Please be aware that you may be disconnected from London Based (LON) Ace of Spades servers for 1-2 minutes between the hours of 8:00 and 9:00am on Thursday 19th December 2013. This is to allow for our Network Engineers to make some necessary adjustments at the London Datacentre.
We apologise for any inconvenience this may cause. If for any reason you need to contact us, please e-mail email@example.com for help.
Votekick Update Votekick has been tweaked to try and reduce abuse of the feature.
Any player can initiate a votekick, however, now only players on the same team as the player subject to a kick vote can vote on whether they should be removed from the game or not. This should still allow players who are griefing their team mates or obviously abusing a glitch to be kicked whilst making it harder for players who are simply good at the game to be booted out.
The function keys for voting yes or no have been changed. F1 is now "No" and F2 "Yes".
The host of a custom game can kick any player from their game. However, this only applies to the original host for the game, if that host leaves this privilege will be lost!
The host of a custom match cannot be targeted to be kicked from the match.
In VIP mode if the VIP is kicked, for any reason, another VIP should be selected from the remaining members of their team.
Server Auto balancing Over-rules Custom Match Settings
Several functionality issues with the new Votekick system
Fixed a lobby issue whereby changing the Max Players whilst a player joins could cause the player to ghost and break the lobby.
Changing Anti-alias graphics settings no longer require a client restart to take effect.
Several Client/Server Security Improvements
Fixed an issue which could cause construct names to not update if a player changes class with the keyboard.
Fixed an issue which could cause block usage to not update if a player changes class with the keyboard.
A number of translation/text updates were applied.
Fixed an issue where leaderboards could appear empty without a relevant error message.
Improved the handling of network errors in the leaderboard menu.
Graphics Defaults now affect the Draw Distance setting.
Updated Default Shader Quality to Medium.
Fixed an issue where Turrets could be placed inside blocks in some situations.
The Server List will now sort servers by current players, followed by maximum players by default.
Spectators can now be seen on the score screen and vote-kick dialog from the opposing team.
If network connection is lost while on the "lobbies menu", you will now be sent back to the main menu and shown an error message.
Fixed an issue which could allow non-hosts to change UGC settings after the host lost network connection.
Improvements to the frontend and backend processing of the leaderboard.
Removed deprecated key bindings
Prefabs are now known as constructs in all menus.
Fixed an issue which would cause players to be presented with a blank screen when entering spectate as classes are changing.
Projectiles now explode 50 blocks above the highest block
Fixed an issue where a player joining from spectators could be auto-assigned a restricted class.
Fixed an issue where the team progress bar could be positioned incorrectly if the window was resized.
Flare blocks are now counted when repairing bases in Demolition Mode.
A number of security/hack fixes have been attempted.
Fixed several issues which could cause the class menu button to become enabled at the wrong times.
Fixed an issue where the Construct Set field could yield no options in a Map Creator lobby.
The default selected equipment item is now always the most practical item in a players inventory.
Fixed an issue with the Maximum score in Demolition Mode.
Fixed an issue which could cause a survivor to remain a survivor after death in Zombie! Mode.
Today we have pushed out an update with a large number of bug fixes and optimizations. Highlights of the build are improvements to the Ranked Server Matchmaker and improvements to the way the destruction of large voxel objects are managed!
Fixes and Tweaks
Optimized method in which large voxel objects are destroyed, should no longer cause connection timeout message.
Fixed an issue where the scrollbar would not retain its position correctly in Custom Match Lobbies
Several optimizations to the ranked server match-maker to ensure the best server is selected based on ping and server population
Fixed an issue where the ranked server match-maker could cause a game crash in certain scenarios
Improved accuracy of loading progress bar on the loading screen
Change of options order within Rules (General is now is the second option)
Updated block and prefab placement cost to display even if the placement is not valid, in which case the cost is displayed in red
Removed unused and duplicate PNG and KV6 files from the client
Dump files will now be created in the game's install folder if the game crashes
Fixed an issue where pressing ALT could cause the game to enter a paused state
Improved the way using TAB on the end-of-round score screen switches between score boards
Fixed an issue which could prevent a custom match host from kicking a player from the lobby in Zombie Mode
Fixed an issue where a player a player's team color would become "Blue" if their team was selected as "Neutral" in the lobby preventing them from joining the game.
Improved messaging if a player tries to change team during a Zombie Outbreak
Removed option to start games with a target score of 256 or greater
Fixed an issue where Spectators could be incorrectly kicked at the end of the map
Removed "Most Team Kills" Award
Added Engineers SMG Foresight
Added a mini map icon for the Rocket Turret
Fixed an issue where Rocket Turrets would not "One Hit Kill" when the option was enabled in a Custom Match
Fixed an issue where shadows could move ahead of a character
Decreased Target Score within TDM to 200
Decreased dynamite knock back to reduce cases of using it to team kill
Added correct text to several Prefabs where placeholders were displayed before
Added ability to place Rocket Turrets on water
Balanced Fall Damage (Especially the Engineer)
Improved Vote Map display reliability in Ranked Matches
Fixed an issue in Demolition Mode causing characters to become unable move during the base building time
Fixed an issue whereby it was possible to leave the bounds of the tutorial
Fixed an issue whereby a single tutorial area could be occupied by multiple players
Fixed an issue with Rocket Turret positioning
Fixed an issue with Rocket Turret ghost color not being neutral sometimes
Fixed an issue where the ghost prefab could become partly submerged under the water line
Attempted Fix for an issue where a TDM round would not end when the target score was met
Attempted Fix for an issue where players could receive a score of zero during a TDM
Improved server-side performance of the leader-boards
Removed ability to enter text in the in-game chat which is not supported by the chat font
Improved Leaderboards display of long names by cropping rather than re-sizing the font
Fixed an issue where "Blocks cannot place on water" message would flicker
Added correct text to the "MOST_Distractions" award
Added different message to be sent to the player who cashed in a diamond than is sent to the rest of the team
The lobby provides a chat box, and allows the host to dictate who is able to join the game, and remove who they want. As the host you can also set all the game settings from here, with the chat box providing a way to discuss the next setup. From the lobby the host can also predefine who's on which team, which of course is great for team games or clan matches, and allows you to ensure that you and your buddies are on the same team. Once ready the host will start the game.
These allow you to define the following:
Privacy of the Game
This section allows you to augment and customise the rules of the selected game mode. These include, but are not limited to:
Block Wallet Size
Alter a Selection of Spawn Settings
Enable Specific Classes
Enable Specific Weapons or Equipment
Customise Game Mode Specific Rules
The player profile will capture all sorts of information and details about the way you play, from your personal player statistics to specific stats for game modes, classes, and equipment.
Hopefully this gives you all some insight into what's coming in the next few weeks. Look out for more details about this update, and information on further future updates. Ace of Spades Team
Disclaimer: The details outlined here are not fully finalised and could change slightly before release
So it's been a while, huh!? Well I'm here to reassure you that we have been very busy behind the scenes, and now it's high time that I share some insights into what's heading your way next.
So, what is next?
The next content update is going to be a big one, and will include the following:
A revised main menu
Re-designed ranked matches & in game Leaderboards
Introduction of a Player Profile
Tutorial - Deuce basic training for new players
A range of global balancing
Goodbye Rocketeer, hello Engineer! The Rocketeer has been stripped back to its original design & made into a full utility class designed to build & defend
Why change the way we play games?
We have been carefully listening to your feedback and deconstructing it all to get to the root of the issues. We have identified the following:
You don't want to only be allowed to play matches the way we dictate, you want freedom to play the way you want to play, and have control over your match.
Many of you have strong opinions about certain in game content such as specific classes, weapons, or maps, and would rather play without some of the current content.
You want more variety in terms of game settings and rule sets.
You want to be able to play with your friends/clans and be able to set up teams.
You want to be able to control which players join your match and be able to get rid of trouble makers.
You want to be able to check your results without having to navigate away to a website.
You want more variety in ranked matches, and to be able to choose your preferred mode rather than restricted to only a few.
You want to be able to specialise in a specific mode, and for the leaderboards to reflect this.
We took this and worked on an update, that while it doesn't add new maps or other in game playable content, it will improve the fundamental way you play the game, find matches, and team up with friends.
After clicking the 'Ranked Match' option you will be taken to the playlist screen, where you can choose which official vanilla game mode you want to play. Once you have selected a mode the system will match you to the best ranked server available. All ranked matches will contribute towards your leaderboard standing and your player profile.
Currently you can find the leaderboards on our website, but we'll be moving these into the game, and you'll be able to access them easily via a menu option.
These will record your match and performance results, then rank you globally, by friends, and locally too.
You will be able to view leaderboards per game mode as well as globally so you can rank yourself on the modes you play rather than just globally. There will be a wide range of stats, all of which can be sorted to suit your preferences.
If you don't fancy ranked matches, and you just want to play for fun then Custom Games are for you. When choosing this option you will be presented with the choice to either join a match (public or open matches your friends are hosting) or create and host your own. Custom Games can be opened to the public or closed to anyone who isn't your friend. You can even choose to make your match invite only for the most control over who joins.
Once you choose to create your own game you start a lobby and you become the host. As the host you have full control of the lobby & players in it, as well as game settings, and game rules.
So if you have always wanted to play a game of TDM on The Colosseum, where it's Commandos only, knife only, with one hit kills on... you can! If you dislike laser beams you can turn them off. There's all sorts of settings to play with to find a combination that suits your preferences.