Without Within - InvertMouse


Hello everyone! It has been a while since we last talked here in this group.

I was working on the first Without Within around this time last year. When the game hit Steam, it received mixed responses initially, but I am grateful those who connected with Vinty really showed some serious support. Thank you so much for that.

Back in 2014, I had no intention of creating any sort of sequel to Without Within. To be honest, even if people asked for it, if no story idea came to mind, it would be hard for me to budge. But you folks really were so kind with all the requests, and a new adventure started to brew, so I decided to give it a shot. This sequel exists thanks to you, and it is very much a game that belongs to the community.

Juggling Cursed Sight as well as WOWI2 this year proved to be pretty challenging, but now, as we head toward the final month of 2015, I am happy to share this launch announcement with you. Without Within 2 has just been released onto Steam:

http://store.steampowered.com/app/398980

Thank you for supporting Vinty, and I hope you will enjoy the sights of Melbourne in WOWI2!
Without Within - InvertMouse


Hello everyone! It has been a while since we last talked here in this group.

I was working on the first Without Within around this time last year. When the game hit Steam, it received mixed responses initially, but I am grateful those who connected with Vinty really showed some serious support. Thank you so much for that.

Back in 2014, I had no intention of creating any sort of sequel to Without Within. To be honest, even if people asked for it, if no story idea came to mind, it would be hard for me to budge. But you folks really were so kind with all the requests, and a new adventure started to brew, so I decided to give it a shot. This sequel exists thanks to you, and it is very much a game that belongs to the community.

Juggling Cursed Sight as well as WOWI2 this year proved to be pretty challenging, but now, as we head toward the final month of 2015, I am happy to share this launch announcement with you. Without Within 2 has just been released onto Steam:

http://store.steampowered.com/app/398980

Thank you for supporting Vinty, and I hope you will enjoy the sights of Melbourne in WOWI2!
Without Within - InvertMouse


Vinty is attending a calligraphy event over in Melbourne. At last, she will be able to meet Excelia, the world famous calligrapher. Determined to study and mimic her idol's every move, will Vinty end up losing her identity?

Early this year, I published Without Within onto Steam thanks to people's kind support on greenlight. In truth, the game started off very poorly. People hated how short it was, and many just loathed visual novels and anime in general. A lot of you gave it a chance, though, and that makes me really grateful.

Though still thin by VN standards (shorter than Cursed Sight), Without Within 2 will run at around five times the length of the original. It will be a kinetic novel without choices, as I no longer wish to sprinkle in contrived choices again like I did with the first game.

This sequel is also a "travel novel" of sorts as well. Throughout the game, players will see links that will take them to various videos of Melbourne Australia, which is where the story takes place. I hope players will enjoy the sights in these optional videos.

Details on WOWI2 are available here:

http://wowi2.invertmouse.com

A demo build is available on the page, and I can use everyone's support on greenlight:

http://steamcommunity.com/sharedfiles/filedetails/?id=487659789
Hopefully we can have those Vinty trading cards and emoticons that people have kindly been asking for. Thank you so much everyone!
Without Within - InvertMouse


Vinty is attending a calligraphy event over in Melbourne. At last, she will be able to meet Excelia, the world famous calligrapher. Determined to study and mimic her idol's every move, will Vinty end up losing her identity?

Early this year, I published Without Within onto Steam thanks to people's kind support on greenlight. In truth, the game started off very poorly. People hated how short it was, and many just loathed visual novels and anime in general. A lot of you gave it a chance, though, and that makes me really grateful.

Though still thin by VN standards (shorter than Cursed Sight), Without Within 2 will run at around five times the length of the original. It will be a kinetic novel without choices, as I no longer wish to sprinkle in contrived choices again like I did with the first game.

This sequel is also a "travel novel" of sorts as well. Throughout the game, players will see links that will take them to various videos of Melbourne Australia, which is where the story takes place. I hope players will enjoy the sights in these optional videos.

Details on WOWI2 are available here:

http://wowi2.invertmouse.com

A demo build is available on the page, and I can use everyone's support on greenlight:

http://steamcommunity.com/sharedfiles/filedetails/?id=487659789
Hopefully we can have those Vinty trading cards and emoticons that people have kindly been asking for. Thank you so much everyone!
Without Within - InvertMouse


Hello everyone! Hope you have been doing awesome. I wanted to share this progress image of Without Within 2 here today. The game will be in full color, so not to worry! Just trying to act all mysterious ːblushː.

I need to release Cursed Sight before I launch Without Within 2. At this pace, I am hoping for a demo version to be released in September. A kickstarter and greenlight campaign will go up at the same time. September is Animaga as well! I have a booth there, and I will be doing some research over in Melbourne.

You know, I like to make money, and I want my projects to be loved by players. Nothing new or special about that. With WOWI, those desires are still there, but I have a different wish as well.

You see, through this sequel, I hope I will be able to connect with people again. Let's face it, calligraphy is a niche hobby, but if WOWI pushed people to continue their photography, art or YouTube careers, it hardly gets more awesome than that. No agenda, though. A fun old time first and everything else is a bonus.

It does help that the first game is free, because it has helped me make more friends than my other releases. It has been really cool folks. Thank you tons, and I will be in touch again soon ːthankyouː.
Without Within - InvertMouse


Hello everyone! Hope you have been doing awesome. I wanted to share this progress image of Without Within 2 here today. The game will be in full color, so not to worry! Just trying to act all mysterious :blush:.

I need to release Cursed Sight before I launch Without Within 2. At this pace, I am hoping for a demo version to be released in September. A kickstarter and greenlight campaign will go up at the same time. September is Animaga as well! I have a booth there, and I will be doing some research over in Melbourne.

You know, I like to make money, and I want my projects to be loved by players. Nothing new or special about that. With WOWI, those desires are still there, but I have a different wish as well.

You see, through this sequel, I hope I will be able to connect with people again. Let's face it, calligraphy is a niche hobby, but if WOWI pushed people to continue their photography, art or YouTube careers, it hardly gets more awesome than that. No agenda, though. A fun old time first and everything else is a bonus.

It does help that the first game is free, because it has helped me make more friends than my other releases. It has been really cool folks. Thank you tons, and I will be in touch again soon :thankyou:.
May 1, 2015
Without Within - InvertMouse


Hello friends! I wanted to let you know that I have just launched a merchandise store over on Redbubble. Please feel free to take a look!

http://www.redbubble.com/people/invertmouse

I got a bunch of goods that I will be giving away on my social media channels. You can find out more here:

Facebook: http://facebook.com/invertmouse

Tumblr:
http://invertmouse.tumblr.com

Pinterest:
http://pinterest.com/invertmousegame

Thank you so much for supporting me m(_ _)m!
May 1, 2015
Without Within - InvertMouse


Hello friends! I wanted to let you know that I have just launched a merchandise store over on Redbubble. Please feel free to take a look!

http://www.redbubble.com/people/invertmouse

I got a bunch of goods that I will be giving away on my social media channels. You can find out more here:

Facebook: http://facebook.com/invertmouse

Tumblr:
http://invertmouse.tumblr.com

Pinterest:
http://pinterest.com/invertmousegame

Thank you so much for supporting me m(_ _)m!
Without Within - InvertMouse


These days, it is so easy to tease and tease, and by the time the game is released, you have seen way too much. I will share just the above sketch of Excelia, but we are definitely making progress over here. For those who are kindly following me in general, I am working on another game named Cursed Sight, and that project takes priority.

I have also been expanding to more social media platforms. They will all offer different content, so if possible, I would love to have your support on these sites:

Facebook: Main announcements. (http://facebook.com/invertmouse)

Tumblr: Personal and serious journal entries. (http://invertmouse.tumblr.com)

Pinterest: Behind the scenes sketches etc. (http://pinterest.com/invertmousegame)

Twitter: Fun casual stuff. (http://twitter.com/invertmouse)

I would love to emphasize the Tumblr account in particular. A number of you have kindly messaged me to say Without Within has inspired you in your endeavors. It is a story about an artist, after all. My Tumblr account contains entries about my journey, so I hope I may connect with you on that platform.

Though these sites provide different content, I hope for them to carry the same spirit present in this InvertMouse brand, if I may say that. As for what that attitude is, I think players should be allowed to decide for themselves. Hopefully your impression is a positive one.

Thank you all!
Without Within - InvertMouse


These days, it is so easy to tease and tease, and by the time the game is released, you have seen way too much. I will share just the above sketch of Excelia, but we are definitely making progress over here. For those who are kindly following me in general, I am working on another game named Cursed Sight, and that project takes priority.

I have also been expanding to more social media platforms. They will all offer different content, so if possible, I would love to have your support on these sites:

Facebook: Main announcements. (http://facebook.com/invertmouse)

Tumblr: Personal and serious journal entries. (http://invertmouse.tumblr.com)

Pinterest: Behind the scenes sketches etc. (http://pinterest.com/invertmousegame)

Twitter: Fun casual stuff. (http://twitter.com/invertmouse)

I would love to emphasize the Tumblr account in particular. A number of you have kindly messaged me to say Without Within has inspired you in your endeavors. It is a story about an artist, after all. My Tumblr account contains entries about my journey, so I hope I may connect with you on that platform.

Though these sites provide different content, I hope for them to carry the same spirit present in this InvertMouse brand, if I may say that. As for what that attitude is, I think players should be allowed to decide for themselves. Hopefully your impression is a positive one.

Thank you all!
...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002