Vindictus - Saygo

The Rise: Revolution update is here! While there's a few sales and events to come this month, we know what you're really here for: More changes than you can shake a stick at! The comprehensive list of changes, improvements and fixes are below, take a gander, enjoy and see you in battle!
Story Changes


Character Backstory
  • Added backstory for all characters
  • The backstory of the selected character will be shown before entering the prologue

Skill Awakening
  • You can now get a skill awakening stone as a reward of the story "Skill Awakening"

Story Map Camera Work Improvement
  • Fixed the camera angle changing while in mouse mode during a story map after completing the battle

Story Icon Improvement
  • Stories that must be finished to continue the primary story in Vindictus will show a "Main" icon in the Story Hints window
      Icons will have different colors according to each season

Story List Revamp
  • Added a new option to show Main Stories only
      You can toggle this feature at the bottom of the Story window (it will be checked "On" by default)
    • While the feature is activated, sub-stories will not be shown in story window and NPC chat menus, and quest notification marks will be hidden
  • Improved "Hide Stories" function
      Stories that were hidden manually will not be shown in NPC chat menu
    • Main stories cannot be hidden

Story Progression Improvements
  • You can now progress through many stories without visiting NPCs to speak with them
      Press the Story Notification icon, shown in either the Story or Story Hints window, to immediately progress stories (such as talking with NPCs in Malina while in Colhen)
    • Some stories still require you to visit the NPC
    • You cannot talk with NPCs who are not available due to your character's main story progress
    • This function is enabled once a character finishes early tutorial quests

Story Improvements
  • Most items required for stories have been changed to unique story items that are dropped only while you have that story
  • Removed or modified unnecessary, repetitive or inconvenient requirements
  • Some awkward or incorrect dialogues within stories have been changed
  • Story hints are now more direct and easier to understand
      For example, now story hints show exactly who you need to talk or where you need to go
  • Story EXP rewards have been improved
  • Goals and rewards from certain stories have been changed
  • New stories have been added
  • Some stories have been removed, but will remain completable for those that already had the story

Detailed Story Changes are as Below
  • Season 1 - Episode 1
      "Marrec and the Crimson Blades": Dialogue changed
    • "Watch Out for Fomors": Dialogue changed
    • "Kirstie the Huntress": Dialogue changed
    • "A Job for Shayla (1)" : Dialogue and reward changed
    • "Gwynn's Request": Dialogue changed
    • "Gift from Tieve": Reward changed
    • "Strange Movements": Dialogue changed
    • "To the Decisive Battle": Dialogue and story goal changed
    • "After the Decisive Battle": Dialogue and reward changed
    • "The Price of Indolence": Changed to Quick Battle, Dialogue changed, Changed to Main Story
    • "The Young Idealist" title is now "Crimson Blade Magic Guild"
    • "Crimson Blade Mercenary" title is now "Crimson Blade"
    • "Veteran Mercenary" title is now "Veteran Crimson Blade Member"
  • Season 1 - Episode 2
      New Story, "The Ring's Owner" has been added to support background story of "Oath of Honor"
        You can play this story once you finish "Eternal Rival". Characters that already finished "Oath of Honor" cannot play this story
    • Added a new battle "The Awakening - Armor of Darkness" according to the change to story goal of "Scattered Orders"
    • Removed the story "Livertine of Hoarfrost Hollow", and also removed the battle "Culprit Behind the Disturbance" that was a goal of the story
    • "Ellis's Question": Reward removed
    • "Paradise": Dialogue changed, Reward removed
  • Season 1 - Episode 3
      "The People Who Left": Dialogue changed
    • "I Know Your Name": Dialogue changed, added new Dialogue only for Arisha
    • "The Guardians of the Goddess": Dialogue changed
    • "Evidence": Dialogue changed, added a new battle "Awakening - Armor of Ivory" to reflect new story goal
    • Removed the story "Mercenary's Weapon: Ballista"
    • Removed the story "Fare Thee Well"
    • Removed the story "Fenella's Homesickness"
    • Removed the story "Small, Cute, and Red", and the battle "Spider Overload" that was a goal of the story
  • Season 1 - Episode 4
      The story "Prairie Mushroom" will be changed to "Prairie Patrol", Dialogue and story goals will be changed as well
    • The story "Mushroom Soup" will be changed to "Scheme", Dialogue and story goals will be changed as well
    • The story "Prairie Investigation" will be changed to "Stop the Advance Group", Dialogue and story goals will be changed as well
    • New story "Gateway to Sanctity" has been added
    • "Battling the King of Gnolls": Dialogue changed
    • Removed the story "Pact: Brynn's Request" and added the story "Oath of Honor: Mission and Faith"
        If you already started the story "Pact: Brynn's Request", you can continue the story as it was
      • Also related with this change, the battle "The Unveiling Truth" will be changed to the battle "An Interdimensional Invasion"
    • Simplified stories related with "Pact" to minimize necessary & repetitive movement and contents, and stories continued with "Pact" are removed
    • New story "Dreaming Oracle" has been added
    • Removed the story "In Memory of"
    • Removed the story "Might be Worth Some Money"
    • "Keaghan's Visit": Story goal changed
    • "Eight Swords": Dialogue changed
    • "Woof Woof": Dialogue and Story goal changed
    • "Marrec's Secret 1": Reward removed
    • "Ceara's Request": Reward removed
  • Season 1 - Episode 5
      Consolidated the stories "Royal Delivery, No. 1", "Royal Delivery, No. 2", "Royal Delivery, No. 3", "Royal Delivery, No. 4" into a new story, "Royal Army's Request"
    • "The Test of a True Soldier": Dialogue and Story goal changed
    • "The Final Test of a True Soldier": Dialogue and Story goal changed
    • "Request from the Magician's Guild": Dialogue changed, Reward removed
  • Season 1 - Episode 6
      Removed the story "The Pesky Dragon"
    • Removed the story "Special Diet", also removed the battle "Chicanery" that was a goal of the story
    • Removed the story "Dark Armor Fragment"
    • Removed the story "More Armor Fragments"
    • Removed the story "Titan's Leather"
    • "A Tree Hidden in the Forest": Dialogue and Story goal changed
    • "Firework Launcher": Dialogue changed, Reward removed
  • Season 1 - Episode 7
      The Beggar in the "A Beggar's Report" and "A Vital Report" stories has learned the value of not demanding gold from heavily armed mercenaries, and no longer needs to be paid for his information
    • "Birthday Gift": Story goal changed
  • Season 1 - Episode 8
      Removed the story "Easily Manipulated"
    • Removed the story "The Golem's Fragment"
  • Season 1 - Episode 9
      "Fobellow Prairie": Dialogue changed
    • "Preventing the Inevitable": Dialogue changed
    • "Albey Ruins": Dialogue changed
    • "A Dark Catalyst": Dialogue changed
    • Changed the story "A Dark Premonition" to a Main story
    • Removed the story "Getting Along"
    • Removed the story "Blacksmith Piaras"
    • Removed the story "The Magic Stone", added a new story "Legendary Blacksmith" instead
  • Season 1 - Episode 10
      Added a new story "Another Start"
        You can start this story after finishing the story "The Ones Remaining: The Guardian"
  • Season 2 - Episode 1
      "The Way to Malina": Dialogue changed
    • "The Magician's Mind": Dialogue changed
    • "The Jewel of the Seas": Dialogue changed
    • "Out for a Walk": Dialogue and Story goal changed
    • "A Different Kind of Friend": Dialogue changed
    • "Tristan in Trouble": Dialogue changed
    • "Colhen Again": Dialogue changed
    • "Inconvenient Client": Dialogue changed
    • "Search for Clues": Dialogue changed
    • "Wild Brother Chase": Dialogue changed
    • "One-Sided Romance": Dialogue changed
    • "Raising Suspicions": Dialogue changed
    • Removed the story "Royal Secrets"
    • "The Coin": Dialogue changed
    • "Empty-Handed": Dialogue changed
    • "The Scale-Covered God": Dialogue and story goal changed
    • "Devil in the Water Awakens": Dialogue and story goal changed
    • "Dear Emma (2)": Dialogue changed
  • Season 2 - Episode 2
      "The Unfinished Commission": Dialogue and story goal changed
    • "Idal's Letter": Dialogue changed
    • "Brynn and Brynn": Dialogue and story goal changed
    • "The Desert Region": Dialogue changed
    • "A Fallen Nation": Dialogue and story goal changed
    • "Something Stinks": Dialogue changed
    • "An Old Tale": Dialogue changed
    • "The Flower Withers": Dialogue changed
    • "A Chance Encounter": Dialogue changed
    • "Meeting Up": Dialogue changed
    • "Live Free": Dialogue and Story goal changed
    • "To the Underground City": Dialogue changed
    • "Crossroads of Twilight": Dialogue and story goal changed
    • "The End Is The Beginning": Dialogue changed
    • "A Special Request": Story goal changed
  • Season 2 - Episode 3
      "The Forbidden": Dialogue changed
    • "Wood Man Production Guide": Dialogue and story goal changed
    • "Suspicious Crystal": Dialogue and story goal changed
    • "Waxing Moon": Dialogue changed
    • "Approaching Farewell": Dialogue changed
    • "Say Goodbye": Dialogue changed
    • "Missing": Dialogue changed
    • "Regained": Dialogue changed
    • "Interrogation": Dialogue changed
    • "The Smallest Truth": Dialogue changed
    • "Magician's Laboratory": Dialogue changed
    • Removed the story "Protective Avenger"
  • Season 2 - Episode 4
    • "Threat": Dialogue changed
    • "Infiltration": Dialogue changed
    • "Grief": Dialogue changed
    • "Grave of a God": Dialogue changed
  • Season 3 - Episode 0
      "Marrec and the Crimson Blades": Dialogue changed
    • "Attack on Rocheste": Dialogue changed
  • Season 3 - Chapter 1 - Episode 1
      "Ben Chenner": Dialogue changed
    • "Brynn's Reagent": Dialogue and Story goal changed
    • "Moment of Oblivion": Dialogue changed
    • "Do you want to try Compositing?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
  • Season 3 - Chapter 1 - Episode 2
      "A Small Discovery": Dialogue and story goal changed
    • "The Short Visit": Dialogue and story goal changed
    • "Two Parts": Dialogue changed
    • "Try Material Synthesis?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
  • Season 3 - Chapter 1 - Episode 3
      "The Name of Erinn": Dialogue changed
    • "The Summoning": Dialogue changed
    • "Brynn's Way": Dialogue and story goal changed
    • "Collapse": Dialogue and story goal changed
  • Season 3 - Chapter 1 - Episode 4
      "Even though you lose everything": Dialogue changed
    • "Hidden History": Dialogue changed
    • "Gray Robes": Dialogue changed
    • "Perseverance": Dialogue changed
    • "Shining Lugh": Dialogue changed
  • Season 3 - Chapter 2 - Episode 1
      "A Special Request": Dialogue changed
  • Season 3 - Chapter 2 - Episode 2
      "A Town of Humans": Dialogue changed
    • "Vigilance": Dialogue changed
    • "A Reluctant Search": Dialogue changed
    • "A World Without Faith": Dialogue changed
  • Season 3 - Chapter 2 - Episode 3
      "Entry Notice": Dialogue changed
    • "The Approach": Dialogue changed
    • "Outward and Onward": Dialogue changed
    • "Reunited": Dialogue changed
    • "Warriors of the Frost": Dialogue changed
    • "Inherent Unrest": Dialogue changed
    • "Rupture": Dialogue changed
  • Season 1 - Extra Episode 1
      Removed the story "Rare Stone"
    • Removed the story "Decorative Horn"
    • "Colhen Strawberry Brandy": Dialogue changed

New Season 2 Entering Story
  • After finishing the epilogue of Season 1 - Episode 10, you will now receive a new story, "Another Beginning", to enter Season 2 with new dialogue, map and cutscene to lead you into Season 2

Story Reward Equipment
  • Some Main stories will provide enhanced and enchanted equipment as rewards

NPC dialogue Skip function
  • You can now skip NPC chat, dialogue and story dialogue by pressing and holding the "Ctrl" key during the conversation
  • You can also continue NPC dialogue by clicking outside of the dialogue text box

Others
  • Some Equipment Story Dialog, Goals and Rewards changed
  • A bug that triggered the cutscene for Akadus after finishing "Memories Found" and entering the story map was fixed
  • Removed the story "Ferghus's Technique"
  • As a result changes to stories, some battles will now have different prerequisites

Check out more patch notes here: http://vindictus.nexon.net/news/23324/rise-revolution-update
Vindictus - Saygo

The Rise: Revolution update is here! While there's a few sales and events to come this month, we know what you're really here for: More changes than you can shake a stick at! The comprehensive list of changes, improvements and fixes are below, take a gander, enjoy and see you in battle!
Story Changes


Character Backstory
  • Added backstory for all characters
  • The backstory of the selected character will be shown before entering the prologue

Skill Awakening
  • You can now get a skill awakening stone as a reward of the story "Skill Awakening"

Story Map Camera Work Improvement
  • Fixed the camera angle changing while in mouse mode during a story map after completing the battle

Story Icon Improvement
  • Stories that must be finished to continue the primary story in Vindictus will show a "Main" icon in the Story Hints window
      Icons will have different colors according to each season

Story List Revamp
  • Added a new option to show Main Stories only
      You can toggle this feature at the bottom of the Story window (it will be checked "On" by default)
    • While the feature is activated, sub-stories will not be shown in story window and NPC chat menus, and quest notification marks will be hidden
  • Improved "Hide Stories" function
      Stories that were hidden manually will not be shown in NPC chat menu
    • Main stories cannot be hidden

Story Progression Improvements
  • You can now progress through many stories without visiting NPCs to speak with them
      Press the Story Notification icon, shown in either the Story or Story Hints window, to immediately progress stories (such as talking with NPCs in Malina while in Colhen)
    • Some stories still require you to visit the NPC
    • You cannot talk with NPCs who are not available due to your character's main story progress
    • This function is enabled once a character finishes early tutorial quests

Story Improvements
  • Most items required for stories have been changed to unique story items that are dropped only while you have that story
  • Removed or modified unnecessary, repetitive or inconvenient requirements
  • Some awkward or incorrect dialogues within stories have been changed
  • Story hints are now more direct and easier to understand
      For example, now story hints show exactly who you need to talk or where you need to go
  • Story EXP rewards have been improved
  • Goals and rewards from certain stories have been changed
  • New stories have been added
  • Some stories have been removed, but will remain completable for those that already had the story

Detailed Story Changes are as Below
  • Season 1 - Episode 1
      "Marrec and the Crimson Blades": Dialogue changed
    • "Watch Out for Fomors": Dialogue changed
    • "Kirstie the Huntress": Dialogue changed
    • "A Job for Shayla (1)" : Dialogue and reward changed
    • "Gwynn's Request": Dialogue changed
    • "Gift from Tieve": Reward changed
    • "Strange Movements": Dialogue changed
    • "To the Decisive Battle": Dialogue and story goal changed
    • "After the Decisive Battle": Dialogue and reward changed
    • "The Price of Indolence": Changed to Quick Battle, Dialogue changed, Changed to Main Story
    • "The Young Idealist" title is now "Crimson Blade Magic Guild"
    • "Crimson Blade Mercenary" title is now "Crimson Blade"
    • "Veteran Mercenary" title is now "Veteran Crimson Blade Member"
  • Season 1 - Episode 2
      New Story, "The Ring's Owner" has been added to support background story of "Oath of Honor"
        You can play this story once you finish "Eternal Rival". Characters that already finished "Oath of Honor" cannot play this story
    • Added a new battle "The Awakening - Armor of Darkness" according to the change to story goal of "Scattered Orders"
    • Removed the story "Livertine of Hoarfrost Hollow", and also removed the battle "Culprit Behind the Disturbance" that was a goal of the story
    • "Ellis's Question": Reward removed
    • "Paradise": Dialogue changed, Reward removed
  • Season 1 - Episode 3
      "The People Who Left": Dialogue changed
    • "I Know Your Name": Dialogue changed, added new Dialogue only for Arisha
    • "The Guardians of the Goddess": Dialogue changed
    • "Evidence": Dialogue changed, added a new battle "Awakening - Armor of Ivory" to reflect new story goal
    • Removed the story "Mercenary's Weapon: Ballista"
    • Removed the story "Fare Thee Well"
    • Removed the story "Fenella's Homesickness"
    • Removed the story "Small, Cute, and Red", and the battle "Spider Overload" that was a goal of the story
  • Season 1 - Episode 4
      The story "Prairie Mushroom" will be changed to "Prairie Patrol", Dialogue and story goals will be changed as well
    • The story "Mushroom Soup" will be changed to "Scheme", Dialogue and story goals will be changed as well
    • The story "Prairie Investigation" will be changed to "Stop the Advance Group", Dialogue and story goals will be changed as well
    • New story "Gateway to Sanctity" has been added
    • "Battling the King of Gnolls": Dialogue changed
    • Removed the story "Pact: Brynn's Request" and added the story "Oath of Honor: Mission and Faith"
        If you already started the story "Pact: Brynn's Request", you can continue the story as it was
      • Also related with this change, the battle "The Unveiling Truth" will be changed to the battle "An Interdimensional Invasion"
    • Simplified stories related with "Pact" to minimize necessary & repetitive movement and contents, and stories continued with "Pact" are removed
    • New story "Dreaming Oracle" has been added
    • Removed the story "In Memory of"
    • Removed the story "Might be Worth Some Money"
    • "Keaghan's Visit": Story goal changed
    • "Eight Swords": Dialogue changed
    • "Woof Woof": Dialogue and Story goal changed
    • "Marrec's Secret 1": Reward removed
    • "Ceara's Request": Reward removed
  • Season 1 - Episode 5
      Consolidated the stories "Royal Delivery, No. 1", "Royal Delivery, No. 2", "Royal Delivery, No. 3", "Royal Delivery, No. 4" into a new story, "Royal Army's Request"
    • "The Test of a True Soldier": Dialogue and Story goal changed
    • "The Final Test of a True Soldier": Dialogue and Story goal changed
    • "Request from the Magician's Guild": Dialogue changed, Reward removed
  • Season 1 - Episode 6
      Removed the story "The Pesky Dragon"
    • Removed the story "Special Diet", also removed the battle "Chicanery" that was a goal of the story
    • Removed the story "Dark Armor Fragment"
    • Removed the story "More Armor Fragments"
    • Removed the story "Titan's Leather"
    • "A Tree Hidden in the Forest": Dialogue and Story goal changed
    • "Firework Launcher": Dialogue changed, Reward removed
  • Season 1 - Episode 7
      The Beggar in the "A Beggar's Report" and "A Vital Report" stories has learned the value of not demanding gold from heavily armed mercenaries, and no longer needs to be paid for his information
    • "Birthday Gift": Story goal changed
  • Season 1 - Episode 8
      Removed the story "Easily Manipulated"
    • Removed the story "The Golem's Fragment"
  • Season 1 - Episode 9
      "Fobellow Prairie": Dialogue changed
    • "Preventing the Inevitable": Dialogue changed
    • "Albey Ruins": Dialogue changed
    • "A Dark Catalyst": Dialogue changed
    • Changed the story "A Dark Premonition" to a Main story
    • Removed the story "Getting Along"
    • Removed the story "Blacksmith Piaras"
    • Removed the story "The Magic Stone", added a new story "Legendary Blacksmith" instead
  • Season 1 - Episode 10
      Added a new story "Another Start"
        You can start this story after finishing the story "The Ones Remaining: The Guardian"
  • Season 2 - Episode 1
      "The Way to Malina": Dialogue changed
    • "The Magician's Mind": Dialogue changed
    • "The Jewel of the Seas": Dialogue changed
    • "Out for a Walk": Dialogue and Story goal changed
    • "A Different Kind of Friend": Dialogue changed
    • "Tristan in Trouble": Dialogue changed
    • "Colhen Again": Dialogue changed
    • "Inconvenient Client": Dialogue changed
    • "Search for Clues": Dialogue changed
    • "Wild Brother Chase": Dialogue changed
    • "One-Sided Romance": Dialogue changed
    • "Raising Suspicions": Dialogue changed
    • Removed the story "Royal Secrets"
    • "The Coin": Dialogue changed
    • "Empty-Handed": Dialogue changed
    • "The Scale-Covered God": Dialogue and story goal changed
    • "Devil in the Water Awakens": Dialogue and story goal changed
    • "Dear Emma (2)": Dialogue changed
  • Season 2 - Episode 2
      "The Unfinished Commission": Dialogue and story goal changed
    • "Idal's Letter": Dialogue changed
    • "Brynn and Brynn": Dialogue and story goal changed
    • "The Desert Region": Dialogue changed
    • "A Fallen Nation": Dialogue and story goal changed
    • "Something Stinks": Dialogue changed
    • "An Old Tale": Dialogue changed
    • "The Flower Withers": Dialogue changed
    • "A Chance Encounter": Dialogue changed
    • "Meeting Up": Dialogue changed
    • "Live Free": Dialogue and Story goal changed
    • "To the Underground City": Dialogue changed
    • "Crossroads of Twilight": Dialogue and story goal changed
    • "The End Is The Beginning": Dialogue changed
    • "A Special Request": Story goal changed
  • Season 2 - Episode 3
      "The Forbidden": Dialogue changed
    • "Wood Man Production Guide": Dialogue and story goal changed
    • "Suspicious Crystal": Dialogue and story goal changed
    • "Waxing Moon": Dialogue changed
    • "Approaching Farewell": Dialogue changed
    • "Say Goodbye": Dialogue changed
    • "Missing": Dialogue changed
    • "Regained": Dialogue changed
    • "Interrogation": Dialogue changed
    • "The Smallest Truth": Dialogue changed
    • "Magician's Laboratory": Dialogue changed
    • Removed the story "Protective Avenger"
  • Season 2 - Episode 4
    • "Threat": Dialogue changed
    • "Infiltration": Dialogue changed
    • "Grief": Dialogue changed
    • "Grave of a God": Dialogue changed
  • Season 3 - Episode 0
      "Marrec and the Crimson Blades": Dialogue changed
    • "Attack on Rocheste": Dialogue changed
  • Season 3 - Chapter 1 - Episode 1
      "Ben Chenner": Dialogue changed
    • "Brynn's Reagent": Dialogue and Story goal changed
    • "Moment of Oblivion": Dialogue changed
    • "Do you want to try Compositing?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
  • Season 3 - Chapter 1 - Episode 2
      "A Small Discovery": Dialogue and story goal changed
    • "The Short Visit": Dialogue and story goal changed
    • "Two Parts": Dialogue changed
    • "Try Material Synthesis?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
  • Season 3 - Chapter 1 - Episode 3
      "The Name of Erinn": Dialogue changed
    • "The Summoning": Dialogue changed
    • "Brynn's Way": Dialogue and story goal changed
    • "Collapse": Dialogue and story goal changed
  • Season 3 - Chapter 1 - Episode 4
      "Even though you lose everything": Dialogue changed
    • "Hidden History": Dialogue changed
    • "Gray Robes": Dialogue changed
    • "Perseverance": Dialogue changed
    • "Shining Lugh": Dialogue changed
  • Season 3 - Chapter 2 - Episode 1
      "A Special Request": Dialogue changed
  • Season 3 - Chapter 2 - Episode 2
      "A Town of Humans": Dialogue changed
    • "Vigilance": Dialogue changed
    • "A Reluctant Search": Dialogue changed
    • "A World Without Faith": Dialogue changed
  • Season 3 - Chapter 2 - Episode 3
      "Entry Notice": Dialogue changed
    • "The Approach": Dialogue changed
    • "Outward and Onward": Dialogue changed
    • "Reunited": Dialogue changed
    • "Warriors of the Frost": Dialogue changed
    • "Inherent Unrest": Dialogue changed
    • "Rupture": Dialogue changed
  • Season 1 - Extra Episode 1
      Removed the story "Rare Stone"
    • Removed the story "Decorative Horn"
    • "Colhen Strawberry Brandy": Dialogue changed

New Season 2 Entering Story
  • After finishing the epilogue of Season 1 - Episode 10, you will now receive a new story, "Another Beginning", to enter Season 2 with new dialogue, map and cutscene to lead you into Season 2

Story Reward Equipment
  • Some Main stories will provide enhanced and enchanted equipment as rewards

NPC dialogue Skip function
  • You can now skip NPC chat, dialogue and story dialogue by pressing and holding the "Ctrl" key during the conversation
  • You can also continue NPC dialogue by clicking outside of the dialogue text box

Others
  • Some Equipment Story Dialog, Goals and Rewards changed
  • A bug that triggered the cutscene for Akadus after finishing "Memories Found" and entering the story map was fixed
  • Removed the story "Ferghus's Technique"
  • As a result changes to stories, some battles will now have different prerequisites

Check out more patch notes here: http://vindictus.nexon.net/news/23324/rise-revolution-update
Vindictus - Saygo
[UPDATE] Maintenance on Vindictus is now complete.
More info here:
https://support.nexon.net/hc/en-us/articles/115001370723-Scheduled-Maintenance-on-April-19th

On Wednesday, April 19th, all services for Vindictus will perform a scheduled maintenance in order to enable everyone around the globe to better enjoy Vindictus and other Nexon titles. The following services will be offline during this time:
  • Game Access (Both Nexon Launcher and Nexon Steam Launcher)
  • Game Website
  • Game Forums
  • Account Login and Sign up
  • Account Billing

Maintenance Times:
  • PDT: 12:00 AM – 12:00 PM
  • EDT: 3:00 AM – 3:00 PM
  • GMT: 7:00 AM – 7:00 PM
  • CEST: 9:00 AM – 9:00 PM
  • AEDT: 5:00 PM – 5:00 AM (April 20th)

This maintenance is part of a global account migration from a specific Nexon America Account system to a Global Account system.

Once maintenance is complete, the process for logging in to our games will remain essentially the same. However, there will be a few minor changes for those players who currently log in with their Nexon username, as all account logins will now be performed using an email address. This will greatly improve the process of logging in across multiple titles.

The situations below will cover those players who currently log in with a username, and those who currently log in with either a verified or unverified email address. Please note that the following will apply across website login, the Nexon Launcher and the Nexon Steam Launcher moving forward.
  • If you currently log in with a verified email address, you should notice zero changes.
  • If you currently log in with your Nexon username, and is it associated with a verified email address, you will need only to confirm your email address. This email address will become your new login, in place of your username.



  • If you currently log in with your Nexon username, and it is associated with an unverified email address, we will ask you to verify the email address in order to log in. This email address will become your new login.
  • If you currently log in with your Nexon username, and it is not associated with an email address, we will ask you to provide and verify a unique email address in order to login. This email address will become your new login.



As part of this account migration, please note that we are no longer allowing sign-up via a Facebook-connected account, and players will need to maintain a verified email address in order to participate across all Nexon titles. We also recommend you never duplicate passwords across accounts, and that you update your unique personal password from time to time.

If you have any issues with your account after this maintenance, please file a Customer Support ticket at https://support.nexon.net/.
Vindictus - Saygo
[UPDATE] Maintenance on Vindictus is now complete.
More info here:
https://support.nexon.net/hc/en-us/articles/115001370723-Scheduled-Maintenance-on-April-19th

On Wednesday, April 19th, all services for Vindictus will perform a scheduled maintenance in order to enable everyone around the globe to better enjoy Vindictus and other Nexon titles. The following services will be offline during this time:
  • Game Access (Both Nexon Launcher and Nexon Steam Launcher)
  • Game Website
  • Game Forums
  • Account Login and Sign up
  • Account Billing

Maintenance Times:
  • PDT: 12:00 AM – 12:00 PM
  • EDT: 3:00 AM – 3:00 PM
  • GMT: 7:00 AM – 7:00 PM
  • CEST: 9:00 AM – 9:00 PM
  • AEDT: 5:00 PM – 5:00 AM (April 20th)

This maintenance is part of a global account migration from a specific Nexon America Account system to a Global Account system.

Once maintenance is complete, the process for logging in to our games will remain essentially the same. However, there will be a few minor changes for those players who currently log in with their Nexon username, as all account logins will now be performed using an email address. This will greatly improve the process of logging in across multiple titles.

The situations below will cover those players who currently log in with a username, and those who currently log in with either a verified or unverified email address. Please note that the following will apply across website login, the Nexon Launcher and the Nexon Steam Launcher moving forward.
  • If you currently log in with a verified email address, you should notice zero changes.
  • If you currently log in with your Nexon username, and is it associated with a verified email address, you will need only to confirm your email address. This email address will become your new login, in place of your username.



  • If you currently log in with your Nexon username, and it is associated with an unverified email address, we will ask you to verify the email address in order to log in. This email address will become your new login.
  • If you currently log in with your Nexon username, and it is not associated with an email address, we will ask you to provide and verify a unique email address in order to login. This email address will become your new login.



As part of this account migration, please note that we are no longer allowing sign-up via a Facebook-connected account, and players will need to maintain a verified email address in order to participate across all Nexon titles. We also recommend you never duplicate passwords across accounts, and that you update your unique personal password from time to time.

If you have any issues with your account after this maintenance, please file a Customer Support ticket at https://support.nexon.net/.
Feb 23, 2017
Vindictus - Saygo
Vindictus Forums will be going down for a short maintenance. We will update you when the forums are back online. Thank you for your patience
Feb 23, 2017
Vindictus - Saygo
Vindictus Forums will be going down for a short maintenance. We will update you when the forums are back online. Thank you for your patience
Vindictus - Saygo


Welcome to the Abyssal Arena update! The new battlefield might be the biggest features present, but with two new abilities to learn, new expansions on the Item Composition system, numerous new events and sales and dozens of other changes before you, there's plenty here to delve into, so take a look at it all below!

Enter the Abyssal Arena
The Ein Lacher Challenge brought you face to face with a single boss and gave you a simple task: Win as cleanly as you can, win with absolute perfection, and win without suffering a even a scratch for the best possible rewards. Every Wednesday and Saturday, the Abyssal Arena brings forth a far different obstacle, and if you play it safe, you won't get anywhere.



The new Abyssal Arena battle quest takes you to a small arena, where wave after wave of foes will test your ability to kill in the blink of an eye. Upon entering the Arena, you'll have 12 minutes to fight. Defeat all the monsters, and a new wave of enemies will appear, culminating in a powerful boss from Vindictus' past.



Defeat the boss to clear each level of the Arena, sending you down to the next level with 2 minutes added to the clock. Each boss you slay will grant you a new cache of AP, each new level will give you a new set of foes to dispatch, and if you can slay the champion of the Arena before time expires, there's a bounty of Seals of Bravery for you to claim. Just don't entirely forget about defense: Your HP, SP, Stamina and Armor Damage will not reset between each level, and sheer attrition can wear down even the mightiest warrior.

Characters can compete in the Abyssal Arena up to 3 times every Wednesday and Saturday, with millions of Gold and EXP, plus up to 200 AP, on the line, so get yourself ready for action!

Read More about the latest update here: http://vindictus.nexon.net/news/18861/enter-the-abyssal-arena
Vindictus - Saygo


Welcome to the Abyssal Arena update! The new battlefield might be the biggest features present, but with two new abilities to learn, new expansions on the Item Composition system, numerous new events and sales and dozens of other changes before you, there's plenty here to delve into, so take a look at it all below!

Enter the Abyssal Arena
The Ein Lacher Challenge brought you face to face with a single boss and gave you a simple task: Win as cleanly as you can, win with absolute perfection, and win without suffering a even a scratch for the best possible rewards. Every Wednesday and Saturday, the Abyssal Arena brings forth a far different obstacle, and if you play it safe, you won't get anywhere.



The new Abyssal Arena battle quest takes you to a small arena, where wave after wave of foes will test your ability to kill in the blink of an eye. Upon entering the Arena, you'll have 12 minutes to fight. Defeat all the monsters, and a new wave of enemies will appear, culminating in a powerful boss from Vindictus' past.



Defeat the boss to clear each level of the Arena, sending you down to the next level with 2 minutes added to the clock. Each boss you slay will grant you a new cache of AP, each new level will give you a new set of foes to dispatch, and if you can slay the champion of the Arena before time expires, there's a bounty of Seals of Bravery for you to claim. Just don't entirely forget about defense: Your HP, SP, Stamina and Armor Damage will not reset between each level, and sheer attrition can wear down even the mightiest warrior.

Characters can compete in the Abyssal Arena up to 3 times every Wednesday and Saturday, with millions of Gold and EXP, plus up to 200 AP, on the line, so get yourself ready for action!

Read More about the latest update here: http://vindictus.nexon.net/news/18861/enter-the-abyssal-arena
Vindictus - Saygo


Battle bosses one-on-one in Ein Lacher, take part in a new Royal Army Raid with numerous improvements and battle your fellow mercenaries in the improved Siege PvP Match. Vindictus' latest update has arrived with plenty of toys and fun things to do for everyone, check out all of the details below!

Take the Ein Lacher Challenge
Ein Lacher is a new way to test your mastery of Vindictus. You'll have no party to carry you, no teammates to distract the enemy boss and no lesser foes to work your way through. Just you and one of the bosses of Vindictus, battling it out.



Each day, you'll have a choice of 10 Ein Lacher battles to complete, selectable from the Exploration Departure map. You have to go it alone, but you'll have a few advantages of your own. You'll be sent right to the boss, with no other foes standing in your way. If you do fall in combat, you can revive yourself for free and continue the fight.

You'll even get EXP, AP and Gold upon defeating your foe, albeit with an increasing penalty to your EXP, AP and Gold rewards after the 4th free revive. Evil Cores will also drop, however limited to the number of Evil Cores per day you can normally claim from those foes.



Defeating bosses in Ein Lacher will also reward you with up to 20 Honor Medals per day that can be exchanged for Emblems, AP and EXP potions and Seals of Bravery from the Royal Army Recruit in town, based on how commanding a performance you gave:
  • Bronze Medal: Defeat the boss while falling 3 times or less and earn an Honor Medal
  • Silver Medal: Defeat the boss without being incapacitated to earn two Honor Medals
  • Gold Medal: Defeat the boss without ever taking damage for three Honor Medals!
  • Each Medal is only awarded once for each challenge
There's even a special set of titles you can claim to show absolute proof of your abilities, for clearing the Ein Lacher battles with Bronze, Silver or Gold medals. Just don't expect these awards to come easy: The bosses of Vindictus are in no mood for games.

Improved Royal Army Raids
Group based battles aren't being left out, though. We've gone back to the Royal Army Raids and given them a series of enhancements to make them more engaging, better balanced and ultimately more fun. Two improvements are the most obvious: First, you will now be able to see the health bar for all bosses in Royal Army Raids. Second, all lower-level raid members will no longer be a handicap. All characters below level 90 will have their Health, Attack and Defense boosted to give them a fighting chance.



We've also added new rewards for completing the Royal Army Raids. Defeating the boss will reward you with one of three different Mysterious Glass Bottles. These bottles contain powerful rewards: 50 AP and a Seal of Bravery, top-tier crafting materials or even an orange-quality Weapon Essence that can be used to craft the most powerful weapons available!

Those aren't the only changes, however. In order to make it easier to find a party, only one Royal Army Raid will be available, changing each day. These raids will also start with a minimum of 10 players, at least four of whom are level 90, and up to 16 characters can take part. You also will no longer be able to use Ultimate attacks in Royal Army Raids. Oh, and there's one other little change...



The Peerless One is back for the Royal Army Raids! The Serpent King Lakoria has a powerful array of poisonous attacks, and a massive appetite. Whether swallowed whole, flung into the air to come crashing down or infected by a lethal toxin, you'll need your wits about you to stand a chance against this most massive of monsters.

Improved Siege Rewards
We've also boosted the rewards for each PvP Siege Match! With this update, everyone on the winning team will receive 12 Seals of Triumph, a 200 AP Capsule and 30,000 Gold each, while the losing team will earn 8 Seals of Triumph, a 100 AP Capsule and 20,000 Gold each.



In order to make Siege Matches more of an event, we've restricted their availability. As such, Siege matches will only occur every Tuesday, Thursday and Sunday between 3:00 AM and 10:00 PM PDT (6:00 AM - 1:00 AM EDT, 8:00 PM - 3:00 PM AEST). The UI will let you know when a new match is available, so be ready to storm the castle!

Screenshot Mode


We've also added a special Screenshot mode to help you get images of your characters in the best light possible. You now have access to three independent cameras that can be positioned to follow your character around at a variety of angles and distances. While Screenshot Mode is active, every time you take a screenshot, an image will be taken from both your main camera angle and any active Screenshot Cameras.

Adjust a Screenshot Camera with the mouse: Left-Click to rotate the camera, Right-Click to strafe around with the camera and hold the Scroll Wheel to zoom in and out. These cameras will move and turn with your character, so get some great camera angles and show off your skills in style!

Mad Psycho and Manic Jester Sets


This month's update brings two new sets, the return of a classic Limited set, an array of hair, inner armor and tattoos, the triumphant return of the Premium Weapon Fusion Rune and more!

Check out the full details in the Mad Psycho and Manic Jester Sets post.

Exquisite Chest Events


It's been a year since our last Treasure Chest event, and even longer since the Fruit Fight event has been around. We're bringing both back around this month to give you a wealth of rewards no matter what you want to play. We're also easing you into the new normal for Royal Army Raids by giving you three Royal Army Raids each day for the next two weeks.

Check out the full details in the Exquisite Chest Events post.

Known Issues
  • Serpent King Lakoria (Royal Army Raid): After Lakoria transforms into his primary form, his health bar will go from 25x to 20x. His total health is unchanged, this is only a visual issue
Bug Fixes and Additional Game Improvements

General
  • Fixed issue of client shutting down when player attempted to use the Marketplace with a character under the Marketplace level requirement
  • Fixed a mail issue of items binding once returned to the sender, if the intended recipient had no space in the inventory
  • Fixed a progression issue with the storyline “A Different Kind of Friend”, due to Tristan’s absence
  • Fixed an issue of being able to open the Storage Chest in PvP by pressing the Shared Storage hotkey
  • Fixed an issue where the Hot Spring soap user panel wouldn't update
  • Fixed an issue of players colliding with each other after the Succubus Queen Nightmare
  • Fixed an issue with Goddess Grace (Gift) being disabled, even the player has one
  • Fixed the memory leakage when the window is minimized or the screen is locked
  • Fixed an issue which allowed players to move in the Avatar Shop
  • Fixed a crash issue while running scaleform-related games
  • Fixed an issue with items disappearing when failing to register the items from an expired Storage Chest to the Marketplace
  • Fixed an issue with abnormal camera when returning to the character selection screen from in-game
Gameplay
  • Fixed an issue where certain boss range attacks applied 4x critical damage
  • Fixed an issue where party members could not obtain Secondary Weapons in Labyrinth
  • Fixed an issue with not accelerating when touching the Charles Race item
  • Fixed an issue where Lakoria gets stuck in a never-ending cycle of Clashes when Karok gets killed while attacking with Clash
  • Minor balance changes were made to Ben Chenner Summit battles and enemies
UI
  • Fixed issue with the Daily Mission Rewards icon not disappearing once the reward was claimed
  • Guild Storage History Time is now in Local Time
  • Fixed the issue of the damage dealt by a party member's pet being displayed even when 'Party Related', 'Display Damage Dealt By Others' in the 'Turn Off UI During Battle' section of the UI setting was checked off
  • Fixed an issue of status effect icons disappearing upon changing equipment while waiting for departure
  • Fixed an issue where Incinerate gauge does not get updated in real-time
  • Fixed the issue where the Inventory Tab Tooltip did not disappear
  • Added a confirmation prompt when attempting to destroy Event items
  • Fixed an issue with the Story window overlapping
  • Fixed an issue with Stamina gauge not functioning properly in Season 2 battles
  • Fixed an issue where the Battle Result UI was moved to the bottom of the screen when the game window was minimized
  • Fixed an issue where the Revival UI is unavailable while a confirmation window appeared
  • Fixed an issue where the speed of UI animation is affected when the frame speed gets slower
  • Fixed an issue with basic difficulty not being set when moving to another region and creating a room after selecting easy mode
  • Fixed an issue with Story UI not becoming transparent among the NPC UI
  • Fixed an issue where UI location changes were not saving properly
Crafting
  • Characters are now immobile while creating an item with Expertise
  • Fixed an issue with crafter's name not appearing when crafting with Expertise
Graphics
  • Fixed various clipping issues with the Zecallion armor gloves and legs
  • Fixed an issue where Kai’s Arrow was displayed in the Outfitter Shop
  • Fixed a graphical issue with the Dark Rev Outfit and Fantasy Inner armor was equipped on Evie or Lynn
  • Fixed an issue with Kai's arrows not disappearing
  • Fixed an issue with the Twin Swords’ weapon trail displaying incorrectly
Audio
  • Fixed an issue with Lynn Divine Spear’s charging sound not playing properly
  • Fixed an issue with Evie’s Bloody Thread Drain sound
  • Fixed the issue of in-progress sound and completion sound being played in place of each other when doing a power fusion
Arisha
  • Fixed an issue where the Focus UI Cooldown does not sync with Skill Awakening Cooldown when moving between sectors
Delia
  • Fixed issue of 2-hit link attack not working after Delia guards
  • Fixed an issue with Delia’s "I Have Fury" title
  • Fixed an issue with the sound and effect not appearing when Delia blocks projectiles with Eclipse
Evie
  • Fixed an issue of not being able to obtain the title Coronated even upon using Healing Corona
  • Fixed Evie's Rage Conductor having incorrect direction control
  • Fixed an issue where Fire Shock's Wide Area Attack occurred in incorrect locations on certain maps
Fiona
  • Fixed an issue of Fiona dealing 2 attacks when Focal Point is used after Shield Dash
  • Fixed an issue where certain monster attacks would hit while guarding
Kai
  • Fixed an exploit which allowed Bow Kai to use some skills without expending SP
  • Fixed an issue with Bow Kai’s torso freezing when using Prey Dive while charging a normal Longbow attack
  • Fixed an issue where Gun Kai could use Revolving Skills without learning the skills
  • Fixed an issue where Bow Kai Sudden Critical damage didn’t apply properly
  • Fixed an issue where Bow Kai Sudden Critical disappeared
  • Improve Revolving UI response according to Gun Kai's ATT SPD
  • Fixed an issue where Bow Kai and a character with an aim skill could use the skill for free via a specific command
  • Fixed an issue where only one of Kai's Longbow Shot moving charging arrow hit
  • Fixing an issue with Headshot not appearing for Bow Kai's arrow attacks
Karok
  • Fixed an issue where using Dropkick to defeat the Blood Lord Champion did not award progress toward The Blood Lord Champion title
  • Fixed an issue with Karok's Standby Clash not working
Lynn
  • Fixed issue of detonation only applying 1 Swift Assassin damage in PVP
  • Swift Assassin
    • Fixed an issue where detonating Swift Assassin wasn’t visible to others
    • Attacks which grant Zhen Swift Assassin strikes will now replace existing Swift Assassin strikes on enemies who already have 10 Swift Assassin strikes
    • Swift Assassin strike will now apply 50% additional damage is to targets which cannot have Swift Assassin strike placed on them
  • Golden Arm
    • No longer applies Swift Assassin
    • Damage has been increased
  • Fixed an issue where invincibility sometimes was not being applied for Lynn's skill Wind Step
  • Fixed an animation issue after using Divine Spear
Vella
  • Fixed an issue where Double Cross cut didn’t activate if smash was pressed before the tumble
  • Fixed the issue of Heart of Ice activating if a normal hit is used after Biting Cold is used during Hailstorm
  • Fixed an issue with Vella’s transformation motion
Text
  • The title "Perilous Ruins Conquerer", earned after defeating 1000 gnolls with objects, was renamed to "Perilous Ruins Caretaker"
  • Fixed the item descriptions for the Awakening Runes to be more accurate to their function
  • The description text for Fiona’s skill Active: Shield Charge now displays the proper SP cost of 750 SP
  • The description text for Vella’s skill Active: Wind Rider now correctly references Twin Swords
Vindictus - Saygo


Battle bosses one-on-one in Ein Lacher, take part in a new Royal Army Raid with numerous improvements and battle your fellow mercenaries in the improved Siege PvP Match. Vindictus' latest update has arrived with plenty of toys and fun things to do for everyone, check out all of the details below!

Take the Ein Lacher Challenge
Ein Lacher is a new way to test your mastery of Vindictus. You'll have no party to carry you, no teammates to distract the enemy boss and no lesser foes to work your way through. Just you and one of the bosses of Vindictus, battling it out.



Each day, you'll have a choice of 10 Ein Lacher battles to complete, selectable from the Exploration Departure map. You have to go it alone, but you'll have a few advantages of your own. You'll be sent right to the boss, with no other foes standing in your way. If you do fall in combat, you can revive yourself for free and continue the fight.

You'll even get EXP, AP and Gold upon defeating your foe, albeit with an increasing penalty to your EXP, AP and Gold rewards after the 4th free revive. Evil Cores will also drop, however limited to the number of Evil Cores per day you can normally claim from those foes.



Defeating bosses in Ein Lacher will also reward you with up to 20 Honor Medals per day that can be exchanged for Emblems, AP and EXP potions and Seals of Bravery from the Royal Army Recruit in town, based on how commanding a performance you gave:
  • Bronze Medal: Defeat the boss while falling 3 times or less and earn an Honor Medal
  • Silver Medal: Defeat the boss without being incapacitated to earn two Honor Medals
  • Gold Medal: Defeat the boss without ever taking damage for three Honor Medals!
  • Each Medal is only awarded once for each challenge
There's even a special set of titles you can claim to show absolute proof of your abilities, for clearing the Ein Lacher battles with Bronze, Silver or Gold medals. Just don't expect these awards to come easy: The bosses of Vindictus are in no mood for games.

Improved Royal Army Raids
Group based battles aren't being left out, though. We've gone back to the Royal Army Raids and given them a series of enhancements to make them more engaging, better balanced and ultimately more fun. Two improvements are the most obvious: First, you will now be able to see the health bar for all bosses in Royal Army Raids. Second, all lower-level raid members will no longer be a handicap. All characters below level 90 will have their Health, Attack and Defense boosted to give them a fighting chance.



We've also added new rewards for completing the Royal Army Raids. Defeating the boss will reward you with one of three different Mysterious Glass Bottles. These bottles contain powerful rewards: 50 AP and a Seal of Bravery, top-tier crafting materials or even an orange-quality Weapon Essence that can be used to craft the most powerful weapons available!

Those aren't the only changes, however. In order to make it easier to find a party, only one Royal Army Raid will be available, changing each day. These raids will also start with a minimum of 10 players, at least four of whom are level 90, and up to 16 characters can take part. You also will no longer be able to use Ultimate attacks in Royal Army Raids. Oh, and there's one other little change...



The Peerless One is back for the Royal Army Raids! The Serpent King Lakoria has a powerful array of poisonous attacks, and a massive appetite. Whether swallowed whole, flung into the air to come crashing down or infected by a lethal toxin, you'll need your wits about you to stand a chance against this most massive of monsters.

Improved Siege Rewards
We've also boosted the rewards for each PvP Siege Match! With this update, everyone on the winning team will receive 12 Seals of Triumph, a 200 AP Capsule and 30,000 Gold each, while the losing team will earn 8 Seals of Triumph, a 100 AP Capsule and 20,000 Gold each.



In order to make Siege Matches more of an event, we've restricted their availability. As such, Siege matches will only occur every Tuesday, Thursday and Sunday between 3:00 AM and 10:00 PM PDT (6:00 AM - 1:00 AM EDT, 8:00 PM - 3:00 PM AEST). The UI will let you know when a new match is available, so be ready to storm the castle!

Screenshot Mode


We've also added a special Screenshot mode to help you get images of your characters in the best light possible. You now have access to three independent cameras that can be positioned to follow your character around at a variety of angles and distances. While Screenshot Mode is active, every time you take a screenshot, an image will be taken from both your main camera angle and any active Screenshot Cameras.

Adjust a Screenshot Camera with the mouse: Left-Click to rotate the camera, Right-Click to strafe around with the camera and hold the Scroll Wheel to zoom in and out. These cameras will move and turn with your character, so get some great camera angles and show off your skills in style!

Mad Psycho and Manic Jester Sets


This month's update brings two new sets, the return of a classic Limited set, an array of hair, inner armor and tattoos, the triumphant return of the Premium Weapon Fusion Rune and more!

Check out the full details in the Mad Psycho and Manic Jester Sets post.

Exquisite Chest Events


It's been a year since our last Treasure Chest event, and even longer since the Fruit Fight event has been around. We're bringing both back around this month to give you a wealth of rewards no matter what you want to play. We're also easing you into the new normal for Royal Army Raids by giving you three Royal Army Raids each day for the next two weeks.

Check out the full details in the Exquisite Chest Events post.

Known Issues
  • Serpent King Lakoria (Royal Army Raid): After Lakoria transforms into his primary form, his health bar will go from 25x to 20x. His total health is unchanged, this is only a visual issue
Bug Fixes and Additional Game Improvements

General
  • Fixed issue of client shutting down when player attempted to use the Marketplace with a character under the Marketplace level requirement
  • Fixed a mail issue of items binding once returned to the sender, if the intended recipient had no space in the inventory
  • Fixed a progression issue with the storyline “A Different Kind of Friend”, due to Tristan’s absence
  • Fixed an issue of being able to open the Storage Chest in PvP by pressing the Shared Storage hotkey
  • Fixed an issue where the Hot Spring soap user panel wouldn't update
  • Fixed an issue of players colliding with each other after the Succubus Queen Nightmare
  • Fixed an issue with Goddess Grace (Gift) being disabled, even the player has one
  • Fixed the memory leakage when the window is minimized or the screen is locked
  • Fixed an issue which allowed players to move in the Avatar Shop
  • Fixed a crash issue while running scaleform-related games
  • Fixed an issue with items disappearing when failing to register the items from an expired Storage Chest to the Marketplace
  • Fixed an issue with abnormal camera when returning to the character selection screen from in-game
Gameplay
  • Fixed an issue where certain boss range attacks applied 4x critical damage
  • Fixed an issue where party members could not obtain Secondary Weapons in Labyrinth
  • Fixed an issue with not accelerating when touching the Charles Race item
  • Fixed an issue where Lakoria gets stuck in a never-ending cycle of Clashes when Karok gets killed while attacking with Clash
  • Minor balance changes were made to Ben Chenner Summit battles and enemies
UI
  • Fixed issue with the Daily Mission Rewards icon not disappearing once the reward was claimed
  • Guild Storage History Time is now in Local Time
  • Fixed the issue of the damage dealt by a party member's pet being displayed even when 'Party Related', 'Display Damage Dealt By Others' in the 'Turn Off UI During Battle' section of the UI setting was checked off
  • Fixed an issue of status effect icons disappearing upon changing equipment while waiting for departure
  • Fixed an issue where Incinerate gauge does not get updated in real-time
  • Fixed the issue where the Inventory Tab Tooltip did not disappear
  • Added a confirmation prompt when attempting to destroy Event items
  • Fixed an issue with the Story window overlapping
  • Fixed an issue with Stamina gauge not functioning properly in Season 2 battles
  • Fixed an issue where the Battle Result UI was moved to the bottom of the screen when the game window was minimized
  • Fixed an issue where the Revival UI is unavailable while a confirmation window appeared
  • Fixed an issue where the speed of UI animation is affected when the frame speed gets slower
  • Fixed an issue with basic difficulty not being set when moving to another region and creating a room after selecting easy mode
  • Fixed an issue with Story UI not becoming transparent among the NPC UI
  • Fixed an issue where UI location changes were not saving properly
Crafting
  • Characters are now immobile while creating an item with Expertise
  • Fixed an issue with crafter's name not appearing when crafting with Expertise
Graphics
  • Fixed various clipping issues with the Zecallion armor gloves and legs
  • Fixed an issue where Kai’s Arrow was displayed in the Outfitter Shop
  • Fixed a graphical issue with the Dark Rev Outfit and Fantasy Inner armor was equipped on Evie or Lynn
  • Fixed an issue with Kai's arrows not disappearing
  • Fixed an issue with the Twin Swords’ weapon trail displaying incorrectly
Audio
  • Fixed an issue with Lynn Divine Spear’s charging sound not playing properly
  • Fixed an issue with Evie’s Bloody Thread Drain sound
  • Fixed the issue of in-progress sound and completion sound being played in place of each other when doing a power fusion
Arisha
  • Fixed an issue where the Focus UI Cooldown does not sync with Skill Awakening Cooldown when moving between sectors
Delia
  • Fixed issue of 2-hit link attack not working after Delia guards
  • Fixed an issue with Delia’s "I Have Fury" title
  • Fixed an issue with the sound and effect not appearing when Delia blocks projectiles with Eclipse
Evie
  • Fixed an issue of not being able to obtain the title Coronated even upon using Healing Corona
  • Fixed Evie's Rage Conductor having incorrect direction control
  • Fixed an issue where Fire Shock's Wide Area Attack occurred in incorrect locations on certain maps
Fiona
  • Fixed an issue of Fiona dealing 2 attacks when Focal Point is used after Shield Dash
  • Fixed an issue where certain monster attacks would hit while guarding
Kai
  • Fixed an exploit which allowed Bow Kai to use some skills without expending SP
  • Fixed an issue with Bow Kai’s torso freezing when using Prey Dive while charging a normal Longbow attack
  • Fixed an issue where Gun Kai could use Revolving Skills without learning the skills
  • Fixed an issue where Bow Kai Sudden Critical damage didn’t apply properly
  • Fixed an issue where Bow Kai Sudden Critical disappeared
  • Improve Revolving UI response according to Gun Kai's ATT SPD
  • Fixed an issue where Bow Kai and a character with an aim skill could use the skill for free via a specific command
  • Fixed an issue where only one of Kai's Longbow Shot moving charging arrow hit
  • Fixing an issue with Headshot not appearing for Bow Kai's arrow attacks
Karok
  • Fixed an issue where using Dropkick to defeat the Blood Lord Champion did not award progress toward The Blood Lord Champion title
  • Fixed an issue with Karok's Standby Clash not working
Lynn
  • Fixed issue of detonation only applying 1 Swift Assassin damage in PVP
  • Swift Assassin
    • Fixed an issue where detonating Swift Assassin wasn’t visible to others
    • Attacks which grant Zhen Swift Assassin strikes will now replace existing Swift Assassin strikes on enemies who already have 10 Swift Assassin strikes
    • Swift Assassin strike will now apply 50% additional damage is to targets which cannot have Swift Assassin strike placed on them
  • Golden Arm
    • No longer applies Swift Assassin
    • Damage has been increased
  • Fixed an issue where invincibility sometimes was not being applied for Lynn's skill Wind Step
  • Fixed an animation issue after using Divine Spear
Vella
  • Fixed an issue where Double Cross cut didn’t activate if smash was pressed before the tumble
  • Fixed the issue of Heart of Ice activating if a normal hit is used after Biting Cold is used during Hailstorm
  • Fixed an issue with Vella’s transformation motion
Text
  • The title "Perilous Ruins Conquerer", earned after defeating 1000 gnolls with objects, was renamed to "Perilous Ruins Caretaker"
  • Fixed the item descriptions for the Awakening Runes to be more accurate to their function
  • The description text for Fiona’s skill Active: Shield Charge now displays the proper SP cost of 750 SP
  • The description text for Vella’s skill Active: Wind Rider now correctly references Twin Swords
...

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