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Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>
VVVVVV is about you and the challenge in front of you. Are you fast enough with your left-right maneuvering to dodge spikes as you fall upwards into the sky? Are you skilled enough to reverse gravity the second your feet touch the ceiling, to send you tumbling back floorward to dodge spikes in reverse? There are no other controls to consider, no lives to protect and restore, and generous checkpointing means you never need to repeat yourself. The game asks you a question and removes everything else in between: are you good enough?
The noisE3 is dying down and we’re returning to some semblance of normality. That means I might actually find time to play some games on this here computer rather than watching hundreds of trailers and livestreams about games that I probably won’t dabble with even when they are> released in December 2015. It also means I can take a moment out of my day to report some jolly good news from Camp Cavanagh. The designer of fiendish musical masterpiece Super Hexagon has released a free version of his acclaimed spike-dodger VVVVVV and it’s available now for Windows, Mac and Linux.
Naya’s Quest, the latest from VVVVVV and Super Hexagon creator Terry Cavanagh, is an incredibly stressful game. You know that whole relationship you have with your eyes where they by and large tell you the visual truth of a situation? That thing your entire basis of reality is more or less founded upon? Yeah, well, forget about that. You play as a girl (presumably named Naya, unless even that part is an insidious trap door of a lie) who seeks “the edge” in a world that’s falling to pieces. So you hop between squares and everything is just dandy until – if you’re anything like me – you fall right through the ground. Or so you think. But actually, the isometric viewpoint just made it look> like a square was right in front of you. In reality it was above you or on the other side of the level or in outer space. And that is when the (exceedingly nauseating, nerve-wracking) learning begins. It’s occasionally frustrating, but also frequently brilliant.
The ever-reliable Indiegames.com notices that Increpare, the devilish mind behind English Country Tune and other mind-twisters, has released MMMMMM, a free spike-laden tribute/alternate take/sequel to Terry Cavanagh’s VVVVVV. It’s a puzzle game about trinket collection and spike avoidance, with success being reliant on forward thinking and, of course, gravity manipulation. I was playing for about thirty seconds before diagonal surfaces were introduced and after five minutes I’d become intimate with more spikes than there are atoms in the universe. Sometimes the rules of a game create a sort of synthesis with my mental workings; in this case the two were at war and I was caught in the middle, hoist by Increpare’s pixel petard. Everyone go and beat it then tell me how rubbish I am.
Good news and less good news from the Humble Bundle camp today. The happier end of the bargain is that purchasers of the current Humble Bundle 4 now get the base contents of Humble Bundle 3 (i.e. VVVVVV, Crayon Physics Deluxe, Cogs, And Yet It Moves, and Hammerfight) added to their pack. That’s if they’ve bought HB4 already. If they haven’t, they’ll have to beat the average price to get the bonus goodies. The average price is currently $5.17 million. (more…)
Him:> silent, stoic, patient. “OK.”Me:> jabbering, confused, hectoring. “Go there, what about that, does that look like that?”
A right pair, Jim and I. Entirely inappropriate, surely, to tackle a co-operative puzzle and exploration game together. We did it, though. We conquered At A Distance‘s abstract shape-worlds, and we did it together. And creator Terry Cavanagh (VVVVVV) only had to give us big, fat hints around half a dozen times. Perhaps he was inwardly thinking “these feckless jokers run a website about videogames?”, but outwardly he was patient and understanding, so I’ll presume we weren’t quite the most pathetic pair he saw tackle his brain-teasing wonder.
Right: here’s the main problem with writing about At A Distance. You say how it works, you spoil it. I’m going to take a cowardly middle-ground and obliquely reference key elements without actually shining a direct light on them (and certainly not on how to solve the game), but if you want to go in totally blind to this 30 minute-long co-op indie game that requires two adjacent PCs to play it, stop reading now. (more…)
Here’s an indie bundle with a difference – it doesn’t contain any games. Instead, the Indie Music Bundle it’s a collection of soundtracks from some of your favourite (assumption #1) indie games and some you have probably never heard of (assumption #2). As is swiftly becoming obligatory, the ten albums are available at a price of your choosing, although this is for one day only, being a Black Friday sale. The minimum price is $1 and if you pay at least $10 you’ll receive seven bonus items.
Of the ones that I know, the VVVVVV soundtrack is simply wonderful, and both Super Meat Boy and The Binding of Isaac, are quite enjoyable. The latter is in the $10 bonus items. Even if you opt to be stingy, for a dollar you’re sure to find something that you love (assumption #3). Everything is DRM-free and delivered as 320kbps MP3s. Take a look.
We all loved Terry Cavanagh’s wonderful VVVVVV last year, didn’t we? Well I certainly did, that Kieron bloke
First there was a
Yes, the pay-what-you-want pack that has brought welcome funds to indie devs and philanthropic organisations alike (not to mention giving gamers a fat pack of splendid indie games for bargain prices) has returned for a new Summer of fun. But which splendid indie games are in it, exactly? I’m glad you asked.
What this> post is about is that Pålsson’s just released