Aug 27, 2014
Insurgency - JBlum
Changelist
  • Fixed main menu lockup for Windows 8.1 users.
  • Repurposed Mini-14 into an AC-556 with semi, burst and automatic firemodes.
  • Bots now use RPGs properly, taking them out when they see multiple human targets.
  • Added more bots with RPGs into Cooperative modes.
  • Bots now respond to nearby bullet impacts, so you can no longer shoot right next to them without getting their attention.
  • Bots now investigate more intelligently, a little bit less predictably. 
  • Bots now hang back to defend objective areas instead of always investigating.
  • Reduced size of blood impact particle.
  • Hunt: Improved bot awareness and response to destroyed cache.
  • Hunt: Bots use voice-over to announce their investigating less.
  • Tweaked spawn zones in Contact Checkpoint and Sinjar Checkpoint.
  • Added a sanity check that should hopefully prevent players from being “globally banned” from a server temporarily.
Aug 27, 2014
Insurgency - JBlum
Changelist
  • Fixed main menu lockup for Windows 8.1 users.
  • Repurposed Mini-14 into an AC-556 with semi, burst and automatic firemodes.
  • Bots now use RPGs properly, taking them out when they see multiple human targets.
  • Added more bots with RPGs into Cooperative modes.
  • Bots now respond to nearby bullet impacts, so you can no longer shoot right next to them without getting their attention.
  • Bots now investigate more intelligently, a little bit less predictably. 
  • Bots now hang back to defend objective areas instead of always investigating.
  • Reduced size of blood impact particle.
  • Hunt: Improved bot awareness and response to destroyed cache.
  • Hunt: Bots use voice-over to announce their investigating less.
  • Tweaked spawn zones in Contact Checkpoint and Sinjar Checkpoint.
  • Added a sanity check that should hopefully prevent players from being “globally banned” from a server temporarily.
Aug 24, 2014
Insurgency - JBlum
We have found a fix for the main menu freezing. We will eventually be releasing a patch that includes a fix for it. In the meantime, you can use the -nominidumps game parameter.



We believe the freeze is related to our new crash dump handler that uploads crash information to our servers. Doing the above will disable the crash handler, and prevent the freeze.

If the issue persists after doing the above, please let us know.
Aug 24, 2014
Insurgency - JBlum
We have found a fix for the main menu freezing. We will eventually be releasing a patch that includes a fix for it. In the meantime, you can use the -nominidumps game parameter.



We believe the freeze is related to our new crash dump handler that uploads crash information to our servers. Doing the above will disable the crash handler, and prevent the freeze.

If the issue persists after doing the above, please let us know.
Insurgency - JBlum
We are releasing a hot fix today to deal with some unexpected issues that came up with the last update. We have fixed a bunch of the more widespread issues with the patch, and are now focusing on resolving the issue some people are having with locking up in the main menu.

We wanted to get these changes out to you guys and let you know we are working on a fix for that too, and will release a hot fix for it as soon as it’s taken care of. If you are experiencing the issue, please help us debug it by posting additional information at this forum post.

In this patch we have also addressed a lot of the feedback we have received with regards to the AI difficulty. We look forward to getting feedback on these changes from more people, and are confident that players will notice a significant improvement in how the AI behave. They still sometimes see through objects in the world, however that’s the next thing our team will spend some time focusing on fixing with the AI in the game. We are also working out a better system for how the AI handle RPGs and will bring them back accordingly.

Fixes
  • Fixed common client crash relating to the firemode display.
  • Fixed server-side crash relating to the map voting system.
  • Fixed a server-side crash in stats system.
  • Fixed crash when an explosive from a disconnected player would be part of a chain explosion.
  • Fixed UI crash when the page up or down keys were pressed on some UI elements.
  • Fixed crash relating to global ban system.
  • Fixed crash relating to Steam tagging system after changing the level.
  • Graphics options menu will now behave correctly after pressing “Back” without applying a change.
  • Key bindings menu will now correctly apply changes when you exit the menu without pressing “Back” at the bottom of the bindings menu.

User Experience Improvements
  • The user is now presented with a message if they could not connect to a server due to version mismatch.
  • Vote options for bot count in Checkpoint have been tweaked to allow for a higher number of bots (added an option for 20 bots per objective).

Gameplay Improvements
  • Coop: Tweaks to bot vision, suppression and aiming.
  • Coop: Improved collision meshes for the reeds and cannabis plants on Panj to prevent bots from spotting players through them.
  • Hunt: Improved bot cache destruction response. Now they will come investigate from far away if they see the explosion.
  • Checkpoint: Increased the number of bots by default.
  • Exhausting grenades or RPGs will now adjust your weight correctly.
  • Doubled the maximum number of ammo types for theater modders.
Insurgency - JBlum
We are releasing a hot fix today to deal with some unexpected issues that came up with the last update. We have fixed a bunch of the more widespread issues with the patch, and are now focusing on resolving the issue some people are having with locking up in the main menu.

We wanted to get these changes out to you guys and let you know we are working on a fix for that too, and will release a hot fix for it as soon as it’s taken care of. If you are experiencing the issue, please help us debug it by posting additional information at this forum post.

In this patch we have also addressed a lot of the feedback we have received with regards to the AI difficulty. We look forward to getting feedback on these changes from more people, and are confident that players will notice a significant improvement in how the AI behave. They still sometimes see through objects in the world, however that’s the next thing our team will spend some time focusing on fixing with the AI in the game. We are also working out a better system for how the AI handle RPGs and will bring them back accordingly.

Fixes
  • Fixed common client crash relating to the firemode display.
  • Fixed server-side crash relating to the map voting system.
  • Fixed a server-side crash in stats system.
  • Fixed crash when an explosive from a disconnected player would be part of a chain explosion.
  • Fixed UI crash when the page up or down keys were pressed on some UI elements.
  • Fixed crash relating to global ban system.
  • Fixed crash relating to Steam tagging system after changing the level.
  • Graphics options menu will now behave correctly after pressing “Back” without applying a change.
  • Key bindings menu will now correctly apply changes when you exit the menu without pressing “Back” at the bottom of the bindings menu.

User Experience Improvements
  • The user is now presented with a message if they could not connect to a server due to version mismatch.
  • Vote options for bot count in Checkpoint have been tweaked to allow for a higher number of bots (added an option for 20 bots per objective).

Gameplay Improvements
  • Coop: Tweaks to bot vision, suppression and aiming.
  • Coop: Improved collision meshes for the reeds and cannabis plants on Panj to prevent bots from spotting players through them.
  • Hunt: Improved bot cache destruction response. Now they will come investigate from far away if they see the explosion.
  • Checkpoint: Increased the number of bots by default.
  • Exhausting grenades or RPGs will now adjust your weight correctly.
  • Doubled the maximum number of ammo types for theater modders.
Aug 23, 2014
Insurgency - JBlum
Today we are releasing an update to resolve some server-side crashing issues, gameplay balance tweaks, and map improvements.

The stats server is now back online after some unexpected downtime yesterday and part of today. Thanks for your patience as we worked to resolve the issue.

Servers are still updating, so if you get a version mismatch, try another server that has players on it.

Full changelist below:

CONTENT - Updated PVP maps: District, Market, Panj, Revolt and Sinjar - Updated Coop maps: Contact (Hunt) and Panj (Hunt) GAMEPLAY IMPROVEMENTS - Insurgent Light Armor now costs 2 supply instead of 1. - Now players can only carry 1 C4 even if they have a chest carrier. - RPG and AT4 weigh less and now cost 5 supply instead of 6. USER EXPERIENCE IMPROVEMENTS - Added anti-spam measures against radial commands. - Magazine and fire mode information is no longer constantly displayed. AI IMPROVEMENTS - Reduced AI field of view so they don’t see players at longer ranges as easily. - Increased default attack delay at longer ranges for AI. - Reduced chances that bots will suppress players. They must see them for longer, and be within the desired attack range in order to suppress a player behind cover. STATS IMPROVEMENTS - Stats authentication has been throttled to 3 attempts per map with 15 seconds between each attempt, to hopefully reduce cases of game servers not communicating with our stats backend. - Authentication state is now checked for server ‘stats’ tag. - Added server-side “ins_stats_status” command to print helpful information about the current stats connection. FIXES AND OPTIMIZATIONS - Fixed a server crash related to the AI investigation state where it was eating up too much memory. - Fixed auto-upload of crash dumps for dedicated servers - Potential fix for Main Menu not always updating in-game. - Fixed Mk4 scope alignment on M14. - More Panj optimization. - Fixed Panj (Hunt) navigation mesh. - Fixed not able to capture push A in Market when player is in prone position inside the black hawk. - Potential fix for CRopeManager console spam in Market.
Aug 23, 2014
Insurgency - JBlum
Today we are releasing an update to resolve some server-side crashing issues, gameplay balance tweaks, and map improvements.

The stats server is now back online after some unexpected downtime yesterday and part of today. Thanks for your patience as we worked to resolve the issue.

Servers are still updating, so if you get a version mismatch, try another server that has players on it.

Full changelist below:

CONTENT - Updated PVP maps: District, Market, Panj, Revolt and Sinjar - Updated Coop maps: Contact (Hunt) and Panj (Hunt) GAMEPLAY IMPROVEMENTS - Insurgent Light Armor now costs 2 supply instead of 1. - Now players can only carry 1 C4 even if they have a chest carrier. - RPG and AT4 weigh less and now cost 5 supply instead of 6. USER EXPERIENCE IMPROVEMENTS - Added anti-spam measures against radial commands. - Magazine and fire mode information is no longer constantly displayed. AI IMPROVEMENTS - Reduced AI field of view so they don’t see players at longer ranges as easily. - Increased default attack delay at longer ranges for AI. - Reduced chances that bots will suppress players. They must see them for longer, and be within the desired attack range in order to suppress a player behind cover. STATS IMPROVEMENTS - Stats authentication has been throttled to 3 attempts per map with 15 seconds between each attempt, to hopefully reduce cases of game servers not communicating with our stats backend. - Authentication state is now checked for server ‘stats’ tag. - Added server-side “ins_stats_status” command to print helpful information about the current stats connection. FIXES AND OPTIMIZATIONS - Fixed a server crash related to the AI investigation state where it was eating up too much memory. - Fixed auto-upload of crash dumps for dedicated servers - Potential fix for Main Menu not always updating in-game. - Fixed Mk4 scope alignment on M14. - More Panj optimization. - Fixed Panj (Hunt) navigation mesh. - Fixed not able to capture push A in Market when player is in prone position inside the black hawk. - Potential fix for CRopeManager console spam in Market.
Insurgency - Argyll
Join us right now on the official Twitch.tv Insurgency channel or one of our community's livestreams and help bolster the presence of Insurgency on Twitch!

http://www.twitch.tv/insurgencygame

Full list of streamers found on our subreddit:

http://www.reddit.com/r/insurgency/comments/2d7cme/looking_for_more_insurgency_supporters_and/

Spread the word! Our goal is to reach the Top 20 viewed games on Twitch!
Insurgency - Spearin
Join us right now on the official Twitch.tv Insurgency channel or one of our community's livestreams and help bolster the presence of Insurgency on Twitch!

http://www.twitch.tv/insurgencygame

Full list of streamers found on our subreddit:

http://www.reddit.com/r/insurgency/comments/2d7cme/looking_for_more_insurgency_supporters_and/

Spread the word! Our goal is to reach the Top 20 viewed games on Twitch!
...

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