Community Announcements - Leo
Great initiative from OpNoobs, the Verdun League and EthixGaming. They have brought us the official Verdun Community tournament!

The tournament will take place on June 11, 12 and the finals on June 18, 19.

For more information and participation please visit:
http://opnoobs.com/e4i/blackmill/vct-2016

Enlist now!

http://steamcommunity.com/sharedfiles/filedetails/?id=686435644
Community Announcements - Blazy013
http://steamcommunity.com/sharedfiles/filedetails/?id=674435385

Exactly one year ago, we released WW1 FPS Verdun! A great milestone, that we couldn't pass without a small mentioning.

Especially as the developments around Verdun didn't stop there and than. This past year we continued working on several updates and performance improvements.

We hope you are satisfied with what we have done, and that we will see more of you in the trenches upcoming year!
Community Announcements - Blazy013
Today we are celebrating 80.000 Facebook page likes!!

On Twitter almost 5.000 followers... and on Youtube 5.283 followers. It is amazing to see such interest and support. The word-of-mouth around Verdun did us very good, thank you all!! Here a few keys for some lucky ones:

LPTC0-BL3XP-DD5DJ
DY0X0-82WPT-F5HCR
HPH4B-M9EKP-3BPEI
CR3F3-J6ZN6-5W0H2
QZ29E-GQD7Y-T3TD8
KTMBM-AQW5M-CIXR7
T7D7T-IAERV-YXLLI
E5ZC3-8LI5L-B05T7


Don't forget to keep following and sharing the 'Verdun-love' on:
@VerdunGame
https://www.facebook.com/VerdunGame/
https://www.youtube.com/user/VerdunGame
Community Announcements - Leo
2016 April fools Joke, Aprilscherze,Poisson d'avril,Día de los Inocentes,первоапрельские розыгрыши,エイプリルフール,Prima Aprilis, 1 April grap,április bolondjai,primeiro de abril,ziua Pacalelilor,Априли-ли-ли,prvi april ,Nisan aptallar,愚人节

Welcome back to another Brief Verdun Community Development Update. After the successful launch of the “Horrors of War” expansion developers are now making serious plans for future features and content.

Cavalry
A serious community request since day 1 cavalry will be part of the existing frontline matches. Every faction will have a cavalry squad (German Uhlans, French Dragoons etc.) which can be used to effectively navigate the trenches and nomansland. First balance tests show a very positive impact on gameplay expressed by tester“X-BigDukeSix”:

“Cavalry obviously played a pivotal role in the trench warfare after 1915, with this update we feel both gameplay and realism are stepped up a notch”.


Leaked BF5:Verdun footage

More gore mechanics changes
Another big step forwards will be the changes in zoom distance and the complete removal of strafing from the game. The community has been extremely vocal about this, especially the competitive scene demanded more changes. According to community organiser “Fluffybunny”:
”We noticed that veteran players were still able to jumpshot somebody across the plains of picardie, further nerfing of the zoom is required”


Making longshots great again

2016 April fools Joke, Aprilscherze,Poisson d'avril,Día de los Inocentes,первоапрельские розыгрыши,エイプリルフール,Prima Aprilis, 1 April grap,április bolondjai,primeiro de abril,ziua Pacalelilor,Априли-ли-ли,prvi april ,Nisan aptallar,愚人节

The removal of strafe from the game means a departure from traditional FPS and common sense intuitive mechanics as we know it, thus transforming Verdun to a higher level of existence.


Finally this will bring zab back under control

Tanks and ™™Battlefield™™
Also the devs are working together with ™DICE™ on making a battlefield-Verdun crossover with vehicular sandbox gameplay the core of the new game. One of the major changes will be a departure of community friendly features such as massive free expansion packs with over 40 new weapons (did I mention free?) and instead going over to 70 dollar core game™.


prepare the parachutes


The Verdun Team wishes you a great month of April and a lot of fun playing “Horrors of War”.



2016 April fools Joke, Aprilscherze,Poisson d'avril,Día de los Inocentes,первоапрельские розыгрыши,エイプリルフール,Prima Aprilis, 1 April grap,április bolondjai,primeiro de abril,ziua Pacalelilor,Априли-ли-ли,prvi april ,Nisan aptallar,愚人节
Community Announcements - Blazy013
The time is finally here...Verdun is receiving a massive FREE EXPANSION!
Not only are American and Belgian squads being added to the game, there are also new German soldiers, a whole new night region called Champagne, horrendous gore, a new Co-op game mode, animations upgrade and over 40 new weapons, along with new abilities and additional equipment.

Check out the new trailer here: https://youtu.be/AchJpEGgQ5k

With this expansion we offer more diverse historical battles in an immersive environment. Soldiers are confronted with more WW1 situations such as fighting during the night, offensive battles, more varied squads and a host of new weaponry that calls for careful tactical maneuvering. The realistic WW1 atmosphere has been strengthened with a new animation blending system, dismemberments, more blood, more corpses and a whole new region; Champagne.

This expansion was promised from the release and we all hope it was worth waiting for… Enjoy, let’s meet in the trenches!

PS The developers will be streaming their movements through the trenches via Steam and Twitch.tv/VerdunGame upcoming Saturday (March 26) at 3PM EST/ 8PM GMT.

PPS For more details check the changelog
Mar 13
Community Announcements - Leo
Welcome back to another Brief Verdun Community Development Update. We are working very hard on the launch of the upcoming expansion pack, 10 days remain!

Marines
This week we’d like to show once more the US Marine squad in game. The focus of the marines ingame will be brutal weapons such as the m1897 trench gun and the m1903 springfield as well white phosphorus strikes.


A U.S marine squad taking cover behind a knocked-out FT-17 tank on the Marne. Note the use of the American 30-06 springfield and chauchat. The officer can be seen wearing an overseas cap

More Champagne
The last few weeks have seen testing on the champagne map where we polished the gameplay and glitches. The map has proven itself to be quite different from the other maps in terms of gameplay already with a much greater focus on defensive teamwork (holding off all the communication trenches) and close quarters.


Overview of the vast, deep trench network constructed on the champagne front. The whole terrain has a gentle sloped curve and is modeled after an actual location on the champagen front.


One of the nicer parts of the map is the destroyed forest. Which has several unfinished and shallow trenches, in contrast with the deeper trenches in the German sector.

Dismemberment
The gore system was quite a tough nut to crack and we’ve been developing it for quite some time now. The dismemberment system has come a long way since the first version, as well as the new blood system. In the past few weeks we’ve been polishing it and will be universal next week.


We’ve also expanded the system to become more dynamic, not all soldiers die instantly, some who have lost limbs remain…


The dismemberment system in action, soldiers who are not instantly killed remain on the field, crying out.

All of these elements add to the immersion of the game, making the game less ‘clean’ and shows more of the hardship and reality of the trench war.

Screenshots of the Week

“Canadians assault a trench, Artois, 1915”

That will be all for this week. Be sure to check in next week for more information and media about the upcoming content update. In the meanwhile sign up here.
Community Announcements - Blazy013
The free expansion of Verdun is scheduled for release on the 23rd of March!

This expansion will include a new map, a new game mode, new squads, new weaponry, new animations, night battles, and… many more! So save the date and make sure to attend a whole new WW1 Verdun experience on the 23rd. Ooh and don’t worry, we will continue teasing you in the meantime…



For those that haven’t got a hold of a Verdun Steam key yet, be sure to participate in our Verdun centenary activities. There are just a few more days left. More information about these activities can be found here: https://steamcommunity.com/app/242860/discussions/0/405692224234923113/
Community Announcements - Leo
Welcome back to another Brief Verdun Community Development Update. Behind the scenes we are still very busy and on track with the upcoming expansion pack.

Test build
We’d still like to invite you to join up and experience the awesome new content. Sign up for the testing group here. Upon joining the test group, we issue game keys for the installation of the testing build, upon downloading you can then provide feedback within the group itself. The testing is done using a separate game build, so you can still play the current live build when testing is quiet.

Developments
This week one more teaser from the new gamemode that will be part of the content update:


"Fighting off waves of Ai enemies with your squad in, here a large number of “Poilu” crosses the green fields of the aisne towards our ditch-turned defensive position. Also in view, the new scope visuals"


On the Champagne front
We’d like to share more teasing material of the upcoming ‘champagne’ map with you. We put quite a lot of effort in making this map different from the others. One of the aspecs is that there is a lot more ways to flank enemies inside of their own trench lines. Melee weapons will be more powerful and surprise tactics possible.


"Nocturnal allied trench raid in the champagne sector. The night map will feature plenty of dark corners to hide in and sneak upon the enemies."

Screenshots of the Week

“Carnage on the western front, 1915”

That will be all for this week. Be sure to check in next week for more information and media about the upcoming content update. In the meanwhile sign up here.
Community Announcements - M2H_Matt
Today it is exactly 100 years since the Battle of Verdun took place (February 21 1916 -December 18 1916). One of the longest and most costly battles in human history with over 300 days and 300 nights of fighting and more than 976,000 casualties. It’s time we look back to this horrendous war, honour the fallen and remind ourselves to have respect for humanity.

History
Read more about the Battle of Verdun here:
https://steamcommunity.com/sharedfiles/filedetails/?id=629392138
Remember
Remember the lost ones, share on social media one of the #WeShallRemember images

Giveaway
We will also be gifting 300 Steam key’s, make sure to share our Verdun Centenary post #WeShallRemember within 300 hours.


https://www.facebook.com/VerdunGame/
https://twitter.com/verdungame
Feb 19
Community Announcements - Leo
Welcome back to another Brief Verdun Community Development Update. We are very busy working with the community to prepare the upcoming content update. We'd like to share some of the info with you!

Test build
We’d again like to invite more people to join up and experience the awesome new content. You can sign up for the testing group here. Upon joining the test group, we issue game keys for the installation of the testing build, upon downloading you can then provide feedback within the group itself. The testing is done using a separate game build, so you can still play the current live build when testing is quiet.

Gore System
As promised we can reveal the first preview of the gore dismemberment system. You hear that right! In order to depict the devastating effects of artillery and explosives we decided that a decent system for dismemberment was needed.

Next to that we decided to go big on decals as well. We are using a super-efficient system called “deferred decals” to render out blood stains with minimal performance impact.

The system also accommodates several stages of dismemberment and total destruction. Note that by default this has been turned off.


Heavy work in progress: Several stages of dismemberment in combination with the updated ragdoll physics


A more dynamic approach to corpses is also implemented. The count can be set pretty high and the effects after a fight can be quite horrendous. Shown here after fending off a wave in the new “squad defense” game mode (more about that soon). (Warning: Graphic)



More next week!

On the Champagne front
With the last touches added last week we are almost done with the map. The testing team is currently making sure there are no more glitches left. Last week we saw underground areas, this week we will take a look at the forested area. Dramatic lighting, fallen trees, fog and dark shadows create a very distinct environment.


"Part of the French rear line is set in a forest. Being on the reversed slope, the trenches are shallow and in true french style somewhat irregular of nature. The dark, foggy woods provide a dramatic location for desperate last-line defenses."


Screenshots of the Week

“German Assault, Artois, 1917”


That will be all for this week. Be sure to check in next week for more information and media about the upcoming content update. In the meanwhile sign up here.
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