XCOM: Enemy Unknown - contact@rockpapershotgun.com (Adam Smith)

Alec took the news badly

A message, beamed into the RPS mobile base from an unknown source:

“Hello, Commander. In light of our desire to ensure that the upcoming extraterrestrial reign of terror is a significant improvement on the gloriously successful incursions of 2012, this council of developers has convened to approve the activation of the XCOM 2 Delay Project. You have been chosen to spread word of this initiative. To oversee our first… and last* change to the release date. You may believe that releasing this year would have made all of your planet’s dreams come true but we are looking to the future. We urge you to keep that in mind as you proceed.”

Actually, I spotted the news on Twitter. XCOM 2 [official site] won’t be with us until February 5, 2016.

… [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

Once a week most weeks, team RPS gathers, eyes itself warily across the table then debates. Sometimes it’s about SCANDAL, like slow-motion Batman or No Man’s Sky hype, other times it’s about perennials, like best levels ever or if Early Access means the end times.

This week, we’re discussing the pitfalls and merits of platform exclusives, in the wake of Everybody’s Gone To The Rapture being PS4-only, despite its devs making their name with the PC-only Dear Esther. In recent months similar has happened with Tomb Raider, and of course there’s a long history of this sort of thing, from your Marios to your Halos. Is this right? Is it sensible? And what about the other side of the coin, with XCOM 2 being PC-only? Not so grumbly then, are we? Let’s see if we can figure this one out, eh? … [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

I suspect our Adam will be filing a fulsome hands-on XCOM 2 report from the Gamescom frontline before too long, but as my frail vegetarian body couldn’t possibly cope with another week of watching people eat sausages, all I have to go on in these here 19 screenshots and a video. They’re particularly exciting screenshots for me, however, because they focus on soldier customisation, what goes on back at base and how the aliens are now essentially playing XCOM themselves. I want it I want it I want it, and I’ve written some thoughts about what’s been revealed below. … [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

There's much more to it than guady new armour colours, promise

XCOM 2 [official site] looms, but despite its many enticing changes it seems unlikely it’ll take Firaxis’ X-COM reboot much closer to the Golloptastic source material. As such, complicated, hardcore and remarkably extensive mod Long War is, I suspect, going to remain your best bet for a game which furthers the uncompromising, unsympathetic spirit of the original games. It expands so many elements, introduces many more, remixes almost everything, makes an XCOM campaign ten times longer and, if you so wish, repeatedly bloodies your nose in the process. And now, several years and 15 major releases later, it is more-or-less finished. Next, its makers will turn their hands to their own “grand strategy alien invasion game.” … [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

things are looking up

It’s a good day for watching videos of exciting upcoming games that isn’t polluted by jibber-jabber. Getting to appreciate the sound design of No Man’s Sky was a fine thing, and now I can see some of my most-anticipated game this year, XCOM 2 [official site], without interruptions from interviewers and soundbyteers. This ten minutes of alien-bothering appears to offer a meaningful glimpse of how a mission can play out. It looks significantly more XCOMy than some of the talk about big changes – especially in terms of role-reversal – might have suggested but, I think, in a good way. … [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

Another lifeboat for me reach out to in the endless sea of E3 hype is Firaxis’ XCOM 2 [official site]. Clearly it’s hardly a dead cert they’ll get it right, especially given that Civ Beyond Earth eroded some faith that the studio is willing to go outside its comfort zone, but there’s no game in vidyaland that I’m more excited about right now. Even though all we’ve been given so far is context. That’s just changed: here’s footage there’s footage footage now hooray footage

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (Ben Barrett)

The two great structures float towards each other, hissing streams of unfathomable gas into the air. Seattle's is hot to the touch, coloured green and with the smell of burning ink. The E-Angel's is purple, now pink, then yellow, shifting without warning. Taste and smell change too, each extraordinarily vile and delicious simultaneously, bending your bind. It is a being of pure hype and now it faces off against the greatest money making bio-electric organism ever conceived.

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 5 of the sale.>

… [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Ben Barrett)

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day one of the sale.>

… [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Rob Zacny)

Here at RPS, we like XCOM: Enemy Unknown so much that we named it the 12th best strategy game of all time. When Firaxis announced the sequel, the entire RPS team smiled, simultaneously for the first time since 1992. That doesn’t mean we’ll be happy with more of the same though and when we asked strategy expert Rob Zacny to contemplate the best possible XCOM 2, he made some bold suggestions. Bring back the fear, he says, and if your game is about insurgency, learn from the best.>

… [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

I should have been there. I should have been there>. But I wasn’t. I was busy toddler-wrangling when XCOM 2 was announced yesterday, so only now can I say my piece about the follow-up to my most-played game of the last decade (at least). I’ve watched the trailer several times over, and I have these things to say about it, in a vaguely shot-by-shot breakdown sort of way. … [visit site to read more]

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