Community Announcements - playerhayter


Watch eight minutes of raw gameplay from Mirage: Arcane Warfare from its first public appearance at PAX East 2016. The new title from the creators of Chivalry: Medieval Warfare will release later in 2016.

https://youtu.be/VqQyMKHphcs

Recorded by our own team, in an Alpha version demo of Mirage.

Plus, check out PAX East hands-on media impressions of Mirage - to be updated with more to come!


TotalBiscuit

"It needs a little bit more skill, it's less defensive, it's a more aggressive combat system in general - particularly with the addition of abilities. The combat can be quite fast paced at times but it still has the weight of Chivalry: Medieval Warfare"

https://youtu.be/66L8k0Ebwks


Angry Joe

“You know Chivalry: Medieval Warfare? Take that, take the training wheels off, take the historical restrictions away and then just go crazy with it and that’s what you have here with magic and special abilities.”

https://www.youtube.com/watch?v=YklJpKCCpNs


Game Informer

“The premise is easy to love, and with a focus on blocking magic and melee attacks at the right time while finding an opening for magic spells, Mirage is more than just your average FPS with swords and fireballs.”

http://www.gameinformer.com/games/mirage_arcane_warfare/b/pc/archive/2016/04/27/mirage-arcane-warfare-adds-explosive-magic-to-chivalrys-brutal-sword-combat.aspx


Tom’s Hardware

“These days, you’re bound to see another multiplayer game with some variation on the first-person shooter (FPS) mechanic. However, Torn Banner stuck to its guns (pun intended) to deliver competitive multiplayer with a melee twist. Adding magic to the mix makes for new ways to take out enemies without overpowering the melee combat that serves as the game's backbone.”

http://www.tomshardware.com/news/mirage-arcane-warfare-pax-east,31676.html


Force Gaming

“Having played the game I’d say this is definitely a positive direction that they’re taking it in. They’ve got the the similarly deep combat mechanics [as Chivalry] but then with the extra layer of magic they can make combat a bit more interesting and add an extra layer of depth”

https://youtu.be/UuiYaBZdT-w


PC Gamer interview

“We’re bringing fighting game mechanics into multiplayer.”

https://youtu.be/J6g1fQOAK0w


Hardcore Gamer

“After every convention, certain games seem to stand out as the clear winners of a given event. After spending forty-five minutes with the brutal, intense Mirage: Arcane Warfare, it’s safe to say that players should eagerly anticipate Torn Banner’s next title. After all, there was a reason why fans kept on flocking back to hop in and get another match in rather than seeing something new.”

http://www.hardcoregamer.com/2016/04/25/pax-east-mirage-arcane-warfare-combines-deep-skill-and-dumb-fun/203877/
Community Announcements - Reithur
Hi all! We’ve got some news about upcoming Chivalry UGC. Although things have slowed down a bit in the realm of Agatha because of our upcoming new game, Mirage: Arcane Warfare, Chivalry patches and content updates are still planned, if a bit infrequently.

We’ve got over twenty items we’ll be releasing in 2016. Here’s a sneak peek at items to be released over the next few updates;

Golden Age Poleaxe by Pernach
Revenant by PXL
The Leper by LSM
Deer Hunter by zelfit

Thank you to everyone who’s been contributing; excellent work! We’ll be continuing to review any new UGC created for possible inclusion in the future.
Be sure to check out the Workshop Queue and vote on items you want to see in game!
Community Announcements - playerhayter
The Chivalry x Terraria Fan Art Contest is complete!

The entries have been simply spellbinding! Fans of Terraria and Chivalry have experimented in their artistry and found the coolest ways to combine the worlds of both our games - from terrifying battles between knights and alien monstrosities to tear-jerking works of decorative beauty.

We had some truly fierce competition, but only three winners are allowed in this crossover contest. Congratulations to tsract, Sathoryn and PersonaTea.

Check out our favorites in this imgur gallery.

First place: tsract



Prize: $200 Steam wallet, 5 Chivalry Complete Edition keys, All Chivalry cosmetic in-game weapons + armor released so far and 5 Terraria Steam keys.


Second place: Sathoryn



Prize: $100 Steam wallet, 2 Chivalry Complete Edition keys and 2 Terraria Steam keys.


Third place: PersonaTea



Prize: $50 Steam wallet, 1 Chivalry Complete Edition key and 1 Terraria Steam key.

Winners will be contacted through Steam and/or the Terraria Forum.
Community Announcements - Reithur
A new patch is now available for Chivalry: Medieval Warfare.

This patch adds a quartet of new Workshop items created by artist Oilystool, and donated for free to Chivalry players - as a way for the prolific Chivalry content creator to give back to the community. Follow the Chivalry Community on Steam to unlock the following items:
  • Myrmidon, a Javelin replacement for the Archer.
  • The Milanese, a Quarterstaff replacement for the Man-at-arms.
  • Headhunter, a Messer replacement for the Knight.
  • Cold Spectre, a Greatsword replacement for the Vanguard.
The patch also addresses the following fixes.

Changes
  • Added the Royal Squad helm, a helmet replacement for the Agatha Archer by Ni Huishenme (part of the Royal Squad set).
  • Removed console command exploits
  • Decreased range of “kick” action
  • Added customization options to Mercenary Roundshield by Oilystool
  • Removed all collision from a couple foliage meshes that blocked weapons
  • Map fixes:
    • Irilla: fixed two points bugs: Masons no longer get endless points until you die if you were in the trebuchet volume when the trebuchet objective is completed. Can no longer use the ram after the second door is destroyed, thus getting endless free points.
    • Stoneshill village FFA/TDM: made the gate to the castle with no collision a feature, not a bug! Gate is now visibly open. Fixed a broken blocking volume on top of a village house.
    • Hillside: "defend the ballista"/"destroy ships" hud markers stuck off in the distance removed.
    • Colosseum: side gate with potentially no collision fixed.
    • Belmez: added double check to fix potential issue where spawn points don't change after the barn is burnt.
    • Citadel: fixed collision issue on broken bridge mesh which was breaking firepots.
    • Drunken Bazaar: smoothed over collision on rubble immediately under bridge crank. Set final area peasants to non-moving so they stop wandering off the balcony. Added kill volumes off the balcony to prevent map escaping out that-a-way. Removed sticky spot on a rock along the push path.
    • Darkforest: further blocked off a roof in the final area that should be inaccessible
    • Belmez: fixed invisible spawn boat.
    • Castle Assault: removed access to a map exploit by walking on some cliffs in the river near the first objective.
    • Castle assault duel: moved spawn points outside of the inaccessible rooms
    • Shore: minor collision improvement on arch near first Agatha spawn.
    • Hideout: stuck spot behind a pillar jumping down to the breakable gate
    • Coldfront: that one floating torch. Siege weapons are disabled after second objective completes. Replaced the bots on the docks that usually go completely unnoticed with simple animated peasants. Blocked gate from being able to be hit from the rear.
    • Outpost: added extra collision to tree trunks that could be hidden in.
Community Announcements - Reithur
Community Announcements - playerhayter


Only one week left before submissions close for the Chivalry x Terraria crossover fan art contest. We’re looking for your best artistic creations that combine the worlds, characters and visuals of Chivalry: Medieval Warfare and Terraria.

The contest deadline is March 31, 2016 at 11:59 PM PT.

For full details, see the announcement blog post:

http://steamcommunity.com/games/219640/announcements/detail/857178084745592041

There are two ways to enter.
Entries are only required to be submitted to one of the above options, but posting in both will not be penalized.

Entries submitted after the March 31 deadline will not be accepted.

- 4/1/2016 ENTRIES NOW CLOSED -
Community Announcements - playerhayter


Mirage: Arcane Warfare was announced just two weeks ago! We’ve already got a thriving community of players getting excited about our next game. You can register for the Beta today, only on MirageArcaneWarfare.com.

Our door is always open for questions from the community - join the subreddit at r/MirageAW or hop into our official forums. We’ve also started hosting a regular developer Q&A over in the subreddit.

Here’s a collection of some of the best questions we’ve received about Mirage so far.
Community Announcements - playerhayter


Torn Banner Studios is proud to unveil our second major title for PC - Mirage: Arcane Warfare.

https://youtu.be/0rBFSkJELuw

Obliterate your enemies with powerful magic or silence them with a sword in Mirage: Arcane Warfare, a multiplayer FPS from the creators of Chivalry: Medieval Warfare.

In Mirage, the calm of a strange fantasy world is shattered by ruthless civil war. Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert sands, market bazaars and grand palaces.

Mirage is a skill-based multiplayer FPS that lets you tear your enemies limb from limb with destructive magic and melee combat. Experiment and find your perfect playstyle between six diverse classes including stealthy assassins, hulking brutes, powerful mages and more. With an unparalleled focus on truly feeling in control of your magic and sword, Mirage demands combat creativity and will challenge you like never before.

As for your burning questions...

See our website FAQs section for answers to some basic questions about Mirage.

Join the conversation in our official announcement thread to talk to developers one-on-one. We won't be sharing all of the information about Mirage yet, but we're eager to start talking to our fans about the next big thing from Torn Banner.

Discuss Mirage in the new Torn Banner Forums.
Community Announcements - playerhayter


We're excited to reveal the teaser trailer for Torn Banner’s next game, Mirage: Arcane Warfare.

https://www.youtube.com/watch?v=HZp54AnzcRE

Mirage: Arcane Warfare is a multiplayer FPS coming in 2016.

Stay tuned for the full announcement trailer on March 9 - counting down on MirageArcaneWarfare.com

Share your reactions on the new Torn Banner Forum... or right here!
Community Announcements - playerhayter


Put down your pick axes and pick up your paintbrushes! Chivalry: Medieval Warfare and Terraria are colliding worlds in a special cross-over fan art contest.

Haven't played Terraria? Blending elements of classic action games with the freedom of sandbox-style creativity, Terraria is a unique gaming experience where both the journey and the destination are completely in the player’s control:

http://store.steampowered.com/app/105600/[img

Terraria is one of our favourite games on Steam - which also seems to be true for a lot of you.

We noticed a lot of shared players between Chivalry and Terraria, as well as shared passion for creativity and the spirit of play in both communities. We decided to run this contest as a fun way to officially introduce our communities to each other, and to see what amazing stuff our mutual fans can create!

Deadline: March 31, 2016 (11:59 PM PT)

What to enter:
Your best original, visual art that combines the worlds of Chivalry’s medieval battlefields and Terraria’s epic fantasy sandbox. The overall theme is “Chivalry x Terraria”, so your art should, in some way, combine recognizable key elements from both games (gameplay features, art style, lore, etc).

General Rules​
  1. Every user is allowed to submit only one entry.
  2. No stealing another person's work. If you are found guilty of this your entry will be removed.
  3. You may edit your post to switch your current submission with another as much as you want, but the contest section will be locked on March 31, 2016 at 11:59 PM PST, and you will be stuck with the entry on your post.
  4. Steam content rules still apply, and excessive profanity or inappropriate content will not be suitable for consideration.

What not to enter:
  • Screenshots, edited or otherwise. Exception: if it’s a screenshot of something you have created yourself in-game.
  • Non-visual art (e.g music, poems, strange odors, etc)
  • Video
  • Art consisting of elements from games other than Chivalry and Terraria

Entry Process:
There are two ways to enter.

  1. Submit your original artwork to the Chivalry Steam Community’s artwork panel and tag it as “Chivalry x Terraria”
  2. Submit your post to the Terraria forum, in the official contest submission thread

Entries are only required to be submitted to one of the above options, but posting in both will not be penalized.

Entries submitted after the March 31 deadline will not be accepted.

Entries will be judged by Torn Banner Studios and Re-Logic based on creativity, presentation and representation of the Chivalry x Terraria theme.

Grand Prizes

1st:
  • $200 Steam wallet
  • 5 Chivalry Complete Edition keys
  • All Chivalry cosmetic in-game weapons + armor released so far
  • 5 Terraria Steam keys

2nd:
  • $100 Steam wallet
  • 2 Chivalry Complete Edition keys
  • 2 Terraria Steam keys

3rd:
  • $50 Steam wallet
  • 1 Chivalry Complete Edition key
  • 1 Terraria Steam key

If you have any questions about the above, send an email to contact@tornbanner.com or leave a message in our forum or the Chivalry Steam Community.

We look forward to your entries!

Thanks to artist Gavin McCarthy for the top image.

- 4/1/2016 ENTRIES NOW CLOSED -
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