Infested Planet - RocketBearGames
Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access. I'll see you all on the other side of the launch wormhole.

Some of the changes in this patch went live last week, so that reviewers have a smoother experience.

Changes
  • Fixed exploit with buying weapons and weapon cooldown
  • Added importing profiles to Steam Cloud
  • Added vsync to graphics options
  • Tweaked campaign dialog button order
  • Added ability to skip tutorial missions
  • Added text tips to notices
  • Fixed notice pointer positioning
  • Added options hints
  • Added non-linear scaling to audio sliders
  • Added graphics optimization through alpha blending and testing
  • Fixed chopper UI vanishing with res change
  • Fixed grenading marines getting stuck bug
  • Fixed bug with assault targeting and movement
Infested Planet - RocketBear
Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access. I'll see you all on the other side of the launch wormhole.

Some of the changes in this patch went live last week, so that reviewers have a smoother experience.

Changes
  • Fixed exploit with buying weapons and weapon cooldown
  • Added importing profiles to Steam Cloud
  • Added vsync to graphics options
  • Tweaked campaign dialog button order
  • Added ability to skip tutorial missions
  • Added text tips to notices
  • Fixed notice pointer positioning
  • Added options hints
  • Added non-linear scaling to audio sliders
  • Added graphics optimization through alpha blending and testing
  • Fixed chopper UI vanishing with res change
  • Fixed grenading marines getting stuck bug
  • Fixed bug with assault targeting and movement
Infested Planet - RocketBearGames
This patch updates the look of the game with the introduction of shadows. They can be turned on and off in the options menu. Those of you who enjoy competing in the leader boards might also note that silver mode has been made easier.

The release for Infested Planet has been set for March 6th, so there's exatly 1 patch between now and then. It will probably be bugfixes and polish.

Major Changes
  • Added entity shadows
  • Added shadows graphics option
  • Prevented some mutations from appearing too early in random maps
  • Made growing defense towers more vulnerable to sap damage (for example, siege cannon)
  • Reduced silver challenge difficulty

Minor Changes
  • Prevented capture alert sound from being repeated quickly
  • Optimized retargeting for several entities
  • Added ability to hide dialogue UI
  • Added text announcement to recaptures
  • Revised campaign buff descriptions
  • Changed "grab mouse" to "trap mouse" in options
  • Tweaked challenge briefing
  • Changed leaderboard screen to go to global leaderboard if user is unranked
  • Added icon to game window
  • Added version number to profiles
  • Added ram amount to log

Bugfixes
  • Fixed mortar firing rockets at immune targets
  • Added additional checks to Steam Cloud loads, to prevent crashes
  • Improved script robustness for tutorials
  • Fixed leaderboards name fetching to reduce chance of [unknown] name
Infested Planet - RocketBear
This patch updates the look of the game with the introduction of shadows. They can be turned on and off in the options menu. Those of you who enjoy competing in the leader boards might also note that silver mode has been made easier.

The release for Infested Planet has been set for March 6th, so there's exatly 1 patch between now and then. It will probably be bugfixes and polish.

Major Changes
  • Added entity shadows
  • Added shadows graphics option
  • Prevented some mutations from appearing too early in random maps
  • Made growing defense towers more vulnerable to sap damage (for example, siege cannon)
  • Reduced silver challenge difficulty

Minor Changes
  • Prevented capture alert sound from being repeated quickly
  • Optimized retargeting for several entities
  • Added ability to hide dialogue UI
  • Added text announcement to recaptures
  • Revised campaign buff descriptions
  • Changed "grab mouse" to "trap mouse" in options
  • Tweaked challenge briefing
  • Changed leaderboard screen to go to global leaderboard if user is unranked
  • Added icon to game window
  • Added version number to profiles
  • Added ram amount to log

Bugfixes
  • Fixed mortar firing rockets at immune targets
  • Added additional checks to Steam Cloud loads, to prevent crashes
  • Improved script robustness for tutorials
  • Fixed leaderboards name fetching to reduce chance of [unknown] name
Infested Planet - RocketBearGames
This update adds a large feature to the game - Weekly Challenges. I hope that you'll join me and other players in attacking the maps each week and seeing how well you compare to everyone else.

This update is the final large patch before the game releases. Future patches will be mostly fixes and polish.

Major Changes
  • Weekly Challenge mode
  • Improved random map generation
  • Steam Cloud saves

Minor Changes
  • Added a more flashy effect to officer inspiration
  • Tweaked Engineering tech to use ammo continuosly
  • Added Engineering tech out of ammo warnings
  • Increased health of medical pods
  • Made mortar more responsive to manual targeting
  • Changed Robotics tech armour bonus to a shield
Infested Planet - RocketBear
This update adds a large feature to the game - Weekly Challenges. I hope that you'll join me and other players in attacking the maps each week and seeing how well you compare to everyone else.

This update is the final large patch before the game releases. Future patches will be mostly fixes and polish.

Major Changes
  • Weekly Challenge mode
  • Improved random map generation
  • Steam Cloud saves

Minor Changes
  • Added a more flashy effect to officer inspiration
  • Tweaked Engineering tech to use ammo continuosly
  • Added Engineering tech out of ammo warnings
  • Increased health of medical pods
  • Made mortar more responsive to manual targeting
  • Changed Robotics tech armour bonus to a shield
Infested Planet - RocketBearGames
I went slightly insane in the last month and revamped several of the units, buildings and technologies in the game. The thrust of a lot of improvements is to un-complicate the units and the make some of the more obscure tech more attractive.

Campaign Changes
  • Reworked the "Preparations" mission
  • Slightly increased the difficulty of "The Return"
  • Reworked the "Anabasis" mission
  • Updated weapons tutorial to match new UI

Major Changes
  • Replaced robot pod with medical pod
  • Replaced medic class with officer
  • Changed medic hunters mutation to assassins
  • Revamped teleporters to act as reinforcement sources
  • Revamped mortar to fire rockets at 1 ammo cost
  • Revamped grenades tech
  • Removed dispersal tech and added robotics tech
  • Tweaked costs for regeneration and chopper tech
  • Folded dispersion tech station into regeneration tech station (now called Life Support)
  • Reworked engineering tech
  • Updated heli-drop tech to give inspiration instead of shield
  • Removed minigunner restriction on grenades and rockets
  • Dropped the price of marines to 4
  • Dropped minimum scout beam cost to 1 ammo
  • Decreased guardian health and slightly increased the damage
  • Reduced enraged alien damage
  • Increased minefield effectiveness vs enraged
  • Added infested medical pod to random maps and custom mode
  • Added ability to repeat some shortcut commands by holding down the key

Minor Changes
  • Made marine weapon show for dead marines
  • Added manual mortar targeting
  • Added "TEAM" button to select all marines
  • Added UI hint arrow when chopper strike is built
  • Fixed turrets firing at targets that are too close
  • Fixed turret targeting invalid targets
  • Tweaked hive immune message
  • Assigning marines to tow stuff now prefers marines without crates
  • Added DETACHED message floaters to towable crates
  • Improved marine AI when shooting at immune targets

Misc and Technical
  • Fixed marine targeting dead entities
  • Updated campaign mission layout
  • Changed loading screen background
  • Restored update timer to 2 weeks
  • Fixed siege gun text
  • Fixed resolution issues on windows with DPI modes enabled
  • Added more log messages to resolution switching
  • Fixed small lua bug in Memento Mori
  • Updated SDL2 version
  • Added a texture flag that stops caching in memory (for really large textures)
Infested Planet - RocketBear
I went slightly insane in the last month and revamped several of the units, buildings and technologies in the game. The thrust of a lot of improvements is to un-complicate the units and the make some of the more obscure tech more attractive.

Campaign Changes
  • Reworked the "Preparations" mission
  • Slightly increased the difficulty of "The Return"
  • Reworked the "Anabasis" mission
  • Updated weapons tutorial to match new UI

Major Changes
  • Replaced robot pod with medical pod
  • Replaced medic class with officer
  • Changed medic hunters mutation to assassins
  • Revamped teleporters to act as reinforcement sources
  • Revamped mortar to fire rockets at 1 ammo cost
  • Revamped grenades tech
  • Removed dispersal tech and added robotics tech
  • Tweaked costs for regeneration and chopper tech
  • Folded dispersion tech station into regeneration tech station (now called Life Support)
  • Reworked engineering tech
  • Updated heli-drop tech to give inspiration instead of shield
  • Removed minigunner restriction on grenades and rockets
  • Dropped the price of marines to 4
  • Dropped minimum scout beam cost to 1 ammo
  • Decreased guardian health and slightly increased the damage
  • Reduced enraged alien damage
  • Increased minefield effectiveness vs enraged
  • Added infested medical pod to random maps and custom mode
  • Added ability to repeat some shortcut commands by holding down the key

Minor Changes
  • Made marine weapon show for dead marines
  • Added manual mortar targeting
  • Added "TEAM" button to select all marines
  • Added UI hint arrow when chopper strike is built
  • Fixed turrets firing at targets that are too close
  • Fixed turret targeting invalid targets
  • Tweaked hive immune message
  • Assigning marines to tow stuff now prefers marines without crates
  • Added DETACHED message floaters to towable crates
  • Improved marine AI when shooting at immune targets

Misc and Technical
  • Fixed marine targeting dead entities
  • Updated campaign mission layout
  • Changed loading screen background
  • Restored update timer to 2 weeks
  • Fixed siege gun text
  • Fixed resolution issues on windows with DPI modes enabled
  • Added more log messages to resolution switching
  • Fixed small lua bug in Memento Mori
  • Updated SDL2 version
  • Added a texture flag that stops caching in memory (for really large textures)
Infested Planet - RocketBearGames
Now that Infested Planet is in the polish stage, patches will contain a ton of small changes. For example, this patch has a billion different tweaks and fixes to missions and mechanics. Most effort went into polishing the missions in the middle of the campaign.

There are actually quite a few major changes that didn't make it into the patch, since they weren't ready yet. Get ready for the next patch - it'll have some major gameplay modifications.

OS X Version

Infested Planet now works on the OS X version of Steam. Please let me know if it works for you and whether you run into any issues.

Major Changes
  • Mine fields explode aliens without marine help
  • Mine fields don't use ammo any more
  • Increased marine spawning cost by 1
  • Helidrop buff: 10 sec of shield (up from 5) and -30% respawn time
  • Marines out of battle for a long time don't die from poison
  • Made infested marines more vulnerable to siege cannon
  • Siege cannon doesn't use ammo any more
  • Made all marines more vulnerable to concussion damage (mines + grenades)
  • Increased flamer armour
  • Made barriers vulnerable to rocket damage
  • Made rockets be fired even if barrier is in way
  • Completely reworked mimics - no more clones from those aliens
  • Mimics are now "Enraged" - fast kamikadze aliens
  • Slowed down clones
  • Reworked "Contact" mission
  • Reworked "Preparations" mission
  • Altered "The Return" and "Night and Day" to be easier
  • Revamped the way weapon purchase and recycle work (only 1 at a time now)
  • Bumped up the infested structure respawn time
  • Numerous tweaks to early campaign missions
Small Changes
  • Added esc-closing of build menus
  • Extended respawn period for infested structures
  • Made hive respawning and upgrades take longer
  • Made hives not respawn on top of marines
  • Made barrier mutation not trigger for vulnerable hives
  • Changed guardian colour to be more distinctive
  • Added bleed graphics effects to guardians
  • Added cheat code to unlock all campaign missions
  • Made towers randomly 100% vulnerable to scout and siege
  • Made hp circle colours for marines and humans distinct
  • Extended shield generator shield duration
  • Mortars start firing immediately now after construction
  • Increased flamer knockback
  • Upped starting BP in "The Return" mission
  • Moved some campaign shop items earlier up to tease the player
  • Swapped mines and mortars in the campaign
Bugfixes
  • Fixed crash bug with pathing outside of the map
  • Fixed scaling for static mimic aliens
  • Fixed audio glitches when shielded marine is under attack
  • Fixed loading narratives being cut off on some resolutions
Infested Planet - RocketBear
Now that Infested Planet is in the polish stage, patches will contain a ton of small changes. For example, this patch has a billion different tweaks and fixes to missions and mechanics. Most effort went into polishing the missions in the middle of the campaign.

There are actually quite a few major changes that didn't make it into the patch, since they weren't ready yet. Get ready for the next patch - it'll have some major gameplay modifications.

OS X Version

Infested Planet now works on the OS X version of Steam. Please let me know if it works for you and whether you run into any issues.

Major Changes
  • Mine fields explode aliens without marine help
  • Mine fields don't use ammo any more
  • Increased marine spawning cost by 1
  • Helidrop buff: 10 sec of shield (up from 5) and -30% respawn time
  • Marines out of battle for a long time don't die from poison
  • Made infested marines more vulnerable to siege cannon
  • Siege cannon doesn't use ammo any more
  • Made all marines more vulnerable to concussion damage (mines + grenades)
  • Increased flamer armour
  • Made barriers vulnerable to rocket damage
  • Made rockets be fired even if barrier is in way
  • Completely reworked mimics - no more clones from those aliens
  • Mimics are now "Enraged" - fast kamikadze aliens
  • Slowed down clones
  • Reworked "Contact" mission
  • Reworked "Preparations" mission
  • Altered "The Return" and "Night and Day" to be easier
  • Revamped the way weapon purchase and recycle work (only 1 at a time now)
  • Bumped up the infested structure respawn time
  • Numerous tweaks to early campaign missions
Small Changes
  • Added esc-closing of build menus
  • Extended respawn period for infested structures
  • Made hive respawning and upgrades take longer
  • Made hives not respawn on top of marines
  • Made barrier mutation not trigger for vulnerable hives
  • Changed guardian colour to be more distinctive
  • Added bleed graphics effects to guardians
  • Added cheat code to unlock all campaign missions
  • Made towers randomly 100% vulnerable to scout and siege
  • Made hp circle colours for marines and humans distinct
  • Extended shield generator shield duration
  • Mortars start firing immediately now after construction
  • Increased flamer knockback
  • Upped starting BP in "The Return" mission
  • Moved some campaign shop items earlier up to tease the player
  • Swapped mines and mortars in the campaign
Bugfixes
  • Fixed crash bug with pathing outside of the map
  • Fixed scaling for static mimic aliens
  • Fixed audio glitches when shielded marine is under attack
  • Fixed loading narratives being cut off on some resolutions
...

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