the performance browser

Known Issue
The progress indication on mod download is broken – it stays zero until download complete. Late build blocker forced a revert, should be fixed in 274

Maps
Removed holiday themed ready rooms

Kodiak
Fixed stuck spot in hangar bay vent for fades

Eclipse
Fixed FPS problem in access alpha

Docking
Removed random pipe prop in locker room
...

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