Watch eight minutes of raw gameplay from Mirage: Arcane Warfare from its first public appearance at PAX East 2016. The new title from the creators of Chivalry: Medieval Warfare will release later in 2016.
Recorded by our own team, in an Alpha version demo of Mirage.
Plus, check out PAX East hands-on media impressions of Mirage - to be updated with more to come!
"It needs a little bit more skill, it's less defensive, it's a more aggressive combat system in general - particularly with the addition of abilities. The combat can be quite fast paced at times but it still has the weight of Chivalry: Medieval Warfare"
“You know Chivalry: Medieval Warfare? Take that, take the training wheels off, take the historical restrictions away and then just go crazy with it and that’s what you have here with magic and special abilities.”
“The premise is easy to love, and with a focus on blocking magic and melee attacks at the right time while finding an opening for magic spells, Mirage is more than just your average FPS with swords and fireballs.”
“These days, you’re bound to see another multiplayer game with some variation on the first-person shooter (FPS) mechanic. However, Torn Banner stuck to its guns (pun intended) to deliver competitive multiplayer with a melee twist. Adding magic to the mix makes for new ways to take out enemies without overpowering the melee combat that serves as the game's backbone.”
“Having played the game I’d say this is definitely a positive direction that they’re taking it in. They’ve got the the similarly deep combat mechanics [as Chivalry] but then with the extra layer of magic they can make combat a bit more interesting and add an extra layer of depth”
“After every convention, certain games seem to stand out as the clear winners of a given event. After spending forty-five minutes with the brutal, intense Mirage: Arcane Warfare, it’s safe to say that players should eagerly anticipate Torn Banner’s next title. After all, there was a reason why fans kept on flocking back to hop in and get another match in rather than seeing something new.”
Hi all! We’ve got some news about upcoming Chivalry UGC. Although things have slowed down a bit in the realm of Agatha because of our upcoming new game, Mirage: Arcane Warfare, Chivalry patches and content updates are still planned, if a bit infrequently.
We’ve got over twenty items we’ll be releasing in 2016. Here’s a sneak peek at items to be released over the next few updates;
Thank you to everyone who’s been contributing; excellent work! We’ll be continuing to review any new UGC created for possible inclusion in the future.
Be sure to check out the Workshop Queue and vote on items you want to see in game!
The entries have been simply spellbinding! Fans of Terraria and Chivalry have experimented in their artistry and found the coolest ways to combine the worlds of both our games - from terrifying battles between knights and alien monstrosities to tear-jerking works of decorative beauty.
We had some truly fierce competition, but only three winners are allowed in this crossover contest. Congratulations to tsract, Sathoryn and PersonaTea.
The Milanese, a Quarterstaff replacement for the Man-at-arms.
Headhunter, a Messer replacement for the Knight.
Cold Spectre, a Greatsword replacement for the Vanguard.
The patch also addresses the following fixes.
Added the Royal Squad helm, a helmet replacement for the Agatha Archer by Ni Huishenme (part of the Royal Squad set).
Removed console command exploits
Decreased range of “kick” action
Added customization options to Mercenary Roundshield by Oilystool
Removed all collision from a couple foliage meshes that blocked weapons
Irilla: fixed two points bugs: Masons no longer get endless points until you die if you were in the trebuchet volume when the trebuchet objective is completed. Can no longer use the ram after the second door is destroyed, thus getting endless free points.
Stoneshill village FFA/TDM: made the gate to the castle with no collision a feature, not a bug! Gate is now visibly open. Fixed a broken blocking volume on top of a village house.
Hillside: "defend the ballista"/"destroy ships" hud markers stuck off in the distance removed.
Colosseum: side gate with potentially no collision fixed.
Belmez: added double check to fix potential issue where spawn points don't change after the barn is burnt.
Citadel: fixed collision issue on broken bridge mesh which was breaking firepots.
Drunken Bazaar: smoothed over collision on rubble immediately under bridge crank. Set final area peasants to non-moving so they stop wandering off the balcony. Added kill volumes off the balcony to prevent map escaping out that-a-way. Removed sticky spot on a rock along the push path.
Darkforest: further blocked off a roof in the final area that should be inaccessible
Belmez: fixed invisible spawn boat.
Castle Assault: removed access to a map exploit by walking on some cliffs in the river near the first objective.
Castle assault duel: moved spawn points outside of the inaccessible rooms
Shore: minor collision improvement on arch near first Agatha spawn.
Hideout: stuck spot behind a pillar jumping down to the breakable gate
Coldfront: that one floating torch. Siege weapons are disabled after second objective completes. Replaced the bots on the docks that usually go completely unnoticed with simple animated peasants. Blocked gate from being able to be hit from the rear.
Outpost: added extra collision to tree trunks that could be hidden in.
Only one week left before submissions close for the Chivalry x Terraria crossover fan art contest. We’re looking for your best artistic creations that combine the worlds, characters and visuals of Chivalry: Medieval Warfare and Terraria.
The contest deadline is March 31, 2016 at 11:59 PM PT.
Mirage: Arcane Warfare was announced just two weeks ago! We’ve already got a thriving community of players getting excited about our next game. You can register for the Beta today, only on MirageArcaneWarfare.com.
Our door is always open for questions from the community - join the subreddit at r/MirageAW or hop into our official forums. We’ve also started hosting a regular developer Q&A over in the subreddit.
Obliterate your enemies with powerful magic or silence them with a sword in Mirage: Arcane Warfare, a multiplayer FPS from the creators of Chivalry: Medieval Warfare.
In Mirage, the calm of a strange fantasy world is shattered by ruthless civil war. Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert sands, market bazaars and grand palaces.
Mirage is a skill-based multiplayer FPS that lets you tear your enemies limb from limb with destructive magic and melee combat. Experiment and find your perfect playstyle between six diverse classes including stealthy assassins, hulking brutes, powerful mages and more. With an unparalleled focus on truly feeling in control of your magic and sword, Mirage demands combat creativity and will challenge you like never before.
Join the conversation in our official announcement thread to talk to developers one-on-one. We won't be sharing all of the information about Mirage yet, but we're eager to start talking to our fans about the next big thing from Torn Banner.
Put down your pick axes and pick up your paintbrushes! Chivalry: Medieval Warfare and Terraria are colliding worlds in a special cross-over fan art contest.
Haven't played Terraria? Blending elements of classic action games with the freedom of sandbox-style creativity, Terraria is a unique gaming experience where both the journey and the destination are completely in the player’s control:
Terraria is one of our favourite games on Steam - which also seems to be true for a lot of you.
We noticed a lot of shared players between Chivalry and Terraria, as well as shared passion for creativity and the spirit of play in both communities. We decided to run this contest as a fun way to officially introduce our communities to each other, and to see what amazing stuff our mutual fans can create!
Deadline: March 31, 2016 (11:59 PM PT)
What to enter:
Your best original, visual art that combines the worlds of Chivalry’s medieval battlefields and Terraria’s epic fantasy sandbox. The overall theme is “Chivalry x Terraria”, so your art should, in some way, combine recognizable key elements from both games (gameplay features, art style, lore, etc).
Every user is allowed to submit only one entry.
No stealing another person's work. If you are found guilty of this your entry will be removed.
You may edit your post to switch your current submission with another as much as you want, but the contest section will be locked on March 31, 2016 at 11:59 PM PST, and you will be stuck with the entry on your post.
Steam content rules still apply, and excessive profanity or inappropriate content will not be suitable for consideration.
What not to enter:
Screenshots, edited or otherwise. Exception: if it’s a screenshot of something you have created yourself in-game.
Non-visual art (e.g music, poems, strange odors, etc)
Art consisting of elements from games other than Chivalry and Terraria