Folk Tale - Games Foundry


EXPERIMENTAL BUILD (0.3.12.0)

This is a small update to the experimental opt-in build before the holidays to fix a number of usability issues and add in a much requested feature (find peasants button). The normal patching schedule will resume in the New Year.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Added find peasants button to minimap including headcount
Player: Z and X now adjust camera zoom (Aron to do), especially useful in construction mode
Player: Mouse cursor is now constrained to the window when in fullscreen mode (Windows only)
Player: Added audio settings toggle to prevent battle music from playing
Player: Save games now always create a new save instead of overwriting the last one
Maps: Tutorial: UI blocking removed so game responds to input from keyboard and/or mouse during dialogue
Maps: Mordrich’s Factory: Temporarily removed option to fight Mordrich as it stops campaign from advancing
Maps: Added dialog at end of campaign to let players know that’s as far as we’ve got
Balancing: Villagers require fewer carrots to become full
Editor: Q and E now change elevation, Z and X zoom
Fix: Workbench: OrderMove should not work on dead characters
Fix: Workbench: Mobs set to human faction will no longer require food
Fix: Workbench: Disabled conversation options would mess up the output order
Fix: Selling buildings would not return items from the equipment store back to global inventory
Folk Tale - GF


EXPERIMENTAL BUILD (0.3.12.0)

This is a small update to the experimental opt-in build before the holidays to fix a number of usability issues and add in a much requested feature (find peasants button). The normal patching schedule will resume in the New Year.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Added find peasants button to minimap including headcount
Player: Z and X now adjust camera zoom (Aron to do), especially useful in construction mode
Player: Mouse cursor is now constrained to the window when in fullscreen mode (Windows only)
Player: Added audio settings toggle to prevent battle music from playing
Player: Save games now always create a new save instead of overwriting the last one
Maps: Tutorial: UI blocking removed so game responds to input from keyboard and/or mouse during dialogue
Maps: Mordrich’s Factory: Temporarily removed option to fight Mordrich as it stops campaign from advancing
Maps: Added dialog at end of campaign to let players know that’s as far as we’ve got
Balancing: Villagers require fewer carrots to become full
Editor: Q and E now change elevation, Z and X zoom
Fix: Workbench: OrderMove should not work on dead characters
Fix: Workbench: Mobs set to human faction will no longer require food
Fix: Workbench: Disabled conversation options would mess up the output order
Fix: Selling buildings would not return items from the equipment store back to global inventory
Dec 18, 2015
Folk Tale - Games Foundry


ALPHA 25 (0.3.11.0)

This is an update to the main build on Steam. It incorporates patches 0.3.9.1 through 0.3.11.0 from the experimental opt-in build.

The primary changes since the last Alpha include the addition of the marketplace building for buying and selling resources, changes to the way fields work (they are locked until the relevant building has been constructed, and can only be built within the boundary), and a number of bug fixes including camera flicker.

https://www.youtube.com/watch?v=oHRxwFSXNAo

What's new?
Player: Marketplace building added including UI (you can now buy and sell resources)
Player: Gold no longer occupies space in storehouses, and is no longer capped
Player: Tree stumps are now destroyed after 10 minutes (preferably when off-screen)
Player: Close button on building dialog now returns to civics building list if that’s where you came from
Player: Pathfinding for straight lines improved
Player: Implemented bounties (currently under Marketplace research)
Player: Improved shaders and materials used on characters and in dungeons (subtle)
Player: Research complete notification icons now open building dialog on click
Player: All shields updated to reduce geometry intersection
Player: Introduced dedicated cotton fields, herb fields, and farmer’s fields (wheat and carrots), locked until you’ve built the associated building
Player: Herbalist fields must now be built close to the Herbalist’s Den building otherwise construction will be invalid
Player: Cotton fields must now be built close to the Weaver’s Hut otherwise construction will be invalid
Player: Wheat and carrot fields must now be built close to the Windmill otherwise construction will be invalid
Player: Workbench cogs can now be revealed while playing using the console command ‘workbench’
Player: Wall stair direction arrow improved
Player: Added a command named 'spawn' to the console. Type help spawn for guidance. e.g. spawn spider queen
Player: ‘Spider Bounties’ “research” on Marketplace now gives you 30 gold per spider queen as well as the earlier 10 gold per normal spider
Player: Campaign extended. Players can now deliver the cog to Brom in Mordrich’s Factory
Player: Added setting for disabling edge of screen scrolling
Player: If a screen resolution of 1366 x 768 or lower is used, UI scaling is set to -1 (85%)
Map: Sandbox (Easy) and Tutorial map changed, replacing Monastery and some of landscape to resolve pathfinding glitches
Balancing: Reduced cost of Windmill from 100 iron ingots to 50
Balancing: Reduced production time for bread by 40% to tackle the flour mountain
Balancing: Ser Gregory can now equip normal shields (not just Tower shields)
Balancing: First spider wave from each spider den is now only 2 spiders instead of 4
Editor: Added backups to map saving, so no need to save multiple versions now (see new 'Restore from backup' Editor: Added more tower shields, spears, tomes
button in Location Editor near the near button)
Workbench: DestroyAll node added for destroying a list of objects in one go
Workbench: Added RandomCharacter node
Workbench: AllCharacters node can now filter by occupation as well as allegiance
Workbench: Added WhenQuestGiverInteraction - adds a ! quest market to a character. NPC highlights on mouse hover, and walks the lead character in selection group to an optional interaction point. Then removes ! marker. This node deprecates previous questgiver nodes which have been removed
Fix: Added navmesh cut to hill_rocky_01
Fix: Fixed oscillating camera rotation near cliff edges
Fix: Some conversations always being skipped over
Fix: Rendering glitch when placing stairs and other upgrades to walls
Fix: Teleporting by clicking on the minimap not working that well
Fix: Trebuchet on walls now works again
Fix: Spider queen feet being below ground due to import scaling issue
Fix: With hero selected, clicking train as profession caused modal dialog to appear
Fix: Contrast graphics setting should now work
Fix: Apply Resolution button wasn’t appearing in graphics settings after changing the desired resolution
Fix: Save games not always loading to the correct location (would always load starting location or world map)
Fix: Fixed potential race which could cause locations to fail loading
Fix: Introduced guards aimed at working around several exceptions
Fix: Fixed null ref exception in text rendering system
Fix: Fixed null ref exception in wall placer when exiting game
Fix: Pressing train Arbalist button was training City Watch
Fix: Heroes getting stuck on props in Kenny’s throne room in the Bandit Caves
Fix: Unlocking shield research at the Blacksmith’s doesn’t unlock the corresponding crafting recipe
Fix: Giant Snails couldn’t be killed in the easy sandbox map (they were marked as neutral by default)
Fix: Fishing animation visual glitch
Fix: Fixed input events being missed if duration was less than 1 frame
Fix: Console now opens after first keypress instead of second
Fix: Resource converters now always take number of workers into account (fish didn’t)
Fix: Tooltips not adjusting to correct size immediately
Fix: Tooltips margins were causing line breaks too early
Fix: UI scaling / downsampling should now work better
Fix: Music from main menu not fading out in Editor
Fix: Prevented static characters from receiving buffs
Fix: Prevented 'Other' from showing up as the occupation in the character sheet
Fix: Fixed workbench OrderMove node not being able to run immediately after a move was completed
Fix: Fixed layers on various characters (fixes Quixl not being able to activate triggers)
Fix: Problems loading custom and saved games
Fix: Editor could experience CPU spike when inspecting some character spawn points
Fix: Ogre material brightness reduced
Fix: Characters getting stuck on wooden stairs in Swamp Map near goblin ambush
Fix: Saving and loading a game after Kenny dies would revive him
Fix: Tutorial was loading an old map (monastery has been updated)

Known Issues
The Marketplace does not currently show in the civics building list.
If you have a custom map and spider dens are showing with human names, you’ll need to delete the dens from your map and create new ones from the kit list..
Bee Yards will be locked until a Monastery is built in a future patch.
Dec 18, 2015
Folk Tale - GF


ALPHA 25 (0.3.11.0)

This is an update to the main build on Steam. It incorporates patches 0.3.9.1 through 0.3.11.0 from the experimental opt-in build.

The primary changes since the last Alpha include the addition of the marketplace building for buying and selling resources, changes to the way fields work (they are locked until the relevant building has been constructed, and can only be built within the boundary), and a number of bug fixes including camera flicker.

https://www.youtube.com/watch?v=oHRxwFSXNAo

What's new?
Player: Marketplace building added including UI (you can now buy and sell resources)
Player: Gold no longer occupies space in storehouses, and is no longer capped
Player: Tree stumps are now destroyed after 10 minutes (preferably when off-screen)
Player: Close button on building dialog now returns to civics building list if that’s where you came from
Player: Pathfinding for straight lines improved
Player: Implemented bounties (currently under Marketplace research)
Player: Improved shaders and materials used on characters and in dungeons (subtle)
Player: Research complete notification icons now open building dialog on click
Player: All shields updated to reduce geometry intersection
Player: Introduced dedicated cotton fields, herb fields, and farmer’s fields (wheat and carrots), locked until you’ve built the associated building
Player: Herbalist fields must now be built close to the Herbalist’s Den building otherwise construction will be invalid
Player: Cotton fields must now be built close to the Weaver’s Hut otherwise construction will be invalid
Player: Wheat and carrot fields must now be built close to the Windmill otherwise construction will be invalid
Player: Workbench cogs can now be revealed while playing using the console command ‘workbench’
Player: Wall stair direction arrow improved
Player: Added a command named 'spawn' to the console. Type help spawn for guidance. e.g. spawn spider queen
Player: ‘Spider Bounties’ “research” on Marketplace now gives you 30 gold per spider queen as well as the earlier 10 gold per normal spider
Player: Campaign extended. Players can now deliver the cog to Brom in Mordrich’s Factory
Player: Added setting for disabling edge of screen scrolling
Player: If a screen resolution of 1366 x 768 or lower is used, UI scaling is set to -1 (85%)
Map: Sandbox (Easy) and Tutorial map changed, replacing Monastery and some of landscape to resolve pathfinding glitches
Balancing: Reduced cost of Windmill from 100 iron ingots to 50
Balancing: Reduced production time for bread by 40% to tackle the flour mountain
Balancing: Ser Gregory can now equip normal shields (not just Tower shields)
Balancing: First spider wave from each spider den is now only 2 spiders instead of 4
Editor: Added backups to map saving, so no need to save multiple versions now (see new 'Restore from backup' Editor: Added more tower shields, spears, tomes
button in Location Editor near the near button)
Workbench: DestroyAll node added for destroying a list of objects in one go
Workbench: Added RandomCharacter node
Workbench: AllCharacters node can now filter by occupation as well as allegiance
Workbench: Added WhenQuestGiverInteraction - adds a ! quest market to a character. NPC highlights on mouse hover, and walks the lead character in selection group to an optional interaction point. Then removes ! marker. This node deprecates previous questgiver nodes which have been removed
Fix: Added navmesh cut to hill_rocky_01
Fix: Fixed oscillating camera rotation near cliff edges
Fix: Some conversations always being skipped over
Fix: Rendering glitch when placing stairs and other upgrades to walls
Fix: Teleporting by clicking on the minimap not working that well
Fix: Trebuchet on walls now works again
Fix: Spider queen feet being below ground due to import scaling issue
Fix: With hero selected, clicking train as profession caused modal dialog to appear
Fix: Contrast graphics setting should now work
Fix: Apply Resolution button wasn’t appearing in graphics settings after changing the desired resolution
Fix: Save games not always loading to the correct location (would always load starting location or world map)
Fix: Fixed potential race which could cause locations to fail loading
Fix: Introduced guards aimed at working around several exceptions
Fix: Fixed null ref exception in text rendering system
Fix: Fixed null ref exception in wall placer when exiting game
Fix: Pressing train Arbalist button was training City Watch
Fix: Heroes getting stuck on props in Kenny’s throne room in the Bandit Caves
Fix: Unlocking shield research at the Blacksmith’s doesn’t unlock the corresponding crafting recipe
Fix: Giant Snails couldn’t be killed in the easy sandbox map (they were marked as neutral by default)
Fix: Fishing animation visual glitch
Fix: Fixed input events being missed if duration was less than 1 frame
Fix: Console now opens after first keypress instead of second
Fix: Resource converters now always take number of workers into account (fish didn’t)
Fix: Tooltips not adjusting to correct size immediately
Fix: Tooltips margins were causing line breaks too early
Fix: UI scaling / downsampling should now work better
Fix: Music from main menu not fading out in Editor
Fix: Prevented static characters from receiving buffs
Fix: Prevented 'Other' from showing up as the occupation in the character sheet
Fix: Fixed workbench OrderMove node not being able to run immediately after a move was completed
Fix: Fixed layers on various characters (fixes Quixl not being able to activate triggers)
Fix: Problems loading custom and saved games
Fix: Editor could experience CPU spike when inspecting some character spawn points
Fix: Ogre material brightness reduced
Fix: Characters getting stuck on wooden stairs in Swamp Map near goblin ambush
Fix: Saving and loading a game after Kenny dies would revive him
Fix: Tutorial was loading an old map (monastery has been updated)

Known Issues
The Marketplace does not currently show in the civics building list.
If you have a custom map and spider dens are showing with human names, you’ll need to delete the dens from your map and create new ones from the kit list..
Bee Yards will be locked until a Monastery is built in a future patch.
Folk Tale - Games Foundry


EXPERIMENTAL BUILD (0.3.11.0)

This is an update to the experimental opt-in build.

The primary goal of this patch is to modify the way that fields work, locking them until the relevant building is placed. The campaign has been extended slightly, and we’ve included a number of community requested tweaks as well as the usual bug fixes. Magic essence can now be purchased at the marketplace, which is required to craft magic items at the Blacksmith.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Introduced dedicated cotton fields, herb fields, and farmer’s fields (wheat and carrots), locked until you’ve built the associated building
Player: Herbalist fields must now be built close to the Herbalist’s Den building otherwise construction will be invalid
Player: Cotton fields must now be built close to the Weaver’s Hut otherwise construction will be invalid
Player: Wheat and carrot fields must now be built close to the Windmill otherwise construction will be invalid
Player: Workbench cogs can now be revealed while playing using the console command ‘workbench’
Player: Wall stair direction arrow improved
Player: Added a command named 'spawn' to the console. Type help spawn for guidance. e.g. spawn spider queen
Player: ‘Spider Bounties’ “research” on Marketplace now gives you 30 gold per spider queen as well as the earlier 10 gold per normal spider
Player: Campaign extended. Players can now deliver the cog to Brom in Mordrich’s Factory
Player: Added setting for disabling edge of screen scrolling
Player: If a screen resolution of 1366 x 768 or lower is used, UI scaling is set to -1 (85%)
Balancing: First spider wave from each spider den is now only 2 spiders instead of 4
Workbench: Added RandomCharacter node
Workbench: AllCharacters node can now filter by occupation as well as allegiance
Workbench: Added WhenQuestGiverInteraction - adds a ! quest market to a character. NPC highlights on mouse hover, and walks the lead character in selection group to an optional interaction point. Then removes ! marker. This node deprecates previous questgiver nodes which have been removed
Fix: Added navmesh cut to hill_rocky_01
Fix: Fixed oscillating camera rotation near cliff edges
Fix: Some conversations always being skipped over
Fix: Rendering glitch when placing stairs and other upgrades to walls
Fix: Teleporting by clicking on the minimap not working that well
Fix: Trebuchet on walls now works again
Fix: Spider queen feet being below ground due to import scaling issue
Fix: With hero selected, clicking train as profession caused modal dialog to appear
Fix: Contrast graphics setting should now work
Fix: Apply Resolution button wasn’t appearing in graphics settings after changing the desired resolution

Known Issues
If you have a custom map and spider dens are showing with human names, you’ll need to delete the dens from your map and create new ones from the kit list..
Bee Yards will be locked until a Monastery is built in a future patch.
Folk Tale - GF


EXPERIMENTAL BUILD (0.3.11.0)

This is an update to the experimental opt-in build.

The primary goal of this patch is to modify the way that fields work, locking them until the relevant building is placed. The campaign has been extended slightly, and we’ve included a number of community requested tweaks as well as the usual bug fixes. Magic essence can now be purchased at the marketplace, which is required to craft magic items at the Blacksmith.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Introduced dedicated cotton fields, herb fields, and farmer’s fields (wheat and carrots), locked until you’ve built the associated building
Player: Herbalist fields must now be built close to the Herbalist’s Den building otherwise construction will be invalid
Player: Cotton fields must now be built close to the Weaver’s Hut otherwise construction will be invalid
Player: Wheat and carrot fields must now be built close to the Windmill otherwise construction will be invalid
Player: Workbench cogs can now be revealed while playing using the console command ‘workbench’
Player: Wall stair direction arrow improved
Player: Added a command named 'spawn' to the console. Type help spawn for guidance. e.g. spawn spider queen
Player: ‘Spider Bounties’ “research” on Marketplace now gives you 30 gold per spider queen as well as the earlier 10 gold per normal spider
Player: Campaign extended. Players can now deliver the cog to Brom in Mordrich’s Factory
Player: Added setting for disabling edge of screen scrolling
Player: If a screen resolution of 1366 x 768 or lower is used, UI scaling is set to -1 (85%)
Balancing: First spider wave from each spider den is now only 2 spiders instead of 4
Workbench: Added RandomCharacter node
Workbench: AllCharacters node can now filter by occupation as well as allegiance
Workbench: Added WhenQuestGiverInteraction - adds a ! quest market to a character. NPC highlights on mouse hover, and walks the lead character in selection group to an optional interaction point. Then removes ! marker. This node deprecates previous questgiver nodes which have been removed
Fix: Added navmesh cut to hill_rocky_01
Fix: Fixed oscillating camera rotation near cliff edges
Fix: Some conversations always being skipped over
Fix: Rendering glitch when placing stairs and other upgrades to walls
Fix: Teleporting by clicking on the minimap not working that well
Fix: Trebuchet on walls now works again
Fix: Spider queen feet being below ground due to import scaling issue
Fix: With hero selected, clicking train as profession caused modal dialog to appear
Fix: Contrast graphics setting should now work
Fix: Apply Resolution button wasn’t appearing in graphics settings after changing the desired resolution

Known Issues
If you have a custom map and spider dens are showing with human names, you’ll need to delete the dens from your map and create new ones from the kit list..
Bee Yards will be locked until a Monastery is built in a future patch.
Folk Tale - Games Foundry


EXPERIMENTAL BUILD (0.3.10.1)

This is a micro-patch containing bug fixes for Patch 0.3.10.0 (2 days ago). It will be pushed to the experimental build first for validation, and then rolled into Alpha 24.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: All shields updated to reduce geometry intersection
Editor: Added more tower shields, spears, tomes
Fix: Problems loading custom and saved games
Fix: Editor could experience CPU spike when inspecting some character spawn points
Fix: Ogre material brightness reduced
Fix: Characters getting stuck on wooden stairs in Swamp Map near goblin ambush
Fix: Saving and loading a game after Kenny dies would revive him
Fix: Tutorial was loading an old map (monastery has been updated)
Folk Tale - GF


EXPERIMENTAL BUILD (0.3.10.1)

This is a micro-patch containing bug fixes for Patch 0.3.10.0 (2 days ago). It will be pushed to the experimental build first for validation, and then rolled into Alpha 24.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: All shields updated to reduce geometry intersection
Editor: Added more tower shields, spears, tomes
Fix: Problems loading custom and saved games
Fix: Editor could experience CPU spike when inspecting some character spawn points
Fix: Ogre material brightness reduced
Fix: Characters getting stuck on wooden stairs in Swamp Map near goblin ambush
Fix: Saving and loading a game after Kenny dies would revive him
Fix: Tutorial was loading an old map (monastery has been updated)
Folk Tale - Games Foundry


EXPERIMENTAL BUILD (0.3.10.0)

This is a work-in-progress update to the experimental opt-in build.

The primary goal of this patch is to explore marketplace functionality and the Editor backup/restore system. Please be aware that the marketplace has not been balanced, and not all marketplace functionality is currently implemented. The Marketplace requires 50 leather hides, so you’ll need to kill deer, bears and boars.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Marketplace building added including UI (you can now buy and sell resources)
Player: Gold no longer occupies space in storehouses, and is no longer capped
Player: Tree stumps are now destroyed after 10 minutes (preferably when off-screen)
Player: Close button on building dialog now returns to civics building list if that’s where you came from
Player: Pathfinding for straight lines improved
Player: Implemented bounties (currently under Marketplace research)
Player: Improved shaders and materials used on characters and in dungeons (subtle)
Player: Research complete notification icons now open building dialog on click
Map: Sandbox (Easy) and Tutorial map changed, replacing Monastery and some of landscape to resolve pathfinding glitches
Balancing: Reduced cost of Windmill from 100 iron ingots to 50
Balancing: Reduced production time for bread by 40% to tackle the flour mountain
Balancing: Ser Gregory can now equip normal shields (not just Tower shields)
Editor: Added backups to map saving, so no need to save multiple versions now (see new 'Restore from backup' button in Location Editor near the near button)
Workbench: DestroyAll node added for destroying a list of objects in one go
Fix: Pressing train Arbalist button was training City Watch
Fix: Heroes getting stuck on props in Kenny’s throne room in the Bandit Caves
Fix: Unlocking shield research at the Blacksmith’s doesn’t unlock the corresponding crafting recipe
Fix: Giant Snails couldn’t be killed in the easy sandbox map (they were marked as neutral by default)
Fix: Fishing animation visual glitch
Fix: Fixed input events being missed if duration was less than 1 frame
Fix: Console now opens after first keypress instead of second
Fix: Resource converters now always take number of workers into account (fish didn’t)
Fix: Tooltips not adjusting to correct size immediately
Fix: Tooltips margins were causing line breaks too early
Fix: UI scaling / downsampling should now work better
Fix: Music from main menu not fading out in Editor
Fix: Prevented static characters from receiving buffs
Fix: Prevented 'Other' from showing up as the occupation in the character sheet
Fix: Fixed workbench OrderMove node not being able to run immediately after a move was completed
Fix: Fixed layers on various characters (fixes Quixl not being able to activate triggers)

Known Issues
Spider Dens are still getting incorrect names.
A few minor holes in the sandbox swamp map temples.
The Marketplace does not currently show in the civics building list.
Folk Tale - GF


EXPERIMENTAL BUILD (0.3.10.0)

This is a work-in-progress update to the experimental opt-in build.

The primary goal of this patch is to explore marketplace functionality and the Editor backup/restore system. Please be aware that the marketplace has not been balanced, and not all marketplace functionality is currently implemented. The Marketplace requires 50 leather hides, so you’ll need to kill deer, bears and boars.

Where can I get it?
Experimental Build:
http://steamcommunity.com/app/224440/discussions/0/541906348034355622/

What's new?
Player: Marketplace building added including UI (you can now buy and sell resources)
Player: Gold no longer occupies space in storehouses, and is no longer capped
Player: Tree stumps are now destroyed after 10 minutes (preferably when off-screen)
Player: Close button on building dialog now returns to civics building list if that’s where you came from
Player: Pathfinding for straight lines improved
Player: Implemented bounties (currently under Marketplace research)
Player: Improved shaders and materials used on characters and in dungeons (subtle)
Player: Research complete notification icons now open building dialog on click
Map: Sandbox (Easy) and Tutorial map changed, replacing Monastery and some of landscape to resolve pathfinding glitches
Balancing: Reduced cost of Windmill from 100 iron ingots to 50
Balancing: Reduced production time for bread by 40% to tackle the flour mountain
Balancing: Ser Gregory can now equip normal shields (not just Tower shields)
Editor: Added backups to map saving, so no need to save multiple versions now (see new 'Restore from backup' button in Location Editor near the near button)
Workbench: DestroyAll node added for destroying a list of objects in one go
Fix: Pressing train Arbalist button was training City Watch
Fix: Heroes getting stuck on props in Kenny’s throne room in the Bandit Caves
Fix: Unlocking shield research at the Blacksmith’s doesn’t unlock the corresponding crafting recipe
Fix: Giant Snails couldn’t be killed in the easy sandbox map (they were marked as neutral by default)
Fix: Fishing animation visual glitch
Fix: Fixed input events being missed if duration was less than 1 frame
Fix: Console now opens after first keypress instead of second
Fix: Resource converters now always take number of workers into account (fish didn’t)
Fix: Tooltips not adjusting to correct size immediately
Fix: Tooltips margins were causing line breaks too early
Fix: UI scaling / downsampling should now work better
Fix: Music from main menu not fading out in Editor
Fix: Prevented static characters from receiving buffs
Fix: Prevented 'Other' from showing up as the occupation in the character sheet
Fix: Fixed workbench OrderMove node not being able to run immediately after a move was completed
Fix: Fixed layers on various characters (fixes Quixl not being able to activate triggers)

Known Issues
Spider Dens are still getting incorrect names.
A few minor holes in the sandbox swamp map temples.
The Marketplace does not currently show in the civics building list.
...

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