We have a small update for you, concerning some of the recent changes and updates. As we’re sure you’ve noticed, earlier this month saw the release of a new update:
Upgrade to Unity 2017.1p2
SSAA disabled, will be replaced with better post fx in a future update
Fixed retrieving weapon attachments for RDM/Attrition
Unfortunately a bug in the recent Unity update created some full screen issues on Linux. For the time being, there is a workaround. By adding -show-screen-selector to the launch options in Steam, and choosing "windowed" there, you should be able to enjoy the game.
If you are interested in our ongoing balancing of Verdun, please check out the following post. This explains how to use our online document, where you can see all changes and leave feedback.
And finally we wanted to ask your attention for a brand new edition of Frontline News in the Tannenberg Hub, showcasing the Galicia Map and an addition to the gunplay mechanics. And... there is also a call to arms for the current Alpha Test.
Welcome to the first edition of Frontline News! We wanted to include you in some of the hard work going on behind the scenes, by adding personal stories to the content that we share.
Below you’ll find a link to additional intel relating to the two most recent Tannenberg previews that we posted, provided by Jim ‘Volcol’ Chilton, lead artist and newborn youtube celebrity (thanks to the video video from The Great War)!
Some of you have been fighting across the virtual trenches of Verdun for almost as long as the real war lasted. There have been new maps and squads along with many other updates, and now we've decided it's time to expand the experience to include a different part of the First World War – hell is about to break loose on the Eastern Front...
Tannenberg will be a standalone expansion to Verdun and the second game in the 1914-1918 WW1 Game Series, this time focused on the Eastern Front! As the Russian Empire faces off against the Austro-Hungarians and their German allies, it will feature new squads, weapons and maps, along with a new 64 player game mode. Expect to fight across open fields, and adjust your tactics accordingly. While it can be bought and played without owning Verdun, Tannenberg is closely linked to Verdun (you’ll be able to easily switch from one to the other as you play). This also means that the release of Tannenberg won’t signal the end of support for Verdun, so don't worry on that front.
More details will follow as we get closer to release. For now you can read more in the FAQ.
Keep an eye on our announcements on Steam for more sneak peeks, or follow us on Facebook and Twitter. You can already add Tannenberg to your Steam wishlist!
We would like to touch base with you on a few matters. First of all, we are very proud of the making-off video we did together with THE GREAT WAR Youtube channel, which focusses on Fort Douaumont and how we tried to be as historically accurate as possible in its recreation in-game. The original video appeared online a few days ago but for those of you who want the full monty - we have now an extended version for you to enjoy!
We are very proud of how Verdun has evolved since release. To this day there are multiple servers running simultaneously, with several battles taking place at the same time consistently throughout the day. On top of that we have ideas and plans to expand the player base, so please bear with us for more news coming soon.
We are aware many of you are craving new content. We are on the eve of being able to let you in on everything we have been working on, so keep a close eye on our social channels and all will become clear.
In closing, we are very grateful for your continued support. Truly! The players bring the game to live, which is most definitely the case with Verdun. We want to assure you we are still greatly invested in Verdun, and respect the time you have invested in the game accordingly. We are here, we hear you, and we will continue to support you.
Last but not least, yesterday we committed some minor fixes, read the Changelog for more details.
If you have been playing the latest test version (by enabling opentesting in the Steam settings) you will already be familiar with the changes we are pushing to the live version of Verdun. After extensive testing it is now time for our entire player base to enjoy these fixes and improvements.
We are especially proud of the minimap update, which should be a welcome improvement for everyone that likes to keep a close eye on the surrounding area, as well as some graphical updates and enhancements.
Here below a summary of the most noteworthy fixes, for more details please check out our changelog.
Fixed no spawn issue with grey screen
Fixed an issue where SSAA was sometimes still enabled after disabling it from the settings
Possible multikill fix
Fixed outlines in spectator mode and decals appearing on characters
Fixed incorrect alignment of usernames in the squad lobby
Fixed floating wire in Vosges
Fixed weird main menu camera-movement after exiting game
Minimap update: Sharper rendering, more consistent lines, different color-coding (yellow is always contested zone)
Added startup option to disable all mouse smoothing being done ('-raw-input')
Added kick and ban to player info (banning/kicking via scoreboard)
Today we reveal the next step in the Verdun experience - with all the focus on the Entente and Central Powers, we’ve overlooked a vital faction in the trenches – the rats. No more! With the working title ‘Unleash the Vermin’, we are working on several new squads with a range of loadouts and abilities. From the black rats (motto: ‘We eat anything’) and their food sense passive ability to the brown rats (‘Bigger is better’) with their multiple squad roles capable of burrowing, there will be a range of options available to rat players.
To whet your appetite, here’s a gif showing a brown rat ‘pack leader’ scouting a route while the human players are distracted during an attack. This loadout of the pack leader can’t burrow (note the relatively clean tail and paws), but instead leaves a trail boosting the speed of fellow squad members. Obviously this is a WIP shot so none of the UI is in place yet.
Possible future additions include different species (such as the wooly rat - though never recorded as present in the trenches, who can know for sure? Best to include them just in case) or a new game mode featuring only rats as they compete for food and mates. Naturally, once added this would become the new default game mode, replacing frontlines.
If you have your own ideas about future rat squads, you can share them already! We’re sure there are some great unique loadout possibilities for the Sumatran bamboo rat or the giant cloud rats, for instance. Until next time!
Over these past few days we released several updates with a wide range of fixes.
There have been changes made to the visuals with better lighting and a sharper UI, environment and animation bug fixes, and a big improvement in memory usage - including fixing a number of memory leaks.
Of course there is more, make sure to read the full changelog here .
All platforms are important to us and therefore we’re sure that you will understand that this release will not affect the PC version. In fact the PC version is still evolving each day, and guess what? More is yet to come …:)
For those wanting to play the game on the Xbox One as well, make sure to participate in our giveaway event. Simply share how you would heat things up in the trenches via Twitter with the #fireupVerdun hashtag or Facebook and get a chance to win an Xbox One Verdun key or a Verdun thermos flask….
About two weeks ago, we opened a discussion thread with links to a few spreadsheets that we had been working on with the Verdun community. These were balancing sheets for squad loadouts, weapon stats, and abilities. We were looking for more feedback from all of you, and we got it!
We now have released these loadout changes which shall improve the balance between the Entente and the Central Powers for similar squad types (e.g. Alpenjager and Chasseurs Alpins) and to make all loadout options viable.
We would now like to look into the other aspects such as individual weapons and squad abilities. Therefore we invite everyone to provide feedback on the current document.