Realms of Arkania: Blade of Destiny - Chris Firefox
  • Taverndialogue made cancelable without the need to leave the tavern
  • Introduced absolute carrylimit (strength x 140 in ounces)
  • Introduced sleeping in camp battles (depending on how good the guard was)
  • Weathersystem respects sound volume setting
  • Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
  • Haggle-checks for traders are now harder, kicking out is a lot sooner
  • Enchanted druid dagger “heal” now only works for Druids
  • Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
  • Prevented changing faces (e.g. for Barkeeps, Innkeepers)
  • School of Farsight identify item dialogue fixed
  • Deactivated voiceover for female house owners
  • Fixed witch battle sound samples
  • Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
  • Hylailan Fire is now a ranged weapon
  • Pirate cave fixed open door blocking movement
  • Missing battletexts in pirate cave fixed
  • Fixed magic staff loses enchantment when lost and then picked up with “take all”
  • Various text placeholders fixed
  • Various double icon displays on minimaps fixed
  • Fixed close window at the blacksmith
  • Fixed various clipping errors in towns
  • Fixed time bug after camps without battles
  • Fixed item info window (grey font color, item descriptions sometimes too long)
  • Fixed initiative base display in characterscreen
  • Fixed shifted voiceovers for second unicorn encounter
  • Pause travel button deactivated on leaving town fixed
  • Fixed several Thorwal sounds
  • Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
  • Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
  • Camp treat sickness endless loop fixed
  • DLC FtG: Baerhag-Quest-Bugs fixed
  • DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
  • DLC FtG: Forest Abvenenum fixed
  • DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
  • DLC OD: Dungeonexit Groenvelden fixed
  • Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
  • Modding: Movement point progression configurable (globalsettings/system/movement)
  • Modding: Adding of new talents enabled
  • Modding: Globalsettings/character is now modable additively (so far: only completely)
Update March 11th: Made some minor bugfixes:
  • Zerif Battle repeatable on victory fixed
  • Missing (and blurry) Blacksmith (in inside view) fixed
  • Blurry Healer fixed
  • Mixup on Baerhag Clan genders fixed
Realms of Arkania: Blade of Destiny - Chris Firefox
  • Taverndialogue made cancelable without the need to leave the tavern
  • Introduced absolute carrylimit (strength x 140 in ounces)
  • Introduced sleeping in camp battles (depending on how good the guard was)
  • Weathersystem respects sound volume setting
  • Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
  • Haggle-checks for traders are now harder, kicking out is a lot sooner
  • Enchanted druid dagger “heal” now only works for Druids
  • Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
  • Prevented changing faces (e.g. for Barkeeps, Innkeepers)
  • School of Farsight identify item dialogue fixed
  • Deactivated voiceover for female house owners
  • Fixed witch battle sound samples
  • Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
  • Hylailan Fire is now a ranged weapon
  • Pirate cave fixed open door blocking movement
  • Missing battletexts in pirate cave fixed
  • Fixed magic staff loses enchantment when lost and then picked up with “take all”
  • Various text placeholders fixed
  • Various double icon displays on minimaps fixed
  • Fixed close window at the blacksmith
  • Fixed various clipping errors in towns
  • Fixed time bug after camps without battles
  • Fixed item info window (grey font color, item descriptions sometimes too long)
  • Fixed initiative base display in characterscreen
  • Fixed shifted voiceovers for second unicorn encounter
  • Pause travel button deactivated on leaving town fixed
  • Fixed several Thorwal sounds
  • Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
  • Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
  • Camp treat sickness endless loop fixed
  • DLC FtG: Baerhag-Quest-Bugs fixed
  • DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
  • DLC FtG: Forest Abvenenum fixed
  • DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
  • DLC OD: Dungeonexit Groenvelden fixed
  • Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
  • Modding: Movement point progression configurable (globalsettings/system/movement)
  • Modding: Adding of new talents enabled
  • Modding: Globalsettings/character is now modable additively (so far: only completely)
Update March 11th: Made some minor bugfixes:
  • Zerif Battle repeatable on victory fixed
  • Missing (and blurry) Blacksmith (in inside view) fixed
  • Blurry Healer fixed
  • Mixup on Baerhag Clan genders fixed
Realms of Arkania: Blade of Destiny - Chris Firefox
  • New Intro
  • Extensive rebalancing of all weapon values
  • 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow)
  • “Good” and “Masterwork” Weapon variants introduced
  • Weapon trader sortiments reworked and spread hints to them
  • Extensive rebalancing of NPC values
  • Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger)
  • Every combat spell now has a unique visual effect
  • Unlocked spells Nekropathia and Abvenenum
  • Many inside house views reworked
  • Individual temple views per god
  • Temple distribution reworked according to world background
  • Improved modability (new Functions, hook for Tavern activities)
  • Battle stances
  • Necrophobia checks when battling undead
  • Better marking of “Points of Interest” in every town, not only Thorwal
  • New Quest marker on the travelmap
  • New Druid rituals (using Obsidian Dagger)
  • Improved item tooltips
  • Extended trader item tooltips
  • Groenvelden redone (Groups of People you can talk to)
  • Real loading screen for battles
  • Evade in battles now uses up a parry attempt
  • You can now only either evade or parry once per turn
  • Fixed many spells (e.g. negative AE was possible)
  • Fixed scene display on the travelmap
  • Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments)
  • Fixed several hangs in the Gold DLC
  • Fixed several smaller issues (questbook, main menu image and more)
  • Fixed Tjoila crash
  • Prevented buggy dialogs (e.g. from a mod) freezing travel
  • Radial Menu in Dungeons fixed
  • Fixed “earshield” texture problem in Thorwal
  • Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic
  • New Dungeon/Quest Torkil’s Chasm
  • New Quest “Beilunk Riders in Trouble” (lunatic)
  • New Quest “Sweet Erika”
  • Race on Bodir
  • Tavern-Event “Throwing Contest”
  • Four new Encounters at sea (lunatic)
Realms of Arkania: Blade of Destiny - Chris Firefox
  • New Intro
  • Extensive rebalancing of all weapon values
  • 7 new weapons (e.g. Thrust Spear, Andergaster, Battle Bow)
  • “Good” and “Masterwork” Weapon variants introduced
  • Weapon trader sortiments reworked and spread hints to them
  • Extensive rebalancing of NPC values
  • Some NPCs now have 2 attacks per turn (e.g. sabretooth tiger)
  • Every combat spell now has a unique visual effect
  • Unlocked spells Nekropathia and Abvenenum
  • Many inside house views reworked
  • Individual temple views per god
  • Temple distribution reworked according to world background
  • Improved modability (new Functions, hook for Tavern activities)
  • Battle stances
  • Necrophobia checks when battling undead
  • Better marking of “Points of Interest” in every town, not only Thorwal
  • New Quest marker on the travelmap
  • New Druid rituals (using Obsidian Dagger)
  • Improved item tooltips
  • Extended trader item tooltips
  • Groenvelden redone (Groups of People you can talk to)
  • Real loading screen for battles
  • Evade in battles now uses up a parry attempt
  • You can now only either evade or parry once per turn
  • Fixed many spells (e.g. negative AE was possible)
  • Fixed scene display on the travelmap
  • Fixed several battle avatar bugs (e.g. female thorwalian, some hand bone assignments)
  • Fixed several hangs in the Gold DLC
  • Fixed several smaller issues (questbook, main menu image and more)
  • Fixed Tjoila crash
  • Prevented buggy dialogs (e.g. from a mod) freezing travel
  • Radial Menu in Dungeons fixed
  • Fixed “earshield” texture problem in Thorwal
  • Free-DLC “Ogredeath” released, with great help from our Betatesters, especially lunatic
  • New Dungeon/Quest Torkil’s Chasm
  • New Quest “Beilunk Riders in Trouble” (lunatic)
  • New Quest “Sweet Erika”
  • Race on Bodir
  • Tavern-Event “Throwing Contest”
  • Four new Encounters at sea (lunatic)
Realms of Arkania: Blade of Destiny - Chris Firefox
  • XP only up to 2 levels above opponent level (before: 3)
  • Auto-Adaptive terrain performance (at < 15fps)
  • Enter accepts confirmation dialogs (like “do you really want to load”)
  • Improved Texting
  • Continue game fixed
  • Reuniting divided troops prevented by obstacles (like: closed doors)
  • Linux Settings saving fixed
  • Several interface bugs fixed
  • Healing of more than one illness on a character improved
  • Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
  • Antidote fixed
  • Bare Hands Problem at the blacksmith fixed
  • Performance improved
  • Levelup-Problem for magicians fixed
  • Introduced console command “framelimit X” (like: F9 -> framelimit 30<enter>)
  • Modding: Check existance of modded item definitions. Warn and ignore items
  • Modding: Questmarker for any building possible
  • New Village and Travel encounters
  • Felsteyn castle door fixed
  • Room checkbonus fixed
  • Minimap recenter after Fullscreen-Map was moved
  • Armory free goods fixed
  • Tavern no more beer/getting drunk for dead/unconscious characters
  • Upper Orken stalls fixed
  • Travelmap Questmarker improved
  • Endurance check error for dead characters fixed
  • Camp duty saving fixed
  • Camp on the sea prevented
  • Hunger and Thirst do not rise on sea journeys any more
  • more journey hangs fixed
  • Griffins Riddle fixed
  • Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
  • Combat animations accelerated
  • Gardianum now protects against Ignifaxius
  • Gardianum won’t protect against Fulminictus fixed
  • Horriphobus now only works on human opponents
  • Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won’t attack caster). stacking is possible
  • Ranged attacks armor impair fixed
  • Status update for combatants improved
  • Endbattle exclusion of non-fighters fixed
  • Autobattle pause after current characters move when showing the Esc-Menu
  • Icons for active Autobattle and forced march improved
  • “dancing” combatants bug fixed
  • Hangs in autobattle fixed
  • Klarum Purum effect fixed (removes poisons)
  • Button “repeat last action” fixed
  • Autobattle and enemies now use magic again
  • Ranged skills can only be improved up to 5 fixed
  • Damage despite of “missed shot” fixed (the target evaded, but the damage was dealt anyways)
  • Falcon’s Vision spell fixed
  • Break Domination spell fixed
  • Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue)
Realms of Arkania: Blade of Destiny - Chris Firefox
  • XP only up to 2 levels above opponent level (before: 3)
  • Auto-Adaptive terrain performance (at < 15fps)
  • Enter accepts confirmation dialogs (like “do you really want to load”)
  • Improved Texting
  • Continue game fixed
  • Reuniting divided troops prevented by obstacles (like: closed doors)
  • Linux Settings saving fixed
  • Several interface bugs fixed
  • Healing of more than one illness on a character improved
  • Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
  • Antidote fixed
  • Bare Hands Problem at the blacksmith fixed
  • Performance improved
  • Levelup-Problem for magicians fixed
  • Introduced console command “framelimit X” (like: F9 -> framelimit 30<enter>)
  • Modding: Check existance of modded item definitions. Warn and ignore items
  • Modding: Questmarker for any building possible
  • New Village and Travel encounters
  • Felsteyn castle door fixed
  • Room checkbonus fixed
  • Minimap recenter after Fullscreen-Map was moved
  • Armory free goods fixed
  • Tavern no more beer/getting drunk for dead/unconscious characters
  • Upper Orken stalls fixed
  • Travelmap Questmarker improved
  • Endurance check error for dead characters fixed
  • Camp duty saving fixed
  • Camp on the sea prevented
  • Hunger and Thirst do not rise on sea journeys any more
  • more journey hangs fixed
  • Griffins Riddle fixed
  • Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
  • Combat animations accelerated
  • Gardianum now protects against Ignifaxius
  • Gardianum won’t protect against Fulminictus fixed
  • Horriphobus now only works on human opponents
  • Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won’t attack caster). stacking is possible
  • Ranged attacks armor impair fixed
  • Status update for combatants improved
  • Endbattle exclusion of non-fighters fixed
  • Autobattle pause after current characters move when showing the Esc-Menu
  • Icons for active Autobattle and forced march improved
  • “dancing” combatants bug fixed
  • Hangs in autobattle fixed
  • Klarum Purum effect fixed (removes poisons)
  • Button “repeat last action” fixed
  • Autobattle and enemies now use magic again
  • Ranged skills can only be improved up to 5 fixed
  • Damage despite of “missed shot” fixed (the target evaded, but the damage was dealt anyways)
  • Falcon’s Vision spell fixed
  • Break Domination spell fixed
  • Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue)
Realms of Arkania: Blade of Destiny - Chris Firefox
  • New Statusicons for “Character overencumbered”, “Character is fighting barehanded”, and “Character yields a broken weapon”
  • Goblins now have Sounds
  • Ranged Weapons now have a sound
  • Female Soundeffects for female player Characters introduced
  • Spell “Rust Iron” unlocked
  • Campfights now just for Advanced mode (before just for Beginnersmode)
  • NPC-Walker in Thorwal fixed
  • Weapontrader Depth of Field fixed
  • Steam-Achievements fixed
  • Attributo-Effect doesn’t stack any more
  • Wand Ritual checks fixed
  • NPC-Companion time storage fixed
  • AI-Battle-Magic-hangs caught
  • Graphic Glitch in Vidsand fixed
  • Minimaps in Dungeons fixed
  • two additional Achievements for Eastereggs (Thank you for the Idea Fujak!)
  • Mac-Version operational again
  • Linux-Launcher outputlog activated
Realms of Arkania: Blade of Destiny - Chris Firefox
  • New Statusicons for “Character overencumbered”, “Character is fighting barehanded”, and “Character yields a broken weapon”
  • Goblins now have Sounds
  • Ranged Weapons now have a sound
  • Female Soundeffects for female player Characters introduced
  • Spell “Rust Iron” unlocked
  • Campfights now just for Advanced mode (before just for Beginnersmode)
  • NPC-Walker in Thorwal fixed
  • Weapontrader Depth of Field fixed
  • Steam-Achievements fixed
  • Attributo-Effect doesn’t stack any more
  • Wand Ritual checks fixed
  • NPC-Companion time storage fixed
  • AI-Battle-Magic-hangs caught
  • Graphic Glitch in Vidsand fixed
  • Minimaps in Dungeons fixed
  • two additional Achievements for Eastereggs (Thank you for the Idea Fujak!)
  • Mac-Version operational again
  • Linux-Launcher outputlog activated
Realms of Arkania: Blade of Destiny - Chris Firefox
  • Completely reworked user interface
    • clear Character Screen
    • extended Tooltips
    • intuitive handling
    • Questbook improved (Mark completed Quests, Sorting)
    • Travelmap and Battlescreen with Camera control icons
  • New Non Player Characters
    • From walkers in the streets to the healer
    • individual Faces
    • Authentic “Thorwalsh”
    • Guards with traditional Skraja
  • Completely new Music (Original score can be optionally activated)
  • Massive Performance Improvements
  • Significant Optical Improvement on all game Scenes (Towns, Dungeons, Battles)
  • Linux Version
  • Beginner mode (choose on new Game)
  • Optional Automatic Levelups
  • Complete Data-Modding-Ability, even with multiple independent Modules
  • Rebalancing Trader Buy Pricing
  • Trader locks you out when trying to haggle too hard
  • Taverns lock you out when being caught stealing / cheating
  • Levelup adapted (Vitality/AE distribution, grand meditation for magicians)
  • Combat and Autocombat Bugfixes
  • AI-Wizards use more different Spells
  • Autocombat also uses Magic
  • Reinforcements appear at the exits
  • Waterskins are refilled in Taverns (with the first beer) and Hostels (when eating)
  • Ingame-Console is saved to a textfile for later reference
  • 40 new Steam Achievements (including Stats)
  • Steam Cloud Integration (Online-Backup of Savegames)
  • Potion effects don’t stack any more
  • New Spell “Break Domination” (to counter Horriphobus, Evil Eye)
  • English Map
  • Corrected Town Names
  • Problem with Unity Crash when having Corrupted Font Files fixed
  • Many texting issues fixed
  • Many more smaller and larger Bugfixes
Realms of Arkania: Blade of Destiny - Chris Firefox
  • Completely reworked user interface
    • clear Character Screen
    • extended Tooltips
    • intuitive handling
    • Questbook improved (Mark completed Quests, Sorting)
    • Travelmap and Battlescreen with Camera control icons
  • New Non Player Characters
    • From walkers in the streets to the healer
    • individual Faces
    • Authentic “Thorwalsh”
    • Guards with traditional Skraja
  • Completely new Music (Original score can be optionally activated)
  • Massive Performance Improvements
  • Significant Optical Improvement on all game Scenes (Towns, Dungeons, Battles)
  • Linux Version
  • Beginner mode (choose on new Game)
  • Optional Automatic Levelups
  • Complete Data-Modding-Ability, even with multiple independent Modules
  • Rebalancing Trader Buy Pricing
  • Trader locks you out when trying to haggle too hard
  • Taverns lock you out when being caught stealing / cheating
  • Levelup adapted (Vitality/AE distribution, grand meditation for magicians)
  • Combat and Autocombat Bugfixes
  • AI-Wizards use more different Spells
  • Autocombat also uses Magic
  • Reinforcements appear at the exits
  • Waterskins are refilled in Taverns (with the first beer) and Hostels (when eating)
  • Ingame-Console is saved to a textfile for later reference
  • 40 new Steam Achievements (including Stats)
  • Steam Cloud Integration (Online-Backup of Savegames)
  • Potion effects don’t stack any more
  • New Spell “Break Domination” (to counter Horriphobus, Evil Eye)
  • English Map
  • Corrected Town Names
  • Problem with Unity Crash when having Corrupted Font Files fixed
  • Many texting issues fixed
  • Many more smaller and larger Bugfixes
...

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